Decompile 8 functions in Source/Contents/Effects/EffectPoint.h, Source/Contents/Effects/HealSpEffect.cpp, ...

Batch #4130 by youko: 0 byte-identical, 8 confirmed by peer review.

- fn_18910 CLevel150Effect::AddBubbleRing: logic confirmed by peer review
- fn_18915 CLevel150Effect::Slot03: logic confirmed by peer review
- fn_18916 CLevel150Effect::Slot04: logic confirmed by peer review
- fn_18921 CLevel150SubEffect::Init: logic confirmed by peer review
- fn_18925 CLevel150SubEffect::Slot03: logic confirmed by peer review
- fn_18929 CMagicFloorEffect::AddFloors: logic confirmed by peer review
- fn_18930 CMagicFloorEffect::AddClouds: logic confirmed by peer review
- fn_18935 CMagicFloorEffect::Slot03: logic confirmed by peer review

Peer-reviewed-by: eAthena, alisonrag, OrangeCat
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
This commit is contained in:
ragnarok-clanker 2026-10-30 02:29:36 +00:00
commit ff30729baa
2 changed files with 444 additions and 0 deletions

View file

@ -47,6 +47,87 @@ void CLevel150Effect::Slot08(int red, int green, int blue) {
}
// OFFSET: 0x00B46680
// FUNCTION: fn_18910
void CLevel150Effect::AddBubbleRing(int alphaOffset) {
const int effectId = this->id;
for (int ring = 0; ring < 4; ++ring) {
for (int segment = 0; segment <= 21; ++segment) {
CParticle* particle = CreateParticle(reinterpret_cast<const vector3d*>(this->position), 13);
if (!particle) {
continue;
}
particle->SetTexture(FormatOwnedString("effect\\W_bubble%02d.tga", segment + 1).c_str());
particle->unknown_0004 = this->id;
particle->unknown_0010 = ring;
particle->unknown_000C = segment;
particle->unknown_0008 = 4;
particle->alpha = alphaOffset + (3 - ring) * 45;
if (effectId == 978) {
particle->SetColor(100, 100, 255);
} else if (effectId == 1022) {
particle->SetColor(255, 255, 100);
} else if (effectId == 1226) {
particle->SetColor(255, 155, 155);
} else if (effectId == 2275) {
particle->SetColor(255, 155, 0);
}
*reinterpret_cast<float*>(&particle->unknown_00C4) = static_cast<float>((ring + 2) * 90 % 360);
particle->unknown_0050 = 360;
particle->unknown_00C0 = 30.0f - static_cast<float>(ring);
particle->scale = 3.5f;
particle->unknown_004C = 80;
particle->unknown_0054 = 0.0f;
particle->unknown_00E8 = 0;
const int index = particle->unknown_000C;
const float radius = particle->unknown_00C0 * g_sinTable[index * 9] * 0.15f + particle->unknown_00C0;
const int direction =
static_cast<int>(static_cast<float>(static_cast<int>(static_cast<float>(particle->unknown_0050) / 20.0f) * index) +
*reinterpret_cast<const float*>(&particle->unknown_00C4)) %
360;
const int tilt = particle->unknown_004C;
const float spread = radius * g_cosTable[tilt];
const float height = radius * g_sinTable[tilt];
const float cosine = g_cosTable[direction];
const float sine = g_sinTable[direction];
EffectPoint points[2];
points[0].x = cosine * particle->scale;
points[0].y = 5.0f;
points[0].z = sine * particle->scale;
points[1].x = points[0].x + spread * cosine;
points[1].y = 5.0f - height;
points[1].z = points[0].z + spread * sine;
particle->vertices[3].x = points[0].x;
particle->vertices[3].y = points[0].y;
particle->vertices[3].z = points[0].z;
particle->vertices[1].x = points[1].x;
particle->vertices[1].y = points[1].y;
