Batch #4130 by youko: 0 byte-identical, 8 confirmed by peer review. - fn_18910 CLevel150Effect::AddBubbleRing: logic confirmed by peer review - fn_18915 CLevel150Effect::Slot03: logic confirmed by peer review - fn_18916 CLevel150Effect::Slot04: logic confirmed by peer review - fn_18921 CLevel150SubEffect::Init: logic confirmed by peer review - fn_18925 CLevel150SubEffect::Slot03: logic confirmed by peer review - fn_18929 CMagicFloorEffect::AddFloors: logic confirmed by peer review - fn_18930 CMagicFloorEffect::AddClouds: logic confirmed by peer review - fn_18935 CMagicFloorEffect::Slot03: logic confirmed by peer review Peer-reviewed-by: eAthena, alisonrag, OrangeCat Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
452 lines
15 KiB
C++
452 lines
15 KiB
C++
#include "Contents/Effects/Level150Effect.h"
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#include "Client/Mode/CGameMode.h"
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#include "Client/Mode/ModeMgr.h"
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#include "Contents/Camera/Camera.h"
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#include "Contents/Effects/EffectMemoryMgr.h"
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#include "Contents/Effects/Particle.h"
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#include "Utility/Math/AffineMatrix.h"
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#include "Utility/Text/FormatString.h"
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#include <algorithm>
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#include <cstdlib>
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#include <cstring>
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#include <string>
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// OFFSET: 0x00B463F0
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// FUNCTION: fn_18906
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CLevel150Effect::CLevel150Effect() : CEffect(-1) {
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}
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// OFFSET: 0x00B465A0
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// FUNCTION: fn_18908
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void CLevel150Effect::Slot10(int blend) {
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for (std::vector<CParticle*>::iterator it = this->bubbles.begin(); it != this->bubbles.end(); ++it) {
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if (blend != -1) {
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(*it)->destinationBlend = blend;
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}
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}
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for (std::vector<CParticle*>::iterator it = this->shocks.begin(); it != this->shocks.end(); ++it) {
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if (blend != -1) {
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(*it)->destinationBlend = blend;
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}
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}
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}
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// OFFSET: 0x00B46600
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// FUNCTION: fn_18909
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void CLevel150Effect::Slot08(int red, int green, int blue) {
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for (std::vector<CParticle*>::iterator it = this->bubbles.begin(); it != this->bubbles.end(); ++it) {
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(*it)->SetColor(red, green, blue);
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}
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for (std::vector<CParticle*>::iterator it = this->shocks.begin(); it != this->shocks.end(); ++it) {
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(*it)->SetColor(red, green, blue);
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}
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}
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// OFFSET: 0x00B46680
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// FUNCTION: fn_18910
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void CLevel150Effect::AddBubbleRing(int alphaOffset) {
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const int effectId = this->id;
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for (int ring = 0; ring < 4; ++ring) {
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for (int segment = 0; segment <= 21; ++segment) {
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CParticle* particle = CreateParticle(reinterpret_cast<const vector3d*>(this->position), 13);
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if (!particle) {
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continue;
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}
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particle->SetTexture(FormatOwnedString("effect\\W_bubble%02d.tga", segment + 1).c_str());
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particle->unknown_0004 = this->id;
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particle->unknown_0010 = ring;
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particle->unknown_000C = segment;
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particle->unknown_0008 = 4;
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particle->alpha = alphaOffset + (3 - ring) * 45;
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if (effectId == 978) {
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particle->SetColor(100, 100, 255);
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} else if (effectId == 1022) {
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particle->SetColor(255, 255, 100);
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} else if (effectId == 1226) {
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particle->SetColor(255, 155, 155);
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} else if (effectId == 2275) {
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particle->SetColor(255, 155, 0);
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}
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*reinterpret_cast<float*>(&particle->unknown_00C4) = static_cast<float>((ring + 2) * 90 % 360);
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particle->unknown_0050 = 360;
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particle->unknown_00C0 = 30.0f - static_cast<float>(ring);
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particle->scale = 3.5f;
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particle->unknown_004C = 80;
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particle->unknown_0054 = 0.0f;
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particle->unknown_00E8 = 0;
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const int index = particle->unknown_000C;
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const float radius = particle->unknown_00C0 * g_sinTable[index * 9] * 0.15f + particle->unknown_00C0;
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const int direction =
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static_cast<int>(static_cast<float>(static_cast<int>(static_cast<float>(particle->unknown_0050) / 20.0f) * index) +
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*reinterpret_cast<const float*>(&particle->unknown_00C4)) %
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360;
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const int tilt = particle->unknown_004C;
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const float spread = radius * g_cosTable[tilt];
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const float height = radius * g_sinTable[tilt];
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const float cosine = g_cosTable[direction];
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const float sine = g_sinTable[direction];
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EffectPoint points[2];
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points[0].x = cosine * particle->scale;
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points[0].y = 5.0f;
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points[0].z = sine * particle->scale;
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points[1].x = points[0].x + spread * cosine;
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points[1].y = 5.0f - height;
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points[1].z = points[0].z + spread * sine;
