Batch #1025 by ragnarok-clanker: 5 byte-identical, 0 confirmed by peer review. - fn_17831 CWorld::ActiveGameMode: byte-identical - fn_19302 ReplaySection::ReplaySection: byte-identical (already on main) - fn_19306 ReplaySection::~ReplaySection: byte-identical (already on main) - fn_17835 CMode::Slot7: byte-identical - fn_17838 CMode::Slot5: byte-identical Merged automatically: every function is byte-identical to the original.
14 lines
253 B
C++
14 lines
253 B
C++
#include "Client/Mode/ActiveGameMode.h"
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#include "Client/Replay.h"
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#include "Contents/Configuration/ServiceConfiguration.h"
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#include "UI/Window/UIWindowMgr.h"
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// OFFSET: 0x00A94FD0
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// OFFSET: 0x00AA5F70
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// OFFSET: 0x00AA1800
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// OFFSET: 0x00A88490
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