particle->vertices[1].z = points[1].z;
if (index != 0) {
particle->vertices[0].x = this->lastPoints[1].x;
particle->vertices[0].y = this->lastPoints[1].y;
particle->vertices[0].z = this->lastPoints[1].z;
particle->vertices[2].x = this->lastPoints[0].x;
particle->vertices[2].y = this->lastPoints[0].y;
particle->vertices[2].z = this->lastPoints[0].z;
}
this->lastPoints[0].x = points[0].x;
this->lastPoints[0].y = points[0].y;
this->lastPoints[0].z = points[0].z;
this->lastPoints[1].x = points[1].x;
this->lastPoints[1].y = points[1].y;
this->lastPoints[1].z = points[1].z;
this->bubbles.push_back(particle);
}
}
}
// OFFSET: 0x00B469F0
// FUNCTION: fn_18911
@ -131,8 +212,104 @@ bool CLevel150Effect::Slot06() {
}
// OFFSET: 0x00B46F00
// FUNCTION: fn_18915
void CLevel150Effect::Slot03() {
for (std::vector<CParticle*>::iterator it = this->bubbles.begin(); it != this->bubbles.end(); ++it) {
CParticle* particle = *it;
particle->position.x = this->position[0];
particle->position.y = this->position[1];
particle->position.z = this->position[2];
if (particle) {
int tilt = particle->unknown_004C - 1;
float scale = particle->scale + 0.07f;
int alpha = particle->alpha;
if (tilt < 10) {
tilt = 10;
alpha = 0;
}
if (scale < 3.5f) {
alpha += 10;
} else {
alpha -= 3;
if (alpha <= 0) {
alpha = 0;
tilt = 74;
scale = 2.87f;
}
}
particle->alpha = alpha;
particle->scale = scale;
particle->unknown_004C = tilt;
const float radius = particle->unknown_00C0;
const int segment = particle->unknown_000C;
matrix transform;
std::memcpy(transform.values, g_identityMatrix, sizeof(transform.values));
transform.SetScale(scale * 0.5f, radius * g_sinTable[tilt] / (radius * g_sinTable[segment * 9] * 0.15f + radius), scale * 0.5f);
particle->transform = transform;
}
++particle->unknown_00E8;
}
for (std::vector<CParticle*>::iterator it = this->shocks.begin(); it != this->shocks.end(); ++it) {
CParticle* particle = *it;
particle->position.x = this->position[0];
particle->position.y = this->position[1];
particle->position.z = this->position[2];
if (particle) {
int tilt = particle->unknown_004C + 3;
if (tilt >= 360) {
tilt -= 360;
}
particle->unknown_004C = tilt;
const float size = *reinterpret_cast<const float*>(particle->unknown_0058);
const float scale = size * 0.1f * g_sinTable[tilt] + 1.0f + size * 0.8f;
const int segment = particle->unknown_000C;
CGameMode* mode = static_cast<CGameMode*>(g_modeMgr.GetGameMode());
const int yaw = static_cast<int>(mode->camera->camera.yaw);
matrix rotation;
std::memcpy(rotation.values, g_identityMatrix, sizeof(rotation.values));
rotation.MakeXRotation(90.0f / 180.0f * 3.141592f);
rotation.AppendYRotation(static_cast<float>(segment * 23) / 180.0f * 3.141592f - 160.0f / 180.0f * 3.141592f -
static_cast<float>(yaw) / 180.0f * 3.141592f);
matrix scaling;
std::memcpy(scaling.values, g_identityMatrix, sizeof(scaling.values));
scaling.SetScale(scale, scale, 1.0f);
matrix result;
result.Compose(scaling, rotation);
particle->transform = result;
}
++particle->unknown_00E8;
}
}
// OFFSET: 0x00B474C0
// FUNCTION: fn_18916
void CLevel150Effect::Slot04() {
for (std::vector<CParticle*>::iterator it = this->bubbles.begin(); it != this->bubbles.end(); ++it) {
CParticle* particle = *it;
