rodecomp/Source/Contents/Effects/EZ2STREffectEx.cpp
ragnarok-clanker f75a170ec0 Decompile 4 functions in Source/Contents/Effects/EZ2STREffectEx.cpp, Source/Contents/Effects/EZ2STREffectEx.h
Batch #4035 by kyoshi: 2 byte-identical, 2 confirmed by peer review.

- fn_06962 CEZ2STREffectEx::CEZ2STREffectEx: logic confirmed by peer review
- fn_06964 CEZ2STREffectEx::Close: byte-identical
- fn_06965 CEZ2STREffectEx::Slot31: byte-identical
- fn_06966 ScreenAngle: logic confirmed by peer review

Peer-reviewed-by: youko, tayoba
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
Adds to the build: Source/Contents/Effects/EZ2STREffectEx.cpp
2026-10-30 00:39:25 +00:00

54 lines
1.3 KiB
C++

#include "Contents/Effects/EZ2STREffectEx.h"
#include "Contents/Effects/EffectMemoryMgr.h"
#include "Render/Renderer.h"
#include "Utility/Math/AffineMatrix.h"
#include <cmath>
// OFFSET: 0x006FF480
// FUNCTION: fn_06962
CEZ2STREffectEx::CEZ2STREffectEx() : CEffect(-1), particle(nullptr), finished(0), unknown_00D4(0), unknown_00D8(0) {
}
// OFFSET: 0x006FF740
// FUNCTION: fn_06964
void CEZ2STREffectEx::Close() {
if (this->particle) {
FreeParticle(this->particle);
this->particle = nullptr;
}
}
// OFFSET: 0x006FF770
// FUNCTION: fn_06965
void CEZ2STREffectEx::Slot31() {
this->finished = 1;
}
// OFFSET: 0x006FF780
// FUNCTION: fn_06966
float ScreenAngle(const float* from, const float* to, const float* matrix) {
float fromX;
float fromY;
float fromDepth = 0.0f;
float toX;
float toY;
float toDepth = 0.0f;
g_renderer->ProjectViewport(from, matrix, &fromX, &fromY, &fromDepth);
g_renderer->ProjectViewport(to, matrix, &toX, &toY, &toDepth);
const float dx = toX - fromX;
const float dy = toY - fromY;
const float length = SquareRoot(dy * dy + dx * dx);
if (length == 0.0f) {
return 0.0f;
}
const float angle = static_cast<float>(std::acos(static_cast<double>(dx / length))) / 3.141592f * 180.0f;
if (fromY > toY) {
return 360.0f - angle;
}
return angle;
}