rodecomp/Source/Contents/Skills
ragnarok-clanker 97cff4fe8b Decompile 9 functions in Source/Contents/Skills/SkillActionDruid.cpp
Batch #16969 by eAthena: 0 byte-identical, 9 confirmed by peer review.

- fn_04472 CSkillAction_DR_BLOOD_HOWLING::OnSkillEffect: logic confirmed by peer review
- fn_04476 CSkillAction_DR_NOMERCY_CLAW::OnSkillEffect: logic confirmed by peer review
- fn_04479 CSkillAction_DR_HUNGER::OnSkillHit: logic confirmed by peer review
- fn_04485 CSkillAction_DR_ENRAGE_RAPTOR::OnSkillEffect: logic confirmed by peer review
- fn_04545 CSkillAction_DR_WIND_BOMB::OnSkillEffect: logic confirmed by peer review
- fn_04547 CSkillAction_DR_AROUND_FLOWER::OnSkillEffect: logic confirmed by peer review
- fn_04549 CSkillAction_DR_ICE_CLOUD::OnSkillEffect: logic confirmed by peer review
- fn_04550 CSkillAction_DR_ICE_TOTEM::OnSkillEffect: logic confirmed by peer review
- fn_04552 CSkillAction_DR_WEREWOLF::OnSkillEffect: logic confirmed by peer review

Peer-reviewed-by: Yommy, alisonrag, br4yan
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
2026-11-11 13:39:57 +00:00
..
AutomaticSkills.cpp Maintenance: Source reorganisation, parts 2+3: Source/UI, Client, Render, Resource, Utility, Network, Archive, Interface and loose So 2026-11-11 01:05:24 +00:00
AutomaticSkills.h Decompile fn_09151 (AutomaticSkills::CancelOption) 2026-11-10 11:54:39 +00:00
ClientSkills.cpp Decompile 10 functions in Source/Client/Mode/GameModeNotices.cpp, Source/Client/Session/Session.h, ... 2026-11-11 11:53:58 +00:00
ClientSkills.h Maintenance: Resubmission of 14942 (gate: three existing in-class helpers whose lines changed lacked an annotation; marked // INLINED 2026-11-08 16:44:36 +00:00
GraffiSkill.cpp Maintenance: Source reorganisation, parts 2+3: Source/UI, Client, Render, Resource, Utility, Network, Archive, Interface and loose So 2026-11-11 01:05:24 +00:00
GraffiSkill.h Maintenance: Source reorganisation, part 1 of 3: Source/Contents into feature folders (375 units/headers moved). Path-only; includes 2026-11-10 23:40:35 +00:00
PlayerSkillBundle.cpp Maintenance: Source reorganisation, parts 2+3: Source/UI, Client, Render, Resource, Utility, Network, Archive, Interface and loose So 2026-11-11 01:05:24 +00:00
PlayerSkillBundle.h Maintenance: Resubmission of 16340 over main 047268c0 (conflict in UICashEmotionPack::GetPriceText resolved keeping main's new body). 2026-11-10 17:38:25 +00:00
SkillActionAlitea.cpp Decompile 6 functions in Source/Contents/Skills/SkillActionKarnos.cpp, Source/Contents/Skills/SkillActionAlitea.cpp 2026-11-11 13:38:57 +00:00
SkillActionDruid.cpp Decompile 9 functions in Source/Contents/Skills/SkillActionDruid.cpp 2026-11-11 13:39:57 +00:00
SkillActionImperialGuard.cpp Maintenance: Source reorganisation, part 1 of 3: Source/Contents into feature folders (375 units/headers moved). Path-only; includes 2026-11-10 23:40:35 +00:00
SkillActionInfo.cpp Maintenance: Source reorganisation, parts 2+3: Source/UI, Client, Render, Resource, Utility, Network, Archive, Interface and loose So 2026-11-11 01:05:24 +00:00
SkillActionKarnos.cpp Decompile 6 functions in Source/Contents/Skills/SkillActionKarnos.cpp, Source/Contents/Skills/SkillActionAlitea.cpp 2026-11-11 13:38:57 +00:00