if (!particle || particle->unknown_000C <= 0) {
continue;
}
const int segment = particle->unknown_000C;
const ParticleQuad quad = {false, 0.0f, 1.0f, static_cast<float>(segment) / 21.0f, static_cast<float>(segment + 1) / 21.0f, false, true};
particle->SetTexture(FormatOwnedString("effect\\W_bubble%02d.tga", particle->unknown_00E8 % 27 + 1).c_str());
particle->Render(quad);
}
for (std::vector<CParticle*>::iterator it = this->shocks.begin(); it != this->shocks.end(); ++it) {
(*it)->Render(false, 0.0f, 1.0f, 0.0f, 1.0f, false, true);
}
}
// OFFSET: 0x00B47670
// FUNCTION: fn_18917
@ -158,6 +335,43 @@ void CLevel150SubEffect::Slot08(int red, int green, int blue) {
}
// OFFSET: 0x00B47850
// FUNCTION: fn_18921
void CLevel150SubEffect::Init() {
const int blue[4][3] = {{105, 105, 255}, {5, 5, 255}, {55, 55, 255}, {155, 155, 255}};
const int yellow[4][3] = {{255, 255, 105}, {255, 255, 5}, {255, 255, 55}, {255, 255, 155}};
const int red[4][3] = {{255, 105, 105}, {255, 5, 5}, {255, 55, 55}, {255, 155, 155}};
const int effectId = this->id;
for (int ring = 0; ring < 4; ++ring) {
for (int index = 0; index < 2; ++index) {
CParticle* particle = CreateParticle(reinterpret_cast<const vector3d*>(this->position), 13);
if (!particle) {
continue;
}
particle->SetTexture("effect\\emp shock.tga");
*reinterpret_cast<float*>(&particle->unknown_00C4) = static_cast<float>(std::max(rand() % 360, 0));
particle->alpha = 200;
particle->unknown_0054 = 10.0f;
*reinterpret_cast<float*>(particle->unknown_0058) = 10.0f;
particle->unknown_0004 = this->id;
particle->unknown_000C = index;
particle->unknown_0010 = ring;
particle->unknown_0008 = 1;
particle->unknown_00E8 = -20 * ring;
this->particles.push_back(particle);
if (effectId == 979) {
particle->SetColor(blue[ring][0], blue[ring][1], blue[ring][2]);
} else if (effectId == 1023) {
particle->SetColor(yellow[ring][0], yellow[ring][1], yellow[ring][2]);
} else if (effectId == 1227) {
particle->SetColor(red[ring][0], red[ring][1], red[ring][2]);
} else if (effectId == 2276) {
particle->SetColor(255, 155, 0);
}
}
}
}
// OFFSET: 0x00B47A90
// FUNCTION: fn_18922
@ -182,6 +396,52 @@ bool CLevel150SubEffect::Slot06() {
}
// OFFSET: 0x00B47AF0
// FUNCTION: fn_18925
void CLevel150SubEffect::Slot03() {
for (std::vector<CParticle*>::iterator it = this->particles.begin(); it != this->particles.end(); ++it) {
CParticle* particle = *it;
particle->position.x = this->position[0];
particle->position.y = this->position[1];
particle->position.z = this->position[2];
if (particle && particle->unknown_00E8 > 0) {
float size = particle->unknown_0054 * 1.02;
if (size > 20.0f) {
int alpha = particle->alpha - 3;
if (alpha <= 0) {
size = 10.0f;
*reinterpret_cast<float*>(&particle->unknown_00C4) = static_cast<float>(std::max(rand() % 360, 0));
alpha = 200;
}
particle->alpha = alpha;
}
particle->unknown_0054 = size;
const int angle = static_cast<int>(*reinterpret_cast<const float*>(&particle->unknown_00C4));
CGameMode* mode = static_cast<CGameMode*>(g_modeMgr.GetGameMode());
const int yaw = static_cast<int>(mode->camera->camera.yaw);
const float scale = particle->unknown_0054;
const float height = *reinterpret_cast<const float*>(particle->unknown_0058);
matrix rotation;