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particle->vertices[3].x = points[0].x;
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particle->vertices[3].y = points[0].y;
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particle->vertices[3].z = points[0].z;
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particle->vertices[1].x = points[1].x;
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particle->vertices[1].y = points[1].y;
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particle->vertices[1].z = points[1].z;
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if (index != 0) {
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particle->vertices[0].x = this->lastPoints[1].x;
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particle->vertices[0].y = this->lastPoints[1].y;
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particle->vertices[0].z = this->lastPoints[1].z;
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particle->vertices[2].x = this->lastPoints[0].x;
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particle->vertices[2].y = this->lastPoints[0].y;
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particle->vertices[2].z = this->lastPoints[0].z;
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}
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this->lastPoints[0].x = points[0].x;
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this->lastPoints[0].y = points[0].y;
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this->lastPoints[0].z = points[0].z;
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this->lastPoints[1].x = points[1].x;
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this->lastPoints[1].y = points[1].y;
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this->lastPoints[1].z = points[1].z;
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this->bubbles.push_back(particle);
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}
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}
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}
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// OFFSET: 0x00B469F0
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// FUNCTION: fn_18911
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void CLevel150Effect::AddShock(int kind) {
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const int effectId = this->id;
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for (int index = 0; index < 2; ++index) {
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CParticle* particle = CreateParticle(reinterpret_cast<const vector3d*>(this->position), 13);
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if (particle) {
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particle->unknown_0004 = this->id;
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particle->unknown_000C = index;
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particle->unknown_0010 = 0;
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particle->unknown_0008 = 1;
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particle->unknown_004C = index * 180;
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particle->alpha = 200;
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particle->unknown_0054 = -1.0f;
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particle->unknown_00E8 = 0;
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if (kind == 3) {
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particle->SetTexture("effect\\cir0002.tga");
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*reinterpret_cast<float*>(particle->unknown_0058) = 18.0f;
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} else {
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particle->SetTexture("effect\\emp shock.tga");
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*reinterpret_cast<float*>(particle->unknown_0058) = 11.0f;
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}
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this->shocks.push_back(particle);
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if (effectId == 978) {
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if (kind == 3) {
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particle->SetColor(35, 35, 255);
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} else {
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particle->SetColor(105, 105, 255);
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}
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} else if (effectId == 1022) {
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if (kind == 3) {
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particle->SetColor(255, 255, 35);
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} else {
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particle->SetColor(255, 255, 105);
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}
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} else if (effectId == 1226) {
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if (kind == 3) {
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particle->SetColor(255, 55, 55);
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} else {
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particle->SetColor(255, 155, 155);
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}
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} else if (effectId == 2275) {
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particle->SetColor(255, 155, 0);
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}
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}
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}
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}
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// OFFSET: 0x00B46D10
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// FUNCTION: fn_18912
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void CLevel150Effect::Close() {
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for (CParticle* particle : this->bubbles) {
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FreeParticle(particle);
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}
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this->bubbles.clear();
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for (CParticle* particle : this->shocks) {
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FreeParticle(particle);
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}
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this->shocks.clear();
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}
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// OFFSET: 0x00B46D80
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// FUNCTION: fn_18913
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void CLevel150Effect::Slot01() {
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this->AddBubbleRing(45);
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this->AddBubbleRing(25);
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this->AddShock(2);
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this->AddShock(3);
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}
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// OFFSET: 0x00B46DB0
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// FUNCTION: fn_18914
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bool CLevel150Effect::Slot06() {
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return this->ActorExists();
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}
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// OFFSET: 0x00B46F00
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// FUNCTION: fn_18915
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void CLevel150Effect::Slot03() {
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for (std::vector<CParticle*>::iterator it = this->bubbles.begin(); it != this->bubbles.end(); ++it) {
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CParticle* particle = *it;
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particle->position.x = this->position[0];
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particle->position.y = this->position[1];
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particle->position.z = this->position[2];
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if (particle) {
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int tilt = particle->unknown_004C - 1;
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float scale = particle->scale + 0.07f;
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int alpha = particle->alpha;
