Decompile 8 functions in Source/Contents/Effects/EffectPoint.h, Source/Contents/Effects/HealSpEffect.cpp, ...
Batch #4130 by youko: 0 byte-identical, 8 confirmed by peer review. - fn_18910 CLevel150Effect::AddBubbleRing: logic confirmed by peer review - fn_18915 CLevel150Effect::Slot03: logic confirmed by peer review - fn_18916 CLevel150Effect::Slot04: logic confirmed by peer review - fn_18921 CLevel150SubEffect::Init: logic confirmed by peer review - fn_18925 CLevel150SubEffect::Slot03: logic confirmed by peer review - fn_18929 CMagicFloorEffect::AddFloors: logic confirmed by peer review - fn_18930 CMagicFloorEffect::AddClouds: logic confirmed by peer review - fn_18935 CMagicFloorEffect::Slot03: logic confirmed by peer review Peer-reviewed-by: eAthena, alisonrag, OrangeCat Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
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2 changed files with 444 additions and 0 deletions
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@ -47,6 +47,87 @@ void CLevel150Effect::Slot08(int red, int green, int blue) {
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}
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// OFFSET: 0x00B46680
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// FUNCTION: fn_18910
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void CLevel150Effect::AddBubbleRing(int alphaOffset) {
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const int effectId = this->id;
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for (int ring = 0; ring < 4; ++ring) {
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for (int segment = 0; segment <= 21; ++segment) {
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CParticle* particle = CreateParticle(reinterpret_cast<const vector3d*>(this->position), 13);
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if (!particle) {
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continue;
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}
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particle->SetTexture(FormatOwnedString("effect\\W_bubble%02d.tga", segment + 1).c_str());
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particle->unknown_0004 = this->id;
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particle->unknown_0010 = ring;
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particle->unknown_000C = segment;
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particle->unknown_0008 = 4;
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particle->alpha = alphaOffset + (3 - ring) * 45;
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if (effectId == 978) {
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particle->SetColor(100, 100, 255);
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} else if (effectId == 1022) {
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particle->SetColor(255, 255, 100);
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} else if (effectId == 1226) {
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particle->SetColor(255, 155, 155);
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} else if (effectId == 2275) {
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particle->SetColor(255, 155, 0);
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}
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*reinterpret_cast<float*>(&particle->unknown_00C4) = static_cast<float>((ring + 2) * 90 % 360);
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particle->unknown_0050 = 360;
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particle->unknown_00C0 = 30.0f - static_cast<float>(ring);
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particle->scale = 3.5f;
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particle->unknown_004C = 80;
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particle->unknown_0054 = 0.0f;
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particle->unknown_00E8 = 0;
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const int index = particle->unknown_000C;
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const float radius = particle->unknown_00C0 * g_sinTable[index * 9] * 0.15f + particle->unknown_00C0;
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const int direction =
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static_cast<int>(static_cast<float>(static_cast<int>(static_cast<float>(particle->unknown_0050) / 20.0f) * index) +
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*reinterpret_cast<const float*>(&particle->unknown_00C4)) %
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360;
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const int tilt = particle->unknown_004C;
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const float spread = radius * g_cosTable[tilt];
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const float height = radius * g_sinTable[tilt];
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const float cosine = g_cosTable[direction];
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const float sine = g_sinTable[direction];
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EffectPoint points[2];
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points[0].x = cosine * particle->scale;
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points[0].y = 5.0f;
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points[0].z = sine * particle->scale;
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points[1].x = points[0].x + spread * cosine;
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points[1].y = 5.0f - height;
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points[1].z = points[0].z + spread * sine;
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particle->vertices[3].x = points[0].x;
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particle->vertices[3].y = points[0].y;
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particle->vertices[3].z = points[0].z;
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particle->vertices[1].x = points[1].x;
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particle->vertices[1].y = points[1].y;
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particle->vertices[1].z = points[1].z;
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if (index != 0) {
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particle->vertices[0].x = this->lastPoints[1].x;
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particle->vertices[0].y = this->lastPoints[1].y;
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particle->vertices[0].z = this->lastPoints[1].z;
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particle->vertices[2].x = this->lastPoints[0].x;
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particle->vertices[2].y = this->lastPoints[0].y;
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particle->vertices[2].z = this->lastPoints[0].z;
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}
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this->lastPoints[0].x = points[0].x;
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this->lastPoints[0].y = points[0].y;
