Batch #17157 by eAthena: 4 byte-identical, 0 confirmed by peer review. - fn_06892 CAnimatedEmitterEffect::UpdateParticle: byte-identical (already on main) - fn_07643 NThread::NThread: byte-identical (already on main) - fn_08215 CNProtectGameGuardMgr::ErrorMessage: byte-identical (already on main) - fn_09299 UIApplyForPartyWnd::OnCreate: byte-identical (already on main) Merged automatically: every function is byte-identical to the original.
105 lines
2.2 KiB
C++
105 lines
2.2 KiB
C++
#include "Utility/Threading/NThread.h"
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#include <process.h>
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#include <utility>
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extern template std::string::basic_string(const std::string&);
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namespace {
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struct ThreadNameInfo {
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DWORD type;
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const char* name;
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DWORD threadId;
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DWORD flags;
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};
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// OFFSET: 0x00737510
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// FUNCTION: fn_07647
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void SetDebuggerThreadName(unsigned id, const char* name) {
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ThreadNameInfo info;
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info.type = 0x1000;
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info.name = name;
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info.threadId = id;
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info.flags = 0;
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__try {
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RaiseException(0x406D1388, 0, sizeof(info) / sizeof(ULONG_PTR), reinterpret_cast<ULONG_PTR*>(&info));
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} __except (EXCEPTION_EXECUTE_HANDLER) {
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}
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}
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}
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// OFFSET: 0x00737200
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// FUNCTION: fn_07643
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NThread::NThread(std::string name) : m_state(0), m_name(name) {
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this->m_handle = nullptr;
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this->m_threadId = 0;
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this->padding_0008 = true;
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}
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// OFFSET: 0x00737290
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// FUNCTION: fn_07644
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NThread::~NThread() {
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this->Stop();
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}
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// OFFSET: 0x007375C0
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// FUNCTION: fn_07648
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unsigned __stdcall NThread::Entry(void* parameter) {
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NThread* thread = static_cast<NThread*>(parameter);
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unsigned result = thread->Run();
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thread->m_state = 3;
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return result;
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}
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// OFFSET: 0x00737420
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// FUNCTION: fn_45543
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bool NThread::Start() {
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if (this->m_handle || this->m_state) {
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return false;
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}
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this->m_handle = reinterpret_cast<HANDLE>(_beginthreadex(nullptr, 0, Entry, this, CREATE_SUSPENDED, &this->m_threadId));
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if (!this->m_handle) {
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return false;
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}
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ResumeThread(this->m_handle);
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this->m_state = 1;
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SetDebuggerThreadName(this->m_threadId, this->m_name.c_str());
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return true;
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}
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// OFFSET: 0x00737480
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// FUNCTION: fn_45509
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void NThread::Stop() {
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switch (this->m_state) {
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case 2:
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if (ResumeThread(this->m_handle) != static_cast<DWORD>(-1)) {
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this->m_state = 1;
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}
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[[fallthrough]];
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case 1:
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this->RequestStop();
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WaitForSingleObject(this->m_handle, 3000);
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[[fallthrough]];
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case 3:
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if (this->m_handle) {
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CloseHandle(this->m_handle);
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this->m_handle = nullptr;
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}
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this->m_state = 0;
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break;
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default:
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break;
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}
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}
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// OFFSET: 0x007374F0
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// FUNCTION: fn_07646
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void NThread::Resume() {
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if (this->m_state == 2 && ResumeThread(this->m_handle) != static_cast<DWORD>(-1)) {
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this->m_state = 1;
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}
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}
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