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if (tilt < 10) {
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tilt = 10;
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alpha = 0;
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}
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if (scale < 3.5f) {
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alpha += 10;
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} else {
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alpha -= 3;
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if (alpha <= 0) {
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alpha = 0;
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tilt = 74;
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scale = 2.87f;
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}
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}
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particle->alpha = alpha;
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particle->scale = scale;
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particle->unknown_004C = tilt;
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const float radius = particle->unknown_00C0;
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const int segment = particle->unknown_000C;
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matrix transform;
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std::memcpy(transform.values, g_identityMatrix, sizeof(transform.values));
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transform.SetScale(scale * 0.5f, radius * g_sinTable[tilt] / (radius * g_sinTable[segment * 9] * 0.15f + radius), scale * 0.5f);
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particle->transform = transform;
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}
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++particle->unknown_00E8;
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}
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for (std::vector<CParticle*>::iterator it = this->shocks.begin(); it != this->shocks.end(); ++it) {
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CParticle* particle = *it;
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particle->position.x = this->position[0];
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particle->position.y = this->position[1];
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particle->position.z = this->position[2];
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if (particle) {
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int tilt = particle->unknown_004C + 3;
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if (tilt >= 360) {
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tilt -= 360;
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}
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particle->unknown_004C = tilt;
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const float size = *reinterpret_cast<const float*>(particle->unknown_0058);
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const float scale = size * 0.1f * g_sinTable[tilt] + 1.0f + size * 0.8f;
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const int segment = particle->unknown_000C;
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CGameMode* mode = static_cast<CGameMode*>(g_modeMgr.GetGameMode());
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const int yaw = static_cast<int>(mode->camera->camera.yaw);
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matrix rotation;
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std::memcpy(rotation.values, g_identityMatrix, sizeof(rotation.values));
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rotation.MakeXRotation(90.0f / 180.0f * 3.141592f);
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rotation.AppendYRotation(static_cast<float>(segment * 23) / 180.0f * 3.141592f - 160.0f / 180.0f * 3.141592f -
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static_cast<float>(yaw) / 180.0f * 3.141592f);
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matrix scaling;
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std::memcpy(scaling.values, g_identityMatrix, sizeof(scaling.values));
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scaling.SetScale(scale, scale, 1.0f);
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matrix result;
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result.Compose(scaling, rotation);
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particle->transform = result;
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}
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++particle->unknown_00E8;
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}
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}
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// OFFSET: 0x00B474C0
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// FUNCTION: fn_18916
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void CLevel150Effect::Slot04() {
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for (std::vector<CParticle*>::iterator it = this->bubbles.begin(); it != this->bubbles.end(); ++it) {
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CParticle* particle = *it;
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if (!particle || particle->unknown_000C <= 0) {
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continue;
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}
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const int segment = particle->unknown_000C;
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const ParticleQuad quad = {false, 0.0f, 1.0f, static_cast<float>(segment) / 21.0f, static_cast<float>(segment + 1) / 21.0f, false, true};
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particle->SetTexture(FormatOwnedString("effect\\W_bubble%02d.tga", particle->unknown_00E8 % 27 + 1).c_str());
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particle->Render(quad);
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}
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for (std::vector<CParticle*>::iterator it = this->shocks.begin(); it != this->shocks.end(); ++it) {
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(*it)->Render(false, 0.0f, 1.0f, 0.0f, 1.0f, false, true);
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}
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}
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// OFFSET: 0x00B47670
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// FUNCTION: fn_18917
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CLevel150SubEffect::CLevel150SubEffect() : CEffect(-1) {
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}
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// OFFSET: 0x00B477D0
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// FUNCTION: fn_18919
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void CLevel150SubEffect::Slot10(int blend) {
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for (std::vector<CParticle*>::iterator it = this->particles.begin(); it != this->particles.end(); ++it) {
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if (blend != -1) {
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(*it)->destinationBlend = blend;
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}
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}
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}
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// OFFSET: 0x00B47810
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// FUNCTION: fn_18920
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void CLevel150SubEffect::Slot08(int red, int green, int blue) {
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for (std::vector<CParticle*>::iterator it = this->particles.begin(); it != this->particles.end(); ++it) {
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(*it)->SetColor(red, green, blue);
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}
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}
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// OFFSET: 0x00B47850
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// FUNCTION: fn_18921
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void CLevel150SubEffect::Init() {
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const int blue[4][3] = {{105, 105, 255}, {5, 5, 255}, {55, 55, 255}, {155, 155, 255}};
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const int yellow[4][3] = {{255, 255, 105}, {255, 255, 5}, {255, 255, 55}, {255, 255, 155}};