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this->lastPoints[0].z = points[0].z;
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this->lastPoints[1].x = points[1].x;
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this->lastPoints[1].y = points[1].y;
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this->lastPoints[1].z = points[1].z;
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this->bubbles.push_back(particle);
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}
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}
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}
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// OFFSET: 0x00B469F0
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// FUNCTION: fn_18911
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@ -131,8 +212,104 @@ bool CLevel150Effect::Slot06() {
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}
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// OFFSET: 0x00B46F00
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// FUNCTION: fn_18915
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void CLevel150Effect::Slot03() {
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for (std::vector<CParticle*>::iterator it = this->bubbles.begin(); it != this->bubbles.end(); ++it) {
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CParticle* particle = *it;
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particle->position.x = this->position[0];
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particle->position.y = this->position[1];
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particle->position.z = this->position[2];
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if (particle) {
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int tilt = particle->unknown_004C - 1;
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float scale = particle->scale + 0.07f;
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int alpha = particle->alpha;
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if (tilt < 10) {
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tilt = 10;
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alpha = 0;
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}
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if (scale < 3.5f) {
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alpha += 10;
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} else {
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alpha -= 3;
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if (alpha <= 0) {
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alpha = 0;
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tilt = 74;
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scale = 2.87f;
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}
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}
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particle->alpha = alpha;
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particle->scale = scale;
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particle->unknown_004C = tilt;
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const float radius = particle->unknown_00C0;
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const int segment = particle->unknown_000C;
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matrix transform;
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std::memcpy(transform.values, g_identityMatrix, sizeof(transform.values));
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transform.SetScale(scale * 0.5f, radius * g_sinTable[tilt] / (radius * g_sinTable[segment * 9] * 0.15f + radius), scale * 0.5f);
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particle->transform = transform;
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}
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++particle->unknown_00E8;
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}
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for (std::vector<CParticle*>::iterator it = this->shocks.begin(); it != this->shocks.end(); ++it) {
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CParticle* particle = *it;
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particle->position.x = this->position[0];
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particle->position.y = this->position[1];
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particle->position.z = this->position[2];
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if (particle) {
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int tilt = particle->unknown_004C + 3;
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if (tilt >= 360) {
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tilt -= 360;
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}
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particle->unknown_004C = tilt;
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const float size = *reinterpret_cast<const float*>(particle->unknown_0058);
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const float scale = size * 0.1f * g_sinTable[tilt] + 1.0f + size * 0.8f;
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const int segment = particle->unknown_000C;
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CGameMode* mode = static_cast<CGameMode*>(g_modeMgr.GetGameMode());
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const int yaw = static_cast<int>(mode->camera->camera.yaw);
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matrix rotation;
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std::memcpy(rotation.values, g_identityMatrix, sizeof(rotation.values));
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rotation.MakeXRotation(90.0f / 180.0f * 3.141592f);
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rotation.AppendYRotation(static_cast<float>(segment * 23) / 180.0f * 3.141592f - 160.0f / 180.0f * 3.141592f -
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static_cast<float>(yaw) / 180.0f * 3.141592f);
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matrix scaling;
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std::memcpy(scaling.values, g_identityMatrix, sizeof(scaling.values));
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scaling.SetScale(scale, scale, 1.0f);
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matrix result;
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result.Compose(scaling, rotation);
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particle->transform = result;
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}
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++particle->unknown_00E8;
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}
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}
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// OFFSET: 0x00B474C0
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// FUNCTION: fn_18916
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void CLevel150Effect::Slot04() {
