Batch #2698 by youko: 0 byte-identical, 2 confirmed by peer review. - fn_13610 UIMakeTargetListWnd::Paint: logic confirmed by peer review - fn_13613 UIWeaponRefineWnd::Paint: logic confirmed by peer review Peer-reviewed-by: meitogi, willerthal, Lumen Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
13 lines
417 B
C++
13 lines
417 B
C++
#include "UI/Items/UIWeaponRefineWnd.h"
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#include "Contents/MessageTable.h"
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#include "UI/Buttons/UIButton.h"
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// OFFSET: 0x009A3CD0
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// FUNCTION: fn_13613
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void UIWeaponRefineWnd::Paint() {
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auto& controls = *this->m_controls;
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const int titleHeight = this->DrawTitleBar(controls.fonts, controls.locale, true, LookupMessage(910), 0);
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this->DrawPanelBackground(titleHeight, 0, "");
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this->DrawButtonBar(2, 0, 1);
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}
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