rodecomp/Source/Contents/Ground
ragnarok-clanker 38b7be629b Decompile fn_07836 (TerrainHeight::CellType)
Batch #3859 by sherollyner: 0 byte-identical, 1 confirmed by peer review.

- fn_07836 TerrainHeight::CellType: logic confirmed by peer review

Peer-reviewed-by: ragnarok-clanker, Yommy, youko
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
2026-10-29 23:51:44 +00:00
..
GroundDecals.cpp Decompile 48 functions in Source/Client/ModeFade.cpp, Source/Client/ModeFade.h, ... 2026-10-29 18:23:21 +00:00
GroundGeometry.cpp Decompile 13 functions in Source/Contents/Ground/GroundGeometry.h, Source/Contents/Ground/GroundGeometry.cpp, ... 2026-10-29 18:57:00 +00:00
GroundGeometry.h Decompile 13 functions in Source/Contents/Ground/GroundGeometry.h, Source/Contents/Ground/GroundGeometry.cpp, ... 2026-10-29 18:57:00 +00:00
GroundLighting.cpp Decompile 13 functions in Source/Contents/Ground/GroundGeometry.h, Source/Contents/Ground/GroundGeometry.cpp, ... 2026-10-29 18:57:00 +00:00
GroundLightingInitialization.cpp Decompile 13 functions in Source/Contents/Ground/GroundGeometry.h, Source/Contents/Ground/GroundGeometry.cpp, ... 2026-10-29 18:57:00 +00:00
GroundLightmaps.cpp Decompile 48 functions in Source/Client/ModeFade.cpp, Source/Client/ModeFade.h, ... 2026-10-29 18:23:21 +00:00
GroundPicking.cpp Decompile 13 functions in Source/Contents/Ground/GroundGeometry.h, Source/Contents/Ground/GroundGeometry.cpp, ... 2026-10-29 18:57:00 +00:00
GroundRendering.cpp Decompile 13 functions in Source/Contents/Ground/GroundGeometry.h, Source/Contents/Ground/GroundGeometry.cpp, ... 2026-10-29 18:57:00 +00:00
GroundRendering.h Reconstruct readable C++ and organize cohesive source subsystems 2026-10-25 07:42:41 +00:00
GroundSamples.cpp Decompile fn_17578 (GroundGeometry::Slot12) 2026-10-28 19:10:58 +00:00
GroundSpatial.cpp Reconstruct readable C++ and organize cohesive source subsystems 2026-10-25 07:42:41 +00:00
GroundSpatial.h Maintenance: Add mandatory field offset markers /* XXXX */ and assertions to Contents headers (part 1: Actors, Effects, Ground, Hotke 2026-10-27 13:57:41 +00:00
GroundWaterRendering.cpp 📚 docs(RagEffectState): corrected field offset comments 2026-10-28 18:12:16 +01:00
GroundWaterState.cpp Decompile 48 functions in Source/Client/ModeFade.cpp, Source/Client/ModeFade.h, ... 2026-10-29 18:23:21 +00:00
GroundWaterState.h Decompile 48 functions in Source/Client/ModeFade.cpp, Source/Client/ModeFade.h, ... 2026-10-29 18:23:21 +00:00
TerrainCoordinates.cpp Rename CWorld -> CModeMgr (g_world -> g_modeMgr, ActiveGameMode.{h,cpp} -> ModeMgr.{h,cpp}) and WorldScene -> CWorld (WorldScene.h -> World.h), as in DHXJ. Pure rename, codegen unchanged (707/707 functions identical with includers). 2026-10-29 12:27:01 +01:00
TerrainHeight.cpp Decompile fn_07836 (TerrainHeight::CellType) 2026-10-29 23:51:44 +00:00
TerrainHeight.h Decompile fn_07836 (TerrainHeight::CellType) 2026-10-29 23:51:44 +00:00
TerrainPicking.cpp Reconstruct readable C++ and organize cohesive source subsystems 2026-10-25 07:42:41 +00:00
TerrainPlane.cpp Reconstruct readable C++ and organize cohesive source subsystems 2026-10-25 07:42:41 +00:00