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const int red[4][3] = {{255, 105, 105}, {255, 5, 5}, {255, 55, 55}, {255, 155, 155}};
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const int effectId = this->id;
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for (int ring = 0; ring < 4; ++ring) {
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for (int index = 0; index < 2; ++index) {
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CParticle* particle = CreateParticle(reinterpret_cast<const vector3d*>(this->position), 13);
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if (!particle) {
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continue;
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}
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particle->SetTexture("effect\\emp shock.tga");
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*reinterpret_cast<float*>(&particle->unknown_00C4) = static_cast<float>(std::max(rand() % 360, 0));
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particle->alpha = 200;
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particle->unknown_0054 = 10.0f;
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*reinterpret_cast<float*>(particle->unknown_0058) = 10.0f;
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particle->unknown_0004 = this->id;
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particle->unknown_000C = index;
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particle->unknown_0010 = ring;
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particle->unknown_0008 = 1;
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particle->unknown_00E8 = -20 * ring;
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this->particles.push_back(particle);
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if (effectId == 979) {
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particle->SetColor(blue[ring][0], blue[ring][1], blue[ring][2]);
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} else if (effectId == 1023) {
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particle->SetColor(yellow[ring][0], yellow[ring][1], yellow[ring][2]);
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} else if (effectId == 1227) {
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particle->SetColor(red[ring][0], red[ring][1], red[ring][2]);
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} else if (effectId == 2276) {
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particle->SetColor(255, 155, 0);
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}
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}
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}
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}
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// OFFSET: 0x00B47A90
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// FUNCTION: fn_18922
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void CLevel150SubEffect::Close() {
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for (CParticle* particle : this->particles) {
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FreeParticle(particle);
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}
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this->particles.clear();
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}
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// OFFSET: 0x00B47AD0
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// FUNCTION: fn_18923
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void CLevel150SubEffect::Slot01() {
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this->Init();
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}
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// OFFSET: 0x00B47AE0
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// FUNCTION: fn_18924
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bool CLevel150SubEffect::Slot06() {
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return this->ActorExists();
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}
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// OFFSET: 0x00B47AF0
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// FUNCTION: fn_18925
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void CLevel150SubEffect::Slot03() {
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for (std::vector<CParticle*>::iterator it = this->particles.begin(); it != this->particles.end(); ++it) {
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CParticle* particle = *it;
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particle->position.x = this->position[0];
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particle->position.y = this->position[1];
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particle->position.z = this->position[2];
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if (particle && particle->unknown_00E8 > 0) {
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float size = particle->unknown_0054 * 1.02;
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if (size > 20.0f) {
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int alpha = particle->alpha - 3;
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if (alpha <= 0) {
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size = 10.0f;
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*reinterpret_cast<float*>(&particle->unknown_00C4) = static_cast<float>(std::max(rand() % 360, 0));
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alpha = 200;
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}
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particle->alpha = alpha;
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}
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particle->unknown_0054 = size;
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const int angle = static_cast<int>(*reinterpret_cast<const float*>(&particle->unknown_00C4));
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CGameMode* mode = static_cast<CGameMode*>(g_modeMgr.GetGameMode());
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const int yaw = static_cast<int>(mode->camera->camera.yaw);
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const float scale = particle->unknown_0054;
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const float height = *reinterpret_cast<const float*>(particle->unknown_0058);
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matrix rotation;
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std::memcpy(rotation.values, g_identityMatrix, sizeof(rotation.values));
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rotation.MakeYRotation(static_cast<float>(angle) / 180.0f * 3.141592f - static_cast<float>(yaw) / 180.0f * 3.141592f);
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matrix scaling;
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std::memcpy(scaling.values, g_identityMatrix, sizeof(scaling.values));
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scaling.SetScale(scale * 0.5f, scale * 0.5f, 1.0f);
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matrix translate;
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std::memcpy(translate.values, g_identityMatrix, sizeof(translate.values));
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translate.MakeTranslate(0.0f, -height, 0.0f);
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matrix first;
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first.Compose(scaling, rotation);
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matrix result;
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result.Compose(first, translate);
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particle->transform = result;
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}
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++particle->unknown_00E8;
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}
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}
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// OFFSET: 0x00B47FD0
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// FUNCTION: fn_18926
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void CLevel150SubEffect::Slot04() {
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for (std::vector<CParticle*>::iterator it = this->particles.begin(); it != this->particles.end(); ++it) {
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(*it)->Render(false, 0.0f, 1.0f, 0.0f, 1.0f, false, true);
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}
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}
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