std::memcpy(rotation.values, g_identityMatrix, sizeof(rotation.values));
rotation.MakeYRotation(static_cast<float>(angle) / 180.0f * 3.141592f - static_cast<float>(yaw) / 180.0f * 3.141592f);
matrix scaling;
std::memcpy(scaling.values, g_identityMatrix, sizeof(scaling.values));
scaling.SetScale(scale * 0.5f, scale * 0.5f, 1.0f);
matrix translate;
std::memcpy(translate.values, g_identityMatrix, sizeof(translate.values));
translate.MakeTranslate(0.0f, -height, 0.0f);
matrix first;
first.Compose(scaling, rotation);
matrix result;
result.Compose(first, translate);
particle->transform = result;
}
++particle->unknown_00E8;
}
}
// OFFSET: 0x00B47FD0
// FUNCTION: fn_18926

View file

@ -15,8 +15,73 @@ CMagicFloorEffect::CMagicFloorEffect() : CEffect(0x401) {
}
// OFFSET: 0x00B48400
// FUNCTION: fn_18929
void CMagicFloorEffect::AddFloors() {
std::string textures[6] = {
"effect\\hero_011.tga",
"effect\\hero_001.tga",
"effect\\hero_021.tga",
"effect\\hero_002.tga",
"effect\\hero_031.tga",
"effect\\hero_003.tga",
};
for (int index = 0; index < 6; ++index) {
CParticle* particle = CreateParticle(reinterpret_cast<const vector3d*>(this->position), 5);
if (!particle) {
continue;
}
particle->SetTexture(textures[index]);
particle->unknown_0004 = this->id;
particle->unknown_000C = index;
particle->unknown_0010 = 0;
particle->unknown_0008 = 1;
particle->alpha = 255;
*reinterpret_cast<float*>(&particle->unknown_00C4) = 0.0f;
particle->unknown_004C = 0;
particle->scale = 30.0f;
InitParticleQuad(particle->vertices);
this->floors.push_back(particle);
}
}
// OFFSET: 0x00B48880
// FUNCTION: fn_18930
void CMagicFloorEffect::AddClouds(int layer) {
for (int ring = 0; ring < 4; ++ring) {
const int angle = std::max(rand() % 360, 0);
for (int segment = 0; segment < 21; ++segment) {
CParticle* particle = CreateParticle(reinterpret_cast<const vector3d*>(this->position), 5);
if (!particle) {
continue;
}
particle->SetTexture("effect\\cloud11.tga");
particle->unknown_0004 = this->id;
particle->unknown_000C = segment;
particle->unknown_0010 = ring;
particle->unknown_0008 = 1;
particle->alpha = 200;
particle->unknown_0050 = 30;
*reinterpret_cast<float*>(&particle->unknown_00C4) = static_cast<float>(angle);
particle->unknown_004C = std::max(rand() % 21, 0) + 80;
particle->unknown_0054 = 1.0f;
particle->SetColor(255, 100, 100);
if (layer == 0) {
particle->unknown_00C0 = 48.0f - static_cast<float>(ring) * 5.0f;
particle->scale = 11.0f;
} else if (layer == 1) {
particle->unknown_00C0 = 28.0f - static_cast<float>(ring) * 5.0f;
particle->scale = 22.0f;
}
InitParticleQuad(particle->vertices);
this->particles.push_back(particle);
}
}
}
// OFFSET: 0x00B48D50
// FUNCTION: fn_18931
@ -69,6 +134,125 @@ bool CMagicFloorEffect::Slot06() {
}
// OFFSET: 0x00B48F30
// FUNCTION: fn_18935
void CMagicFloorEffect::Slot03() {
for (std::vector<CParticle*>::iterator it = this->floors.begin(); it != this->floors.end(); ++it) {
CParticle* particle = *it;
particle->position.x = this->position[0];
particle->position.y = this->position[1];
particle->position.z = this->position[2];
if (particle) {
const float current = *reinterpret_cast<const float*>(&particle->unknown_00C4);
int angle = 0;
switch (particle->unknown_000C) {
case 0:
case 1:
angle = static_cast<int>(current + 1.0f);
