..
Resources
Decompile fn_19751 (EquipmentResourceMgr::GetHeadName)
2026-11-12 09:54:00 +00:00
ActorEnums.h
Maintenance: Name window messaging constants: literal window ids (LookupWindow/EnsureWindow/CloseWindow/... -> WindowId), UIWindowMgr
2026-11-08 13:56:42 +00:00
ActorGeometry.cpp
Decompile fn_21057 (CRenderObject::GetTargetPos)
2026-11-12 09:55:52 +00:00
ActorNameCache.cpp
Maintenance: Linkage preludes, part 2 (resubmit of 17276): the 17 units whose explicit-template declarations name game types. Their e
2026-11-11 20:19:09 +00:00
ActorNameCard.cpp
Maintenance: Source reorganisation, part 1 of 3: Source/Contents into feature folders (375 units/headers moved). Path-only; includes
2026-11-10 23:40:35 +00:00
ActorNameCard.h
Maintenance: Source reorganisation, part 1 of 3: Source/Contents into feature folders (375 units/headers moved). Path-only; includes
2026-11-10 23:40:35 +00:00
ActorNameDirectory.cpp
Confirm fn_11712 (UIBank_NewWnd::TransactionAmount)
2026-11-12 09:00:06 +00:00
ActorNameRequests.cpp
Confirm 2 functions in Source/Contents/Actors/PlayerNameDictionary.cpp, Source/Contents/Actors/ActorNameRequests.cpp
2026-11-12 05:04:25 +00:00
ActorPickNode.cpp
Maintenance: Move explicit-template linkage declarations out of the game source. 105 units' extern template lines (and the std tree a
2026-11-11 16:21:46 +00:00
ActorPickNode.h
Maintenance: Source reorganisation, parts 2+3: Source/UI, Client, Render, Resource, Utility, Network, Archive, Interface and loose So
2026-11-11 01:05:24 +00:00
ActorStateFlags.cpp
Decompile 3 functions in Source/Contents/Actors/ActorStateFlags.cpp, Source/Contents/Actors/ActorStateFlags.h
2026-10-29 23:11:56 +00:00
ActorStateFlags.h
Decompile 3 functions in Source/Contents/Actors/ActorStateFlags.cpp, Source/Contents/Actors/ActorStateFlags.h
2026-10-29 23:11:56 +00:00
AttackMotion.cpp
Decompile fn_23444 (AttackMotionLength)
2026-11-07 18:33:38 +00:00
AttackMotion.h
Reconstruct readable C++ and organize cohesive source subsystems
2026-10-25 07:42:41 +00:00
CharacterRender.cpp
Decompile fn_10108 (CCharacterRender::BuildDrawList)
2026-11-11 14:43:50 +00:00
CharacterRender.h
Maintenance: Resubmission of 16340 over main 047268c0 (conflict in UICashEmotionPack::GetPriceText resolved keeping main's new body).
2026-11-10 17:38:25 +00:00
EffectActors.h
Maintenance: Resubmission of 16340 over main 047268c0 (conflict in UICashEmotionPack::GetPriceText resolved keeping main's new body).
2026-11-10 17:38:25 +00:00
GameActor.cpp
Decompile fn_21073 (CreateHallucinationPc)
2026-11-12 10:49:59 +00:00
GameActor.h
Maintenance: native-fixes-7 (resubmit of 18122). Adds GLOBAL IDs on the 336 registrar statics (1-byte .data objects at the original r
2026-11-12 10:22:51 +00:00
GameObject.cpp
Decompile 468 functions in Source/Client/Mode/GameMode.cpp, Source/Client/Mode/GameModeHandlers.cpp, ...
2026-11-11 14:13:18 +00:00
GameObject.h
Decompile fn_20989 (CGameObject::CGameObject)
2026-11-06 01:18:39 +00:00
GndRiser.h
Maintenance: Source reorganisation, part 1 of 3: Source/Contents into feature folders (375 units/headers moved). Path-only; includes
2026-11-10 23:40:35 +00:00
GrannyGameActor.h
Maintenance: Resubmission of 16340 over main 047268c0 (conflict in UICashEmotionPack::GetPriceText resolved keeping main's new body).
