rodecomp/Source/Contents/Effects/GlassWallEffect.h
ragnarok-clanker a8fc1dbac0 Decompile fn_18892 (CGlassWall::Open)
Batch #14972 by Yommy: 0 byte-identical, 1 confirmed by peer review.

- fn_18892 CGlassWall::Open: logic confirmed by peer review

Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
2026-11-09 01:33:04 +00:00

32 lines
765 B
C++

#ifndef RAGNAROK_SOURCE_CONTENTS_EFFECTS_GLASSWALLEFFECT_H
#define RAGNAROK_SOURCE_CONTENTS_EFFECTS_GLASSWALLEFFECT_H
#include "Contents/Effects/Effect.h"
#include <cstddef>
#include <vector>
class CParticle;
class CGlassWall : public CEffect {
public:
~CGlassWall() override;
void Open() override;
void OnProcess() override;
void Render() override;
void Close() override;
bool IsAlive() override;
void AddPanel(float angle, float scale, vector3d offset);
/* 00CC */ std::vector<CParticle*> particles;
/* 00D8 */ CEffect* effect;
};
#if defined(_WIN32) && !defined(_WIN64)
static_assert(offsetof(CGlassWall, particles) == 0xCC);
static_assert(offsetof(CGlassWall, effect) == 0xD8);
static_assert(sizeof(CGlassWall) == 0xDC);
#endif
#endif