break;
case 2:
case 3:
angle = static_cast<int>(current + 2.0f);
break;
case 4:
case 5:
angle = static_cast<int>(current - 1.0f);
break;
}
if (angle >= 360) {
angle -= 360;
} else if (angle < 0) {
angle += 360;
}
*reinterpret_cast<float*>(&particle->unknown_00C4) = static_cast<float>(angle);
matrix rotation;
std::memcpy(rotation.values, g_identityMatrix, sizeof(rotation.values));
rotation.MakeZRotation(static_cast<float>(angle) / 180.0f * 3.141592f);
rotation.AppendXRotation(90.0f / 180.0f * 3.141592f);
matrix scaling;
std::memcpy(scaling.values, g_identityMatrix, sizeof(scaling.values));
scaling.SetScale(particle->scale, particle->scale, 1.0f);
matrix result;
result.Compose(scaling, rotation);
particle->transform = result;
}
++particle->unknown_00E8;
}
for (std::vector<CParticle*>::iterator it = this->particles.begin(); it != this->particles.end(); ++it) {
CParticle* particle = *it;
particle->position.x = this->position[0];
particle->position.y = this->position[1];
particle->position.z = this->position[2];
if (particle) {
const int direction = static_cast<int>(*reinterpret_cast<const float*>(&particle->unknown_00C4) + 5.0f) % 360;
const int sweep = std::min(particle->unknown_0050 + 3, 180);
particle->unknown_0050 = sweep;
int alpha = particle->alpha;
const int phase = particle->unknown_00E8 % 300;
*reinterpret_cast<float*>(&particle->unknown_00C4) = static_cast<float>(direction);
if (phase == 0) {
alpha = 50;
} else if (phase > 100) {
alpha = std::max(alpha - 1, 0);
}
if (phase < 12) {
++alpha;
}
particle->alpha = alpha;
const int segment = particle->unknown_000C;
const float radius = particle->unknown_0054;
const int angle =
static_cast<int>(static_cast<float>(static_cast<int>(static_cast<float>(sweep) / 20.0f) * segment) +
*reinterpret_cast<const float*>(&particle->unknown_00C4)) %
360;
const int tilt = particle->unknown_004C;
const float spread = radius * g_cosTable[tilt];
const float height = radius * g_sinTable[tilt];
const float cosine = g_cosTable[angle];
const float sine = g_sinTable[angle];
const float floorRadius = *reinterpret_cast<const float*>(&this->unknown_0048);
EffectPoint points[4];
points[0].x = floorRadius * cosine;
points[0].y = -particle->unknown_00C0;
points[0].z = floorRadius * sine;
points[1].x = points[0].x + cosine * spread;
points[1].y = points[0].y - height;
points[1].z = points[0].z + sine * spread;
particle->vertices[3].x = points[0].x;
particle->vertices[3].y = points[0].y;
particle->vertices[3].z = points[0].z;
particle->vertices[1].x = points[1].x;
particle->vertices[1].y = points[1].y;
particle->vertices[1].z = points[1].z;
if (segment != 0) {
particle->vertices[0].x = this->lastPoints[1].x;
particle->vertices[0].y = this->lastPoints[1].y;
particle->vertices[0].z = this->lastPoints[1].z;
particle->vertices[2].x = this->lastPoints[0].x;
particle->vertices[2].y = this->lastPoints[0].y;
particle->vertices[2].z = this->lastPoints[0].z;
}
this->lastPoints[0].x = points[0].x;
this->lastPoints[0].y = points[0].y;
this->lastPoints[0].z = points[0].z;
this->lastPoints[1].x = points[1].x;
this->lastPoints[1].y = points[1].y;
this->lastPoints[1].z = points[1].z;
}
++particle->unknown_00E8;
}
}
// OFFSET: 0x00B49760
// FUNCTION: fn_18936