rodecomp/Source/UI/Items/UIWeaponRefineWnd.cpp
ragnarok-clanker ddfde976dc Decompile fn_13619 (UIWeaponRefineWnd::SendMsg)
Batch #12227 by cremane: 0 byte-identical, 1 confirmed by peer review.

- fn_13619 UIWeaponRefineWnd::SendMsg: logic confirmed by peer review

Peer-reviewed-by: Yommy, gordaoprogramas, KWDev, dori
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
2026-11-05 21:10:58 +00:00

163 lines
4.2 KiB
C++

#include "UI/Items/UIWeaponRefineWnd.h"
#include "Client/Input/InputCharset.h"
#include "Client/Mode/ModeMgr.h"
#include "Client/Replay.h"
#include "Contents/Configuration/ServiceConfiguration.h"
#include "Contents/Items/ItemDescription.h"
#include "Contents/Items/ItemInfo.h"
#include "Contents/Items/ItemNaming.h"
#include "Contents/MessageTable.h"
#include "Contents/PlayerNameDictionary.h"
#include "UI/Buttons/UIButton.h"
#include "UI/Lists/UIListBox.h"
#include "UI/Window/WindowManagerWindows.h"
#include <cstdint>
#include <cstring>
#include <vector>
// OFFSET: 0x009A07C0
// FUNCTION: fn_13602
std::vector<unsigned char> UIWeaponRefineWnd::BuildReplayRecords() {
std::vector<unsigned char> records;
{
const auto record = BuildReplayTaggedRecord(22200, nullptr, 0);
records.insert(records.end(), record.begin(), record.end());
}
const int count = static_cast<int>(this->itemIds.size());
for (int index = 0; index < count; ++index) {
int values[2] = {this->itemIds[index], this->indices[index]};
const auto record = BuildReplayTaggedRecord(22202, values, sizeof(values));
records.insert(records.end(), record.begin(), record.end());
}
{
const auto record = BuildReplayTaggedRecord(22201, nullptr, 0);
records.insert(records.end(), record.begin(), record.end());
}
return records;
}
// OFFSET: 0x009A3CD0
// FUNCTION: fn_13613
void UIWeaponRefineWnd::Paint() {
const int titleHeight = this->DrawTitleBar(true, LookupMessage(910), 0);
this->DrawPanelBackground(titleHeight, 0, "");
this->DrawButtonBar(2, 0, 1);
}
#pragma pack(push, 1)
struct UIWeaponRefineRecordHeader {
/* 0000 */ std::int16_t id;
/* 0002 */ std::uint32_t bytes;
// INLINED
UIWeaponRefineRecordHeader() : id(0), bytes(0) {
}
// INLINED
~UIWeaponRefineRecordHeader() {
this->bytes = 0;
this->id = 0;
}
};
#pragma pack(pop)
// OFFSET: 0x009A4CA0
// FUNCTION: fn_13619
int UIWeaponRefineWnd::SendMsg(UIWindow* sender, int message, std::intptr_t a, std::intptr_t b, std::intptr_t c, std::intptr_t d) {
ITEM_INFO item;
switch (message) {
case 6: {
const int response = static_cast<int>(a);
this->RecordResponse(response, b, c, this->m_list->selected);
switch (response) {
case 184: {
if (g_replayAnimationScaling) {
this->m_list->selected = static_cast<int>(d);
this->m_list->Invalidate();
}
UIListBox* list = this->m_list;
if (list->LineCount() == 0) {
g_modeMgr.gameMode->SendMsg(182, -1, 0, 0, 0);
g_windowMgr.CloseWindow(111);
g_windowMgr.CloseWindow(111);
return 0;
}
const int selected = list->selected;
if (selected >= 0) {
g_modeMgr.gameMode->SendMsg(182, this->indices[selected], 0, 0, 0);
g_windowMgr.CloseWindow(111);
return 0;
}
break;
}
case 185:
g_modeMgr.gameMode->SendMsg(182, -1, 0, 0, 0);
g_windowMgr.CloseWindow(111);
return 0;
}
return 0;
}
case 18:
this->m_list->SendMsg(nullptr, 18, 0, 0, 0, 0);
return 0;
case 19:
this->m_list->SendMsg(nullptr, 19, 0, 0, 0, 0);
return 0;
case 31: {
const int itemId = static_cast<int>(a);
this->itemIds.push_back(itemId);
this->indices.push_back(b);
item.SetItemId(itemId);
item.unknown_0060 = 0;
item.identified = 1;
this->m_list->AddLine(item.DisplayName(0).c_str());
return 0;
}
case 123: {
const auto* bytes = reinterpret_cast<const unsigned char*>(a);
UIWeaponRefineRecordHeader header;
unsigned offset = 6;
header = *reinterpret_cast<const UIWeaponRefineRecordHeader*>(bytes);
if (header.id == 22200) {
while (static_cast<unsigned>(b) > offset) {
header = *reinterpret_cast<const UIWeaponRefineRecordHeader*>(bytes + offset);
offset += 6;
switch (header.id) {
case 22201:
return 0;
case 22202: {
int values[2] = {};
std::memcpy(values, bytes + offset, header.bytes);
offset += header.bytes;
this->SendMsg(nullptr, 31, values[0], values[1], 0, 0);
break;
}
default:
offset += header.bytes;
break;
}
}
}
return 0;
}
}
return this->UIFrameWnd::SendMsg(sender, message, a, b, c, d);
}