Batch #1130 by ragnarok-clanker: 0 byte-identical, 4 confirmed by peer review. - fn_08071 C3dWorldRes::Create: logic confirmed by peer review - fn_08073 C3dWorldRes::Load: logic confirmed by peer review - fn_08076 C3dWorldRes::C3dWorldRes: logic confirmed by peer review - fn_17681 WorldSpatialTree::ReadBounds: logic confirmed by peer review Peer-reviewed-by: eAthena Reviewed-by: ragnarok-clanker
47 lines
1.4 KiB
C++
47 lines
1.4 KiB
C++
#ifndef RAGNAROK_SOURCE_CONTENTS_WORLD_WORLDSPATIALTREE_H
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#define RAGNAROK_SOURCE_CONTENTS_WORLD_WORLDSPATIALTREE_H
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#include <cstdint>
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#include <vector>
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class CFile;
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class C3dAttr;
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struct GroundSpatial;
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class C3dActor;
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struct WorldSpatialTree {
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WorldSpatialTree();
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~WorldSpatialTree();
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WorldSpatialTree(const WorldSpatialTree&) = delete;
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WorldSpatialTree& operator=(const WorldSpatialTree&) = delete;
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void Subdivide(int depth);
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void ReadBounds(CFile& input, int depth);
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void ClearChildren();
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void BindTerrain(C3dAttr& resource, int depth);
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void BindGround(GroundSpatial& resource, int depth);
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void CopyBounds(int depth, const WorldSpatialTree& source);
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void RefreshBounds(int depth);
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void RefreshModelBounds(int depth);
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void InsertModel(C3dActor& model, int depth);
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void RemoveModel(C3dActor* model, int depth);
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std::vector<C3dActor*>& ModelsAt(float x, float z, int depth);
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/* 0000 */ WorldSpatialTree* parent;
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/* 0004 */ WorldSpatialTree* children[4];
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/* 0014 */ float minimum[3];
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/* 0020 */ float maximum[3];
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/* 002C */ float center[3];
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/* 0038 */ float halfSize[3];
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/* 0044 */ int dirty;
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/* 0048 */ std::vector<C3dActor*> objects;
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/* 0054 */ GroundSpatial* ground;
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/* 0058 */ int groundCells[4];
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/* 0068 */ C3dAttr* terrain;
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/* 006C */ int terrainCells[4];
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};
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#if defined(_WIN32) && !defined(_WIN64)
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static_assert(sizeof(WorldSpatialTree) == 124);
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#endif
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#endif
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