Batch #14874 by ragnarok-clanker: no function's compiled code changes; checked with 651 compiled unit(s), including every includer of Source/Client/Mode/CGameMode.h, Source/Client/Mode/CLoginMode.h, Source/Client/Mode/CMode.h, Source/Contents/Actors/GameActor.h, Source/Contents/Actors/GrannyGameActor.h, Source/Contents/Actors/Npc.h, Source/Contents/Actors/Pc.h, Source/Contents/Actors/RenderObject.h, Source/Contents/Camera/Camera.h, Source/Contents/EffectResourceSwitcher.h, Source/Contents/Effects/AMachineEffect.h, Source/Contents/Effects/AcidifiedThrow.h, Source/Contents/Effects/AnimatedEmitterEffect.h, Source/Contents/Effects/AstralStrikeEffect.h, Source/Contents/Effects/AxeBoomerang.h, Source/Contents/Effects/Bash.h, Source/Contents/Effects/BezierArcThrowEffect.h, Source/Contents/Effects/BindTrapEffect.h, Source/Contents/Effