rodecomp/Source/Network/ActorNamePacket.cpp
ragnarok-clanker 521b52384c Maintenance: Replace LookupMessage(<integer>) with the existing MSGSTRINGID constant of the same value (3596 sites, 162 files; each v
Batch #14938 by ragnarok-clanker: no function's compiled code changes; checked with 162 compiled unit(s).
2026-11-08 14:19:01 +00:00

44 lines
1.8 KiB
C++

#include "Client/Mode/CGameMode.h"
#include "Client/Session.h"
#include "Contents/MessageTable.h"
#include "Network/ActorNamePacket.h"
#include "UI/Edit/UIEditCtrl.h"
#include "UI/Window/UIPetInfoWnd.h"
#include "UI/Window/UIWindowMgr.h"
#include "Resource/MSGSTRINGID.h"
#include <cstdio>
#include <string>
// OFFSET: 0x00D1DFB0
// FUNCTION: fn_21632
void CGameMode::ReceiveActorNameAll(const ActorNameAllPacket* packet) {
this->nameCard.Set(packet->actorId, std::string(packet->name, packet->name + sizeof(packet->name)).c_str(),
std::string(packet->partyName, packet->partyName + sizeof(packet->partyName)).c_str(),
std::string(packet->guildName, packet->guildName + sizeof(packet->guildName)).c_str(),
std::string(packet->positionName, packet->positionName + sizeof(packet->positionName)).c_str(), std::string(), std::string(), 0);
}
// OFFSET: 0x00D1E3D0
// FUNCTION: fn_21633
void CGameMode::ReceiveActorNameTitle(const ActorNameTitlePacket* packet) {
this->nameCard.Set(packet->actorId, std::string(packet->name, packet->name + sizeof(packet->name)).c_str(), std::string(), std::string(), std::string(),
std::string(), packet->title, packet->groupId);
if (packet->actorId == g_session.unknown_1010) {
std::sprintf(g_session.unknown_1018, packet->name);
if (UIPetInfoWnd* window = static_cast<UIPetInfoWnd*>(g_windowMgr.window_038C)) {
window->nameEdit->SetText(packet->name);
}
}
}
// OFFSET: 0x00D1DB50
// FUNCTION: fn_21631
void CGameMode::ReceivePlayerNameUpdate(const PlayerNameUpdatePacket* packet) {
if (packet->type == 4 || packet->type == 3) {
std::string name = packet->type == 4 ? std::string(LookupMessage(MSI_NAMELESS_USER))
: std::string(std::string(packet->name, packet->name + sizeof(packet->name)).c_str());
SetPlayerName(packet->characterId, name);
}
}