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for (std::vector<CParticle*>::iterator it = this->bubbles.begin(); it != this->bubbles.end(); ++it) {
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CParticle* particle = *it;
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if (!particle || particle->unknown_000C <= 0) {
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continue;
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}
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const int segment = particle->unknown_000C;
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const ParticleQuad quad = {false, 0.0f, 1.0f, static_cast<float>(segment) / 21.0f, static_cast<float>(segment + 1) / 21.0f, false, true};
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particle->SetTexture(FormatOwnedString("effect\\W_bubble%02d.tga", particle->unknown_00E8 % 27 + 1).c_str());
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particle->Render(quad);
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}
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for (std::vector<CParticle*>::iterator it = this->shocks.begin(); it != this->shocks.end(); ++it) {
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(*it)->Render(false, 0.0f, 1.0f, 0.0f, 1.0f, false, true);
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}
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}
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// OFFSET: 0x00B47670
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// FUNCTION: fn_18917
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@ -158,6 +335,43 @@ void CLevel150SubEffect::Slot08(int red, int green, int blue) {
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}
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// OFFSET: 0x00B47850
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// FUNCTION: fn_18921
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void CLevel150SubEffect::Init() {
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const int blue[4][3] = {{105, 105, 255}, {5, 5, 255}, {55, 55, 255}, {155, 155, 255}};
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const int yellow[4][3] = {{255, 255, 105}, {255, 255, 5}, {255, 255, 55}, {255, 255, 155}};
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const int red[4][3] = {{255, 105, 105}, {255, 5, 5}, {255, 55, 55}, {255, 155, 155}};
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const int effectId = this->id;
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for (int ring = 0; ring < 4; ++ring) {
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for (int index = 0; index < 2; ++index) {
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CParticle* particle = CreateParticle(reinterpret_cast<const vector3d*>(this->position), 13);
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if (!particle) {
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continue;
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}
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particle->SetTexture("effect\\emp shock.tga");
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*reinterpret_cast<float*>(&particle->unknown_00C4) = static_cast<float>(std::max(rand() % 360, 0));
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particle->alpha = 200;
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particle->unknown_0054 = 10.0f;
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*reinterpret_cast<float*>(particle->unknown_0058) = 10.0f;
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particle->unknown_0004 = this->id;
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particle->unknown_000C = index;
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particle->unknown_0010 = ring;
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particle->unknown_0008 = 1;
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particle->unknown_00E8 = -20 * ring;
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this->particles.push_back(particle);
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if (effectId == 979) {
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particle->SetColor(blue[ring][0], blue[ring][1], blue[ring][2]);
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} else if (effectId == 1023) {
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particle->SetColor(yellow[ring][0], yellow[ring][1], yellow[ring][2]);
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} else if (effectId == 1227) {
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particle->SetColor(red[ring][0], red[ring][1], red[ring][2]);
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} else if (effectId == 2276) {
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particle->SetColor(255, 155, 0);
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}
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}
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}
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}
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// OFFSET: 0x00B47A90
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// FUNCTION: fn_18922
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@ -182,6 +396,52 @@ bool CLevel150SubEffect::Slot06() {
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}
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// OFFSET: 0x00B47AF0
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// FUNCTION: fn_18925
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void CLevel150SubEffect::Slot03() {
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for (std::vector<CParticle*>::iterator it = this->particles.begin(); it != this->particles.end(); ++it) {
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CParticle* particle = *it;
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particle->position.x = this->position[0];
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particle->position.y = this->position[1];
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particle->position.z = this->position[2];
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if (particle && particle->unknown_00E8 > 0) {
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float size = particle->unknown_0054 * 1.02;
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if (size > 20.0f) {
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int alpha = particle->alpha - 3;
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if (alpha <= 0) {
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size = 10.0f;
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*reinterpret_cast<float*>(&particle->unknown_00C4) = static_cast<float>(std::max(rand() % 360, 0));
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alpha = 200;
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}
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particle->alpha = alpha;
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}
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particle->unknown_0054 = size;
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const int angle = static_cast<int>(*reinterpret_cast<const float*>(&particle->unknown_00C4));
