rodecomp/Source/Contents/Models
2026-10-29 12:09:28 +01:00
..
ModelActor.cpp Align method names with DHXJ (GetGameMode/GetLoginMode, CRes::Lock/Unlock, InitSegment, ShiftSegment, AnimMotion, ProcessAlpha, Prim3DCircle/Casting4/Casting5/Cylinder/CylinderHalf/ParticleSpline, Get_Angle, GetRadian, matrix MakeXRotation/AppendYRotation/MakeTranslate/MakeInverse, ResetInput, IncreaseSelection, GetKeyStrokeSize, UpdateMatrix, ResetQueue, Cleanup, CGroundScope::OnProcess). Pure renames, codegen unchanged (baseline with includers). 2026-10-29 12:09:28 +01:00
ModelActor.h Align method names with DHXJ (GetGameMode/GetLoginMode, CRes::Lock/Unlock, InitSegment, ShiftSegment, AnimMotion, ProcessAlpha, Prim3DCircle/Casting4/Casting5/Cylinder/CylinderHalf/ParticleSpline, Get_Angle, GetRadian, matrix MakeXRotation/AppendYRotation/MakeTranslate/MakeInverse, ResetInput, IncreaseSelection, GetKeyStrokeSize, UpdateMatrix, ResetQueue, Cleanup, CGroundScope::OnProcess). Pure renames, codegen unchanged (baseline with includers). 2026-10-29 12:09:28 +01:00
ModelActorBounds.cpp Align method names with DHXJ (GetGameMode/GetLoginMode, CRes::Lock/Unlock, InitSegment, ShiftSegment, AnimMotion, ProcessAlpha, Prim3DCircle/Casting4/Casting5/Cylinder/CylinderHalf/ParticleSpline, Get_Angle, GetRadian, matrix MakeXRotation/AppendYRotation/MakeTranslate/MakeInverse, ResetInput, IncreaseSelection, GetKeyStrokeSize, UpdateMatrix, ResetQueue, Cleanup, CGroundScope::OnProcess). Pure renames, codegen unchanged (baseline with includers). 2026-10-29 12:09:28 +01:00
ModelAnimation.cpp Align method names with DHXJ (GetGameMode/GetLoginMode, CRes::Lock/Unlock, InitSegment, ShiftSegment, AnimMotion, ProcessAlpha, Prim3DCircle/Casting4/Casting5/Cylinder/CylinderHalf/ParticleSpline, Get_Angle, GetRadian, matrix MakeXRotation/AppendYRotation/MakeTranslate/MakeInverse, ResetInput, IncreaseSelection, GetKeyStrokeSize, UpdateMatrix, ResetQueue, Cleanup, CGroundScope::OnProcess). Pure renames, codegen unchanged (baseline with includers). 2026-10-29 12:09:28 +01:00
ModelAnimation.h Reconstruct readable C++ and organize cohesive source subsystems 2026-10-25 07:42:41 +00:00
ModelLighting.cpp Decompile 11 functions in Source/Contents/Models/ModelLighting.cpp, Source/Contents/Models/ModelNode.cpp, ... 2026-10-27 16:31:29 +00:00
ModelMovies.cpp Reconstruct readable C++ and organize cohesive source subsystems 2026-10-25 07:42:41 +00:00
ModelNode.cpp Align method names with DHXJ (GetGameMode/GetLoginMode, CRes::Lock/Unlock, InitSegment, ShiftSegment, AnimMotion, ProcessAlpha, Prim3DCircle/Casting4/Casting5/Cylinder/CylinderHalf/ParticleSpline, Get_Angle, GetRadian, matrix MakeXRotation/AppendYRotation/MakeTranslate/MakeInverse, ResetInput, IncreaseSelection, GetKeyStrokeSize, UpdateMatrix, ResetQueue, Cleanup, CGroundScope::OnProcess). Pure renames, codegen unchanged (baseline with includers). 2026-10-29 12:09:28 +01:00
ModelNode.h Decompile fn_17498 (C3dNode::Draw) 2026-10-28 19:46:47 +00:00
ModelNodeBounds.cpp Decompile 11 functions in Source/Contents/Models/ModelLighting.cpp, Source/Contents/Models/ModelNode.cpp, ... 2026-10-27 16:31:29 +00:00
ModelOcclusion.cpp Group Utility units into subsystem folders and require OFFSET provenance 2026-10-26 23:41:07 +01:00
ModelPlayback.cpp 📝 docs(models,render): added inlined comments to functions 2026-10-27 09:57:08 +01:00
ModelQuaternion.cpp Restore translation-unit ownership and publish verified source corrections 2026-10-25 15:42:21 +00:00
ModelRendering.cpp Decompile 11 functions in Source/Contents/Models/ModelLighting.cpp, Source/Contents/Models/ModelNode.cpp, ... 2026-10-27 16:31:29 +00:00
ModelRendering.h Maintenance: Add mandatory field offset markers /* XXXX */ and assertions to Contents headers (part 2: Items, Models, Movies, Skills, 2026-10-27 13:52:05 +00:00
ModelSpatial.cpp Restore translation-unit ownership and publish verified source corrections 2026-10-25 15:42:21 +00:00
ModelSpatial.h Maintenance: Add mandatory field offset markers /* XXXX */ and assertions to Contents headers (part 2: Items, Models, Movies, Skills, 2026-10-27 13:52:05 +00:00
ModelTextureAnimation.cpp Decompile fn_01730 (ModelKeyList3::Read) 2026-10-28 19:42:35 +00:00