..
GroundDecals.cpp
Decompile 48 functions in Source/Client/ModeFade.cpp, Source/Client/ModeFade.h, ...
2026-10-29 18:23:21 +00:00
GroundGeometry.cpp
Decompile 13 functions in Source/Contents/Ground/GroundGeometry.h, Source/Contents/Ground/GroundGeometry.cpp, ...
2026-10-29 18:57:00 +00:00
GroundGeometry.h
Decompile 13 functions in Source/Contents/Ground/GroundGeometry.h, Source/Contents/Ground/GroundGeometry.cpp, ...
2026-10-29 18:57:00 +00:00
GroundLighting.cpp
Decompile 13 functions in Source/Contents/Ground/GroundGeometry.h, Source/Contents/Ground/GroundGeometry.cpp, ...
2026-10-29 18:57:00 +00:00
GroundLightingInitialization.cpp
Decompile 13 functions in Source/Contents/Ground/GroundGeometry.h, Source/Contents/Ground/GroundGeometry.cpp, ...
2026-10-29 18:57:00 +00:00
GroundLightmaps.cpp
Decompile 48 functions in Source/Client/ModeFade.cpp, Source/Client/ModeFade.h, ...
2026-10-29 18:23:21 +00:00
GroundPicking.cpp
Decompile 13 functions in Source/Contents/Ground/GroundGeometry.h, Source/Contents/Ground/GroundGeometry.cpp, ...
2026-10-29 18:57:00 +00:00
GroundRendering.cpp
Decompile 13 functions in Source/Contents/Ground/GroundGeometry.h, Source/Contents/Ground/GroundGeometry.cpp, ...
2026-10-29 18:57:00 +00:00
GroundRendering.h
Reconstruct readable C++ and organize cohesive source subsystems
2026-10-25 07:42:41 +00:00
GroundSamples.cpp
Decompile fn_17578 (GroundGeometry::Slot12)
2026-10-28 19:10:58 +00:00
GroundSpatial.cpp
Reconstruct readable C++ and organize cohesive source subsystems
2026-10-25 07:42:41 +00:00
GroundSpatial.h
Maintenance: Add mandatory field offset markers /* XXXX */ and assertions to Contents headers (part 1: Actors, Effects, Ground, Hotke
2026-10-27 13:57:41 +00:00
GroundWaterRendering.cpp
📚 docs(RagEffectState): corrected field offset comments
2026-10-28 18:12:16 +01:00
GroundWaterState.cpp
Decompile 48 functions in Source/Client/ModeFade.cpp, Source/Client/ModeFade.h, ...
2026-10-29 18:23:21 +00:00
GroundWaterState.h
Decompile 48 functions in Source/Client/ModeFade.cpp, Source/Client/ModeFade.h, ...
2026-10-29 18:23:21 +00:00
TerrainCoordinates.cpp
Rename CWorld -> CModeMgr (g_world -> g_modeMgr, ActiveGameMode.{h,cpp} -> ModeMgr.{h,cpp}) and WorldScene -> CWorld (WorldScene.h -> World.h), as in DHXJ. Pure rename, codegen unchanged (707/707 functions identical with includers).
2026-10-29 12:27:01 +01:00
TerrainHeight.cpp
Decompile fn_07836 (TerrainHeight::CellType)
2026-10-29 23:51:44 +00:00
TerrainHeight.h
Decompile fn_07836 (TerrainHeight::CellType)
2026-10-29 23:51:44 +00:00
TerrainPicking.cpp
Reconstruct readable C++ and organize cohesive source subsystems
2026-10-25 07:42:41 +00:00
TerrainPlane.cpp
Reconstruct readable C++ and organize cohesive source subsystems
2026-10-25 07:42:41 +00:00