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CGameMode* mode = static_cast<CGameMode*>(g_modeMgr.GetGameMode());
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const int yaw = static_cast<int>(mode->camera->camera.yaw);
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const float scale = particle->unknown_0054;
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const float height = *reinterpret_cast<const float*>(particle->unknown_0058);
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matrix rotation;
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std::memcpy(rotation.values, g_identityMatrix, sizeof(rotation.values));
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rotation.MakeYRotation(static_cast<float>(angle) / 180.0f * 3.141592f - static_cast<float>(yaw) / 180.0f * 3.141592f);
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matrix scaling;
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std::memcpy(scaling.values, g_identityMatrix, sizeof(scaling.values));
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scaling.SetScale(scale * 0.5f, scale * 0.5f, 1.0f);
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matrix translate;
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std::memcpy(translate.values, g_identityMatrix, sizeof(translate.values));
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translate.MakeTranslate(0.0f, -height, 0.0f);
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matrix first;
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first.Compose(scaling, rotation);
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matrix result;
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result.Compose(first, translate);
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particle->transform = result;
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}
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++particle->unknown_00E8;
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}
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}
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// OFFSET: 0x00B47FD0
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// FUNCTION: fn_18926
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@ -15,8 +15,73 @@ CMagicFloorEffect::CMagicFloorEffect() : CEffect(0x401) {
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}
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// OFFSET: 0x00B48400
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// FUNCTION: fn_18929
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void CMagicFloorEffect::AddFloors() {
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std::string textures[6] = {
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"effect\\hero_011.tga",
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"effect\\hero_001.tga",
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"effect\\hero_021.tga",
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"effect\\hero_002.tga",
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"effect\\hero_031.tga",
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"effect\\hero_003.tga",
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};
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for (int index = 0; index < 6; ++index) {
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CParticle* particle = CreateParticle(reinterpret_cast<const vector3d*>(this->position), 5);
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if (!particle) {
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continue;
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}
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particle->SetTexture(textures[index]);
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particle->unknown_0004 = this->id;
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particle->unknown_000C = index;
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particle->unknown_0010 = 0;
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particle->unknown_0008 = 1;
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particle->alpha = 255;
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*reinterpret_cast<float*>(&particle->unknown_00C4) = 0.0f;
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particle->unknown_004C = 0;
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particle->scale = 30.0f;
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InitParticleQuad(particle->vertices);
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this->floors.push_back(particle);
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}
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}
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// OFFSET: 0x00B48880
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// FUNCTION: fn_18930
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void CMagicFloorEffect::AddClouds(int layer) {
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for (int ring = 0; ring < 4; ++ring) {
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const int angle = std::max(rand() % 360, 0);
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for (int segment = 0; segment < 21; ++segment) {
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CParticle* particle = CreateParticle(reinterpret_cast<const vector3d*>(this->position), 5);
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if (!particle) {
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continue;
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}
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particle->SetTexture("effect\\cloud11.tga");
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particle->unknown_0004 = this->id;
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particle->unknown_000C = segment;
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particle->unknown_0010 = ring;
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particle->unknown_0008 = 1;
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particle->alpha = 200;
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particle->unknown_0050 = 30;
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*reinterpret_cast<float*>(&particle->unknown_00C4) = static_cast<float>(angle);
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particle->unknown_004C = std::max(rand() % 21, 0) + 80;
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particle->unknown_0054 = 1.0f;
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particle->SetColor(255, 100, 100);
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if (layer == 0) {
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particle->unknown_00C0 = 48.0f - static_cast<float>(ring) * 5.0f;
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particle->scale = 11.0f;
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} else if (layer == 1) {
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particle->unknown_00C0 = 28.0f - static_cast<float>(ring) * 5.0f;
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particle->scale = 22.0f;
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}