2026-11-10 17:38:25 +00:00
GroundScope.cpp
Decompile fn_24299 (CGroundScope::SendMsg)
2026-11-12 10:28:24 +00:00
GroundScope.h
Maintenance: Source reorganisation, part 1 of 3: Source/Contents into feature folders (375 units/headers moved). Path-only; includes
2026-11-10 23:40:35 +00:00
Item.cpp
Decompile fn_22252 (CItem::SendMsg)
2026-11-12 00:24:31 +00:00
Item.h
Maintenance: Source reorganisation, part 1 of 3: Source/Contents into feature folders (375 units/headers moved). Path-only; includes
2026-11-10 23:40:35 +00:00
MercenaryAI.cpp
Decompile fn_22342 (AiMercenaryGetV)
2026-11-12 03:16:42 +00:00
MercenaryAI.h
Decompile 3 functions in Source/Contents/Actors/MercenaryAI.cpp, Source/Contents/Actors/MercenaryAI.h, ...
2026-10-30 19:38:23 +00:00
MousePointer.cpp
Maintenance: Resubmission of 14942 (gate: three existing in-class helpers whose lines changed lacked an annotation; marked // INLINED
2026-11-08 16:44:36 +00:00
MousePointer.h
Maintenance: Resubmission of 16340 over main 047268c0 (conflict in UICashEmotionPack::GetPriceText resolved keeping main's new body).
2026-11-10 17:38:25 +00:00
Npc.h
Maintenance: Resubmission of 16340 over main 047268c0 (conflict in UICashEmotionPack::GetPriceText resolved keeping main's new body).
2026-11-10 17:38:25 +00:00
Pc.h
Confirm 2 functions in Source/Contents/Actors/Pc.h, Source/Contents/Actors/Player.cpp, ...
2026-11-11 14:25:32 +00:00
Player.cpp
Decompile fn_22666 (CPlayer::OnProcess)
2026-11-12 02:43:57 +00:00
PlayerNameDictionary.cpp
Confirm 2 functions in Source/Contents/Actors/PlayerNameDictionary.cpp, Source/Contents/Actors/ActorNameRequests.cpp
2026-11-12 05:04:25 +00:00
PlayerNameDictionary.h
Decompile fn_04258 (CPlayerNameDictionary::Set)
2026-11-12 02:34:06 +00:00
RenderObject.cpp
Maintenance: native-fixes-7 (resubmit of 18122). Adds GLOBAL IDs on the 336 registrar statics (1-byte .data objects at the original r
2026-11-12 10:22:51 +00:00
RenderObject.h
Maintenance: Name the SlotNN virtuals (all 6 families: skill actions, effects, actors, UI extension classes, UIWindow). 191 slots nam
2026-11-07 21:38:02 +00:00
RenderObjectState.cpp
Maintenance: Source reorganisation, parts 2+3: Source/UI, Client, Render, Resource, Utility, Network, Archive, Interface and loose So
2026-11-11 01:05:24 +00:00
RenderObjectState.h
Maintenance: Resubmission of 16340 over main 047268c0 (conflict in UICashEmotionPack::GetPriceText resolved keeping main's new body).
2026-11-10 17:38:25 +00:00
Skill.cpp
Decompile fn_24271 (CSkill::LaunchGroundEffects)
2026-11-11 21:55:29 +00:00
Skill.h
Maintenance: Resubmission of 16340 over main 047268c0 (conflict in UICashEmotionPack::GetPriceText resolved keeping main's new body).
2026-11-10 17:38:25 +00:00
SpriteDrawingPolicy.cpp
Maintenance: Source reorganisation, parts 2+3: Source/UI, Client, Render, Resource, Utility, Network, Archive, Interface and loose So
2026-11-11 01:05:24 +00:00