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Archive
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Decompile fn_18141 (CMemMapPakFile::Open)
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2026-11-06 01:20:33 +00:00 |
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Client
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Decompile 10 functions in Source/Client/Mode/LoginMode.cpp
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2026-11-06 04:07:01 +00:00 |
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Contents
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Decompile fn_18373 (?TransformFields@?A0x53de2d62@@YA?AV?$vector@V?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@V?$allocator@V?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@@2@@std@@ABV23@@Z)
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2026-11-06 04:06:18 +00:00 |
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File
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Decompile 2 functions in Source/File/FileEnumeration.cpp
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2026-11-05 16:20:19 +00:00 |
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Interface
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Decompile 27 functions in Source/Interface/BoolStubs.cpp
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2026-10-30 01:48:15 +00:00 |
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Network
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Decompile fn_20387 (CheckConnectionRuntime)
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2026-11-05 23:48:05 +00:00 |
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Render
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Decompile fn_02082 (CRendererDX7::DrawPrimitive)
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2026-11-06 03:54:55 +00:00 |
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Resource
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Decompile fn_08073 (C3dWorldRes::Load)
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2026-11-06 04:04:57 +00:00 |
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Script
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Decompile 5 functions in Source/Client/Mode/GameModePackets.cpp, Source/Script/LuaScript.cpp, ...
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2026-11-06 01:29:04 +00:00 |
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Security
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Decompile fn_08240 (CThemidaMgr::Create)
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2026-11-06 00:26:46 +00:00 |
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UI
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Decompile fn_11556 (UIShowAndEditTimeCtrl::SendMsg)
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2026-11-06 04:05:15 +00:00 |
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Utility
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Decompile fn_07637 (NRecycleObjectPoolMgr::Acquire)
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2026-11-06 03:34:18 +00:00 |
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ActorPickNode.cpp
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Decompile 2 functions in Source/ActorPickNode.cpp
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2026-11-05 14:26:36 +00:00 |
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ActorPickNode.h
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Confirm fn_17911 (CActorPickNode::MakeQuardTree)
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2026-11-05 03:47:31 +00:00 |
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EntityInit.cpp
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Decompile fn_21275 (CGameMode::BuildActorEntryPacket)
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2026-10-31 12:07:19 +00:00 |
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LexiconTrie.cpp
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Decompile fn_45446 (LexiconSerializer::Insert)
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2026-10-30 05:28:09 +00:00 |