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InitParticleQuad(particle->vertices);
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this->particles.push_back(particle);
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}
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}
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}
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// OFFSET: 0x00B48D50
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// FUNCTION: fn_18931
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@ -69,6 +134,125 @@ bool CMagicFloorEffect::Slot06() {
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}
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// OFFSET: 0x00B48F30
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// FUNCTION: fn_18935
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void CMagicFloorEffect::Slot03() {
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for (std::vector<CParticle*>::iterator it = this->floors.begin(); it != this->floors.end(); ++it) {
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CParticle* particle = *it;
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particle->position.x = this->position[0];
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particle->position.y = this->position[1];
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particle->position.z = this->position[2];
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if (particle) {
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const float current = *reinterpret_cast<const float*>(&particle->unknown_00C4);
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int angle = 0;
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switch (particle->unknown_000C) {
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case 0:
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case 1:
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angle = static_cast<int>(current + 1.0f);
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break;
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case 2:
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case 3:
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angle = static_cast<int>(current + 2.0f);
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break;
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case 4:
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case 5:
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angle = static_cast<int>(current - 1.0f);
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break;
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}
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if (angle >= 360) {
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angle -= 360;
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} else if (angle < 0) {
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angle += 360;
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}
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*reinterpret_cast<float*>(&particle->unknown_00C4) = static_cast<float>(angle);
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matrix rotation;
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std::memcpy(rotation.values, g_identityMatrix, sizeof(rotation.values));
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rotation.MakeZRotation(static_cast<float>(angle) / 180.0f * 3.141592f);
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rotation.AppendXRotation(90.0f / 180.0f * 3.141592f);
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matrix scaling;
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std::memcpy(scaling.values, g_identityMatrix, sizeof(scaling.values));
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scaling.SetScale(particle->scale, particle->scale, 1.0f);
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matrix result;
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result.Compose(scaling, rotation);
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particle->transform = result;
|
||||
}
|
||||
|
||||
++particle->unknown_00E8;
|
||||
}
|
||||
|
||||
for (std::vector<CParticle*>::iterator it = this->particles.begin(); it != this->particles.end(); ++it) {
|
||||
CParticle* particle = *it;
|
||||
particle->position.x = this->position[0];
|
||||
particle->position.y = this->position[1];
|
||||
particle->position.z = this->position[2];
|
||||
|
||||
if (particle) {
|
||||
const int direction = static_cast<int>(*reinterpret_cast<const float*>(&particle->unknown_00C4) + 5.0f) % 360;
|
||||
const int sweep = std::min(particle->unknown_0050 + 3, 180);
|
||||
particle->unknown_0050 = sweep;
|
||||
int alpha = particle->alpha;
|
||||
const int phase = particle->unknown_00E8 % 300;
|
||||
*reinterpret_cast<float*>(&particle->unknown_00C4) = static_cast<float>(direction);
|
||||
if (phase == 0) {
|
||||
alpha = 50;
|
||||
} else if (phase > 100) {
|
||||
alpha = std::max(alpha - 1, 0);
|
||||
}
|
||||
if (phase < 12) {
|
||||
++alpha;
|
||||
}
|
||||
particle->alpha = alpha;
|
||||
|
||||
const int segment = particle->unknown_000C;
|
||||
const float radius = particle->unknown_0054;
|
||||
const int angle =
|
||||
static_cast<int>(static_cast<float>(static_cast<int>(static_cast<float>(sweep) / 20.0f) * segment) +
|
||||
*reinterpret_cast<const float*>(&particle->unknown_00C4)) %
|
||||
360;
|
||||
const int tilt = particle->unknown_004C;
|
||||
const float spread = radius * g_cosTable[tilt];
|
||||
const float height = radius * g_sinTable[tilt];
|
||||
const float cosine = g_cosTable[angle];
|
||||
const float sine = g_sinTable[angle];
|
||||
const float floorRadius = *reinterpret_cast<const float*>(&this->unknown_0048);
|
||||
|
||||
EffectPoint points[4];
|
||||
points[0].x = floorRadius * cosine;
|
||||
points[0].y = -particle->unknown_00C0;
|
||||
points[0].z = floorRadius * sine;
|
||||
points[1].x = points[0].x + cosine * spread;
|
||||
points[1].y = points[0].y - height;
|
||||
points[1].z = points[0].z + sine * spread;
|
||||
|
||||
particle->vertices[3].x = points[0].x;
|
||||
particle->vertices[3].y = points[0].y;
|
||||
particle->vertices[3].z = points[0].z;
|
||||
particle->vertices[1].x = points[1].x;
|
||||
particle->vertices[1].y = points[1].y;
|
||||
particle->vertices[1].z = points[1].z;
|
||||
|
||||
if (segment != 0) {
|
||||
particle->vertices[0].x = this->lastPoints[1].x;
|
||||
particle->vertices[0].y = this->lastPoints[1].y;
|
||||
particle->vertices[0].z = this->lastPoints[1].z;
|
||||
particle->vertices[2].x = this->lastPoints[0].x;
|
||||
particle->vertices[2].y = this->lastPoints[0].y;
|
||||
particle->vertices[2].z = this->lastPoints[0].z;
|
||||
}
|
||||
|
||||
this->lastPoints[0].x = points[0].x;
|
||||
this->lastPoints[0].y = points[0].y;
|
||||
this->lastPoints[0].z = points[0].z;
|
||||
this->lastPoints[1].x = points[1].x;
|
||||
this->lastPoints[1].y = points[1].y;
|
||||
this->lastPoints[1].z = points[1].z;
|
||||
}
|
||||
|
||||
++particle->unknown_00E8;
|
||||
}
|
||||
}
|
||||
|
||||
// OFFSET: 0x00B49760
|
||||
// FUNCTION: fn_18936
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue