rodecomp/Source/Contents/Effects/Particles
ragnarok-clanker 430c471c21 Confirm 4 functions in Source/Client/Mode/LoginMode.cpp, Source/Contents/Effects/Particles/AnimatedEmitterEffect.cpp, ...
Batch #17157 by eAthena: 4 byte-identical, 0 confirmed by peer review.

- fn_06892 CAnimatedEmitterEffect::UpdateParticle: byte-identical (already on main)
- fn_07643 NThread::NThread: byte-identical (already on main)
- fn_08215 CNProtectGameGuardMgr::ErrorMessage: byte-identical (already on main)
- fn_09299 UIApplyForPartyWnd::OnCreate: byte-identical (already on main)

Merged automatically: every function is byte-identical to the original.
2026-11-11 14:17:23 +00:00
..
AnimatedEmitterEffect.cpp Confirm 4 functions in Source/Client/Mode/LoginMode.cpp, Source/Contents/Effects/Particles/AnimatedEmitterEffect.cpp, ... 2026-11-11 14:17:23 +00:00
AnimatedEmitterEffect.h Maintenance: Source reorganisation, part 1 of 3: Source/Contents into feature folders (375 units/headers moved). Path-only; includes 2026-11-10 23:40:35 +00:00
CharacterParticleBundle.cpp Maintenance: Convert 1040 encrypted byte arrays in 28 units to cleartext CRYPT_NAME("text", key) (Utility/Cipher/CryptName.h, compile 2026-11-11 11:49:17 +00:00
CharacterParticleBundle.h Maintenance: Source reorganisation, part 1 of 3: Source/Contents into feature folders (375 units/headers moved). Path-only; includes 2026-11-10 23:40:35 +00:00
EffectEmitter.h Maintenance: Source reorganisation, part 1 of 3: Source/Contents into feature folders (375 units/headers moved). Path-only; includes 2026-11-10 23:40:35 +00:00
EmitterEffect.cpp Decompile 3 functions in Source/Contents/Effects/Particles/SpriteParticle.cpp, Source/Contents/Effects/Core/EffectLists.cpp, ... 2026-11-11 12:33:01 +00:00
EmitterEffect.h Maintenance: Source reorganisation, part 1 of 3: Source/Contents into feature folders (375 units/headers moved). Path-only; includes 2026-11-10 23:40:35 +00:00
EZ2STREffect.cpp Decompile fn_19040 (CEZ2STRScreenEffect::InitEvents) 2026-11-11 01:40:09 +00:00
EZ2STREffect.h Maintenance: Source reorganisation, part 1 of 3: Source/Contents into feature folders (375 units/headers moved). Path-only; includes 2026-11-10 23:40:35 +00:00
EZ2STREffectEx.cpp Decompile 2 functions in Source/Contents/Effects/Particles/SpriteParticle.cpp, Source/Contents/Effects/Core/EffectLists.cpp, ... 2026-11-11 13:44:31 +00:00
EZ2STREffectEx.h Maintenance: Source reorganisation, part 1 of 3: Source/Contents into feature folders (375 units/headers moved). Path-only; includes 2026-11-10 23:40:35 +00:00
Particle.cpp Decompile fn_02428 (CSurfaceDX9::CSurfaceDX9) 2026-11-11 12:58:56 +00:00
Particle.h Maintenance: Source reorganisation, parts 2+3: Source/UI, Client, Render, Resource, Utility, Network, Archive, Interface and loose So 2026-11-11 01:05:24 +00:00
ParticlePool.cpp Maintenance: Source reorganisation, part 1 of 3: Source/Contents into feature folders (375 units/headers moved). Path-only; includes 2026-11-10 23:40:35 +00:00
ParticlePool.h Maintenance: Source reorganisation, part 1 of 3: Source/Contents into feature folders (375 units/headers moved). Path-only; includes 2026-11-10 23:40:35 +00:00
SpriteEffect.cpp Maintenance: Convert 1040 encrypted byte arrays in 28 units to cleartext CRYPT_NAME("text", key) (Utility/Cipher/CryptName.h, compile 2026-11-11 11:49:17 +00:00
SpriteEffect.h Maintenance: Source reorganisation, part 1 of 3: Source/Contents into feature folders (375 units/headers moved). Path-only; includes 2026-11-10 23:40:35 +00:00
SpriteParticle.cpp Decompile 3 functions in Source/Contents/Effects/Particles/SpriteParticle.cpp, Source/Contents/Effects/Core/EffectLists.cpp, ... 2026-11-11 12:33:01 +00:00
SpriteParticle.h Maintenance: Source reorganisation, part 1 of 3: Source/Contents into feature folders (375 units/headers moved). Path-only; includes 2026-11-10 23:40:35 +00:00