rodecomp/Source/Contents/Skills
ragnarok-clanker b3cf1b0271 Decompile 8 functions in Source/Contents/Skills/SkillActionWindHawk.cpp
Batch #3538 by Yommy: 3 byte-identical, 5 confirmed by peer review.

- fn_09032 CEfstAction_CALAMITYGALE::Slot04: logic confirmed by peer review
- fn_09033 CSkillAction_WH_CRESCIVE_BOLT::Slot01: byte-identical
- fn_09035 CSkillAction_WH_CRESCIVE_BOLT::Slot06: byte-identical
- fn_09036 CSkillAction_WH_CRESCIVE_BOLT::Slot07: byte-identical
- fn_09037 CSkillAction_WH_CRESCIVE_BOLT::Slot08: logic confirmed by peer review
- fn_09038 CSkillAction_WH_CRESCIVE_BOLT::Slot16: logic confirmed by peer review
- fn_09039 CSkillAction_WH_WILD_WALK::Slot08: logic confirmed by peer review
- fn_09040 CSkillAction_WH_WILD_WALK::Slot11: logic confirmed by peer review

Peer-reviewed-by: eAthena, alisonrag, superintelligence
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
2026-10-29 22:45:55 +00:00
..
AutomaticSkills.cpp Decompile 47 functions in Source/Client/ClientOptions.cpp, Source/Client/Session.h, ... 2026-10-28 20:01:00 +00:00
AutomaticSkills.h Decompile 47 functions in Source/Client/ClientOptions.cpp, Source/Client/Session.h, ... 2026-10-28 20:01:00 +00:00
ClientSkills.cpp Decompile 3 functions in Source/Contents/Skills/ClientSkills.cpp, Source/Client/Session.h, ... 2026-10-29 17:23:04 +00:00
ClientSkills.h Decompile 3 functions in Source/Client/Session.cpp, Source/Client/Session.h, ... 2026-10-28 20:33:49 +00:00
PlayerSkillBundle.cpp Decompile fn_08285 (IsIndexedSkill) 2026-10-28 20:21:09 +00:00
PlayerSkillBundle.h Maintenance: Add mandatory field offset markers /* XXXX */ and assertions to Contents headers (part 2: Items, Models, Movies, Skills, 2026-10-27 13:52:05 +00:00
SkillActionAlitea.cpp Decompile fn_03216 (CSkillAction_AT_GRAVITY_HOLE::Slot16) 2026-10-29 22:25:01 +00:00
SkillActionImperialGuard.cpp Decompile 48 functions in Source/Contents/Skills/SkillActionImperialGuard.cpp 2026-10-29 22:38:46 +00:00
SkillActionInfo.cpp Decompile 6 functions in Source/Contents/Skills/SkillActionInfo.cpp, Source/Client/Session.h, ... 2026-10-29 12:58:19 +00:00
SkillActionKarnos.cpp Decompile 8 functions in Source/Contents/Skills/SkillActionKarnos.cpp 2026-10-29 22:32:02 +00:00
SkillActionShinkiroShiranui.cpp Decompile 3 functions in Source/Contents/Skills/SkillActionShinkiroShiranui.cpp 2026-10-29 22:41:37 +00:00
SkillActionSkyEmperor.cpp Decompile 5 functions in Source/Contents/Skills/SkillActionShinkiroShiranui.cpp, Source/Contents/Skills/SkillActionSkyEmperor.cpp 2026-10-29 21:57:56 +00:00
SkillActionSpiritHandler.cpp Decompile 6 functions in Source/Contents/Skills/SkillActionSpiritHandler.cpp 2026-10-29 22:44:54 +00:00
SkillActionTroubadour.cpp Decompile 5 functions in Source/Contents/Skills/SkillActionSpiritHandler.cpp, Source/Contents/Skills/SkillActionTroubadour.cpp, ... 2026-10-29 21:01:18 +00:00
SkillActionWindHawk.cpp Decompile 8 functions in Source/Contents/Skills/SkillActionWindHawk.cpp 2026-10-29 22:45:55 +00:00
SkillId.h Add SkillId enum and name SkillInfo skill helpers 2026-10-28 22:19:15 +01:00
SkillInfo.cpp Decompile 3 functions in Source/Contents/Skills/SkillInfo.cpp, Source/Contents/Skills/SkillInfo.h 2026-10-29 20:31:24 +00:00
SkillInfo.h Decompile 5 functions in Source/Contents/Skills/SkillActionSpiritHandler.cpp, Source/Contents/Skills/SkillActionTroubadour.cpp, ... 2026-10-29 21:01:18 +00:00
SkillLevelConfig.cpp Reconstruct readable C++ and organize cohesive source subsystems 2026-10-25 07:42:41 +00:00
SkillLevelConfig.h Reconstruct readable C++ and organize cohesive source subsystems 2026-10-25 07:42:41 +00:00
SkillLevelRegistry.cpp Reconstruct readable C++ and organize cohesive source subsystems 2026-10-25 07:42:41 +00:00
SkillLevelRegistry.h Reconstruct readable C++ and organize cohesive source subsystems 2026-10-25 07:42:41 +00:00
SkillTreeScript.cpp 🛠️ refactor(source): annotated inlined functions and removed unused include 2026-10-27 10:01:19 +01:00
SkillTreeScript.h Reconstruct readable C++ and organize cohesive source subsystems 2026-10-25 07:42:41 +00:00