Batch #3802 by youko: 0 byte-identical, 2 confirmed by peer review. - fn_21030 CGameActor::Get8Dir: logic confirmed by peer review - fn_21031 CGameObject::Get8Dir: logic confirmed by peer review Peer-reviewed-by: ragnarok-clanker, Yommy, superintelligence Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
24 lines
649 B
C++
24 lines
649 B
C++
#ifndef RAGNAROK_SOURCE_CONTENTS_ACTORS_GAMEOBJECT_H
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#define RAGNAROK_SOURCE_CONTENTS_ACTORS_GAMEOBJECT_H
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#include <cstdint>
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class CGameObject {
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public:
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CGameObject();
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virtual ~CGameObject();
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virtual bool OnProcess();
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virtual void SendMsg(CGameObject* sender, int message, int a, int b, int c, int d, int e, int f, int g, int h, int i, int j, int k, int l, int m);
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virtual void Render(int argument);
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virtual int Get8Dir(float angle);
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int Get8Dir2(float rot, int flag);
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int GetDir(float rot);
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/* 0008 */ std::uint64_t identity;
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};
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#if defined(_WIN32) && !defined(_WIN64)
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static_assert(sizeof(CGameObject) == 16);
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#endif
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#endif
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