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ActorStateFlags.cpp
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Decompile 3 functions in Source/Contents/Actors/ActorStateFlags.cpp, Source/Contents/Actors/ActorStateFlags.h
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2026-10-29 23:11:56 +00:00 |
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ActorStateFlags.h
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Decompile 3 functions in Source/Contents/Actors/ActorStateFlags.cpp, Source/Contents/Actors/ActorStateFlags.h
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2026-10-29 23:11:56 +00:00 |
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AttackMotion.cpp
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Decompile fn_23444 (AttackMotionLength)
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2026-11-07 18:33:38 +00:00 |
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AttackMotion.h
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Reconstruct readable C++ and organize cohesive source subsystems
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2026-10-25 07:42:41 +00:00 |
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CharacterRender.cpp
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Decompile fn_10099 (CCharacterRender::CCharacterRender)
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2026-11-06 20:35:33 +00:00 |
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CharacterRender.h
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Maintenance: [forced, user-approved] Family W2: remove invented SpriteDrawingPolicy and AccessoryLayerDepth reference structs; their
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2026-11-03 12:41:12 +00:00 |
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EffectActors.h
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Decompile 6 functions in Source/Client/Mode/CGameMode.h, Source/Client/Mode/CLoginMode.h, ...
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2026-10-31 14:41:01 +00:00 |
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GameActor.cpp
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Maintenance: Name numeric switch case labels with enum constants (identifier-only; no code change). 13,500+ case labels across 70 uni
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2026-11-07 23:58:37 +00:00 |
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GameActor.h
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Maintenance: Name the SlotNN virtuals (all 6 families: skill actions, effects, actors, UI extension classes, UIWindow). 191 slots nam
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2026-11-07 21:38:02 +00:00 |
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GameObject.cpp
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Maintenance: Name numeric switch case labels with enum constants (identifier-only; no code change). 13,500+ case labels across 70 uni
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2026-11-07 23:58:37 +00:00 |
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GameObject.h
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Decompile fn_20989 (CGameObject::CGameObject)
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2026-11-06 01:18:39 +00:00 |
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GndRiser.h
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Decompile 7 functions in Source/Contents/Sound/SoundMaker.cpp, Source/Contents/Actors/Npc.h, ...
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2026-10-31 12:22:31 +00:00 |
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GraffiSkill.cpp
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Maintenance: Restore original C3dGround/C3dGround15 hierarchy as GroundBase/GroundGeometry with 20 virtual slots, base size0x64 and d
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2026-11-07 16:19:02 +00:00 |
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GraffiSkill.h
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Decompile 5 functions in Source/Contents/Actors/Skill.cpp, Source/Contents/Actors/GroundScope.cpp, ...
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2026-10-31 11:43:05 +00:00 |
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GrannyGameActor.h
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Maintenance: Name the SlotNN virtuals (all 6 families: skill actions, effects, actors, UI extension classes, UIWindow). 191 slots nam
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2026-11-07 21:38:02 +00:00 |
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GroundScope.cpp
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Maintenance: Name numeric switch case labels with enum constants (identifier-only; no code change). 13,500+ case labels across 70 uni
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2026-11-07 23:58:37 +00:00 |
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GroundScope.h
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Decompile 5 functions in Source/Contents/Actors/Skill.cpp, Source/Contents/Actors/GroundScope.cpp, ...
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2026-10-31 11:43:05 +00:00 |
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Item.cpp
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Maintenance: [forced, user-approved] Family G32: remove TerrainHeight (31 files, reassigned from agent 2). The height-grid methods ru
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2026-11-03 14:34:33 +00:00 |
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Item.h
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Decompile fn_22253 (CItem::SetRenderInfo)
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2026-10-31 18:02:04 +00:00 |
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MercenaryAI.cpp
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Maintenance: Name the SlotNN virtuals (all 6 families: skill actions, effects, actors, UI extension classes, UIWindow). 191 slots nam
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2026-11-07 21:38:02 +00:00 |
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MercenaryAI.h
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Decompile 3 functions in Source/Contents/Actors/MercenaryAI.cpp, Source/Contents/Actors/MercenaryAI.h, ...
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2026-10-30 19:38:23 +00:00 |
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MousePointer.cpp
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Maintenance: [forced, user-approved] Family G32: remove TerrainHeight (31 files, reassigned from agent 2). The height-grid methods ru
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2026-11-03 14:34:33 +00:00 |
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MousePointer.h
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Decompile fn_20990 (CMousePointer::CMousePointer)
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2026-10-31 13:44:06 +00:00 |
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Npc.h
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Maintenance: Name the SlotNN virtuals (all 6 families: skill actions, effects, actors, UI extension classes, UIWindow). 191 slots nam
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2026-11-07 21:38:02 +00:00 |
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Pc.h
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Maintenance: Name the SlotNN virtuals (all 6 families: skill actions, effects, actors, UI extension classes, UIWindow). 191 slots nam
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2026-11-07 21:38:02 +00:00 |
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Player.cpp
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Maintenance: Name numeric switch case labels with enum constants (identifier-only; no code change). 13,500+ case labels across 70 uni
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2026-11-07 23:58:37 +00:00 |
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RenderObject.cpp
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Maintenance: Name numeric switch case labels with enum constants (identifier-only; no code change). 13,500+ case labels across 70 uni
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2026-11-07 23:58:37 +00:00 |
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RenderObject.h
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Maintenance: Name the SlotNN virtuals (all 6 families: skill actions, effects, actors, UI extension classes, UIWindow). 191 slots nam
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2026-11-07 21:38:02 +00:00 |
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RenderObjectState.cpp
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Decompile fn_21086 (RenderObjectState::Reset)
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2026-11-05 16:04:28 +00:00 |
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RenderObjectState.h
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Decompile 4 functions in Source/Contents/Actors/GameActor.cpp, Source/Contents/Actors/RenderObject.cpp, ...
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2026-10-30 14:35:22 +00:00 |
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Skill.cpp
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Maintenance: Name numeric switch case labels with enum constants (identifier-only; no code change). 13,500+ case labels across 70 uni
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2026-11-07 23:58:37 +00:00 |
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Skill.h
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Maintenance: Rename placeholder sub_XXXXXX functions to evidence-based names (Lua registration strings, log/error strings, packet ids
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2026-11-06 16:08:47 +00:00 |
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SpriteDrawingPolicy.cpp
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Maintenance: [forced, user-approved] Family V1: remove the invented global g_luaScript and the session-as-script casts. 0x1738010 is
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2026-11-03 14:40:29 +00:00 |