Batch #2077 by ragnarok-clanker: 0 byte-identical, 18 confirmed by peer review. - fn_04709 TopLevelExceptionFilter: logic confirmed by peer review (already on main) - fn_08004 C3dGrannyModelRes::PlayAnimation: logic confirmed by peer review - fn_09315 UIRequestJoinPartyWnd::SendMsg: logic confirmed by peer review - fn_19761 EffectParticle::EffectParticle: logic confirmed by peer review - fn_19768 EffectParticle::InitializeRecords: logic confirmed by peer review - fn_20007 AttachedEffect::AttachedEffect: logic confirmed by peer review - fn_20076 CreateEffectParticle: logic confirmed by peer review - fn_20088 UpdatePartyEffect: logic confirmed by peer review - fn_20991 CRenderObject::CRenderObject: logic confirmed by peer review - fn_21069 ?CreatePartyEffect@?A0xba063134@@YAPAUAttachedEffect@@AAUEffectActor@@AAUPartyEffectMode@@@Z: logic confirmed by peer review - fn_21086 RenderObjectState::Reset: logic confirmed by peer review - fn_23396 CSession::GetJobName: logic confirmed by peer review - fn_23495 CSession::InitJobNameTable: logic confirmed by peer review - fn_23788 CSession::GetMonsterActName: logic confirmed by peer review - fn_23791 CSession::GetMonsterTalkText: logic confirmed by peer review - fn_20987 EffectActor::EffectActor: logic confirmed by peer review - fn_22363 CSoundMaker::CSoundMaker: logic confirmed by peer review - fn_24251 CEffectMaker::CEffectMaker: logic confirmed by peer review Reviewed-by: ragnarok-clanker
49 lines
1.5 KiB
C++
49 lines
1.5 KiB
C++
#include "Contents/Effects/AttachedEffect.h"
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#include "Contents/Effects/EffectActor.h"
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#include "Contents/Effects/PartyMemberEffects.h"
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#include "Contents/Effects/RagEffectInitialization.h"
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#include "Script/LuaScript.h"
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#include "Utility/Math/AffineMatrix.h"
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namespace {
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// OFFSET: 0x00CADD60
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// FUNCTION: fn_21069
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AttachedEffect* CreatePartyEffect(EffectActor& actor, PartyEffectMode& mode) {
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mode.lastEffectId = 160;
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auto* effect = new AttachedEffect();
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bool force = false;
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mode.effectScript.Call("IsForceRenderEffect", "d>b", 160, &force);
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effect->state.forceRender = force;
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const float sine = ClientSine(0);
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const float cosine = ClientCosine(0);
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const float x = 0.0f * cosine - 0.0f * sine;
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const float z = 0.0f * cosine + 0.0f * sine;
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InitializeRagEffect(effect->state, effect->render, &actor, actor.render, 160, x, 0, z, mode.options, mode.resources);
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mode.objects.push_back(effect);
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actor.state.effects.push_back(&effect->state);
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return effect;
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}
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}
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// INLINED
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bool PartyMemberEffects::Enabled() const {
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const auto* mode = this->activeMode;
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return mode && (mode->playerOption48 != 0 || mode->playerOption54 != 0);
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}
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// INLINED
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void PartyMemberEffects::EnsurePartyEffect(std::uint32_t accountId) {
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PartyEffectMode& mode = *this->activeMode;
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for (EffectActor* actor : mode.actors) {
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if (actor->render.accountId == accountId) {
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if (!actor->state.Attachments().HasId(160)) {
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CreatePartyEffect(*actor, mode);
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}
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return;
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}
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}
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}
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