SkillActionMeister.cpp Maintenance: Source reorganisation, part 1 of 3: Source/Contents into feature folders (375 units/headers moved). Path-only; includes 2026-11-10 23:40:35 +00:00
SkillActionNightWatch.cpp Maintenance: Source reorganisation, part 1 of 3: Source/Contents into feature folders (375 units/headers moved). Path-only; includes 2026-11-10 23:40:35 +00:00
SkillActionRegistrar.cpp Decompile 2 functions in Source/Contents/Skills/SkillActionRegistrar.cpp 2026-10-30 04:40:52 +00:00
SkillActionShinkiroShiranui.cpp Maintenance: Source reorganisation, part 1 of 3: Source/Contents into feature folders (375 units/headers moved). Path-only; includes 2026-11-10 23:40:35 +00:00
SkillActionSkyEmperor.cpp Maintenance: Source reorganisation, part 1 of 3: Source/Contents into feature folders (375 units/headers moved). Path-only; includes 2026-11-10 23:40:35 +00:00
SkillActionSoulAscetic.cpp Maintenance: Source reorganisation, part 1 of 3: Source/Contents into feature folders (375 units/headers moved). Path-only; includes 2026-11-10 23:40:35 +00:00
SkillActionSpiritHandler.cpp Maintenance: Source reorganisation, part 1 of 3: Source/Contents into feature folders (375 units/headers moved). Path-only; includes 2026-11-10 23:40:35 +00:00
SkillActionTroubadour.cpp Maintenance: Source reorganisation, part 1 of 3: Source/Contents into feature folders (375 units/headers moved). Path-only; includes 2026-11-10 23:40:35 +00:00
SkillActionWindHawk.cpp Maintenance: Source reorganisation, part 1 of 3: Source/Contents into feature folders (375 units/headers moved). Path-only; includes 2026-11-10 23:40:35 +00:00
SkillId.h Maintenance: Name numeric switch case labels with enum constants (identifier-only; no code change). 13,500+ case labels across 70 uni 2026-11-07 23:58:37 +00:00
SkillInfo.cpp Decompile 3 functions in Source/Contents/Skills/SkillInfo.cpp 2026-11-11 11:06:23 +00:00
SkillInfo.h Decompile 2 functions in Source/Contents/Skills/SkillInfo.h, Source/Contents/Skills/SkillInfo.cpp 2026-11-10 11:19:19 +00:00
SkillLevelConfig.cpp Maintenance: Source reorganisation, parts 2+3: Source/UI, Client, Render, Resource, Utility, Network, Archive, Interface and loose So 2026-11-11 01:05:24 +00:00
SkillLevelRegistry.cpp Maintenance: Source reorganisation, parts 2+3: Source/UI, Client, Render, Resource, Utility, Network, Archive, Interface and loose So 2026-11-11 01:05:24 +00:00
SkillLevelRegistry.h Maintenance: [forced, user-approved] Family G27 (resubmit of 10254 rebased on e235d90a; only conflict was the AsyncWorkMgr.h forward 2026-11-03 13:32:00 +00:00
SkillTreeScript.cpp Maintenance: Source reorganisation, parts 2+3: Source/UI, Client, Render, Resource, Utility, Network, Archive, Interface and loose So 2026-11-11 01:05:24 +00:00
SkillTreeScript.h Maintenance: Link-completeness fixes so the whole client links into one executable (all units in data/compile.json plus exe-only thir 2026-11-06 10:56:48 +00:00
SkillUnitId.h Maintenance: Name numeric switch case labels with enum constants (identifier-only; no code change). 13,500+ case labels across 70 uni 2026-11-07 23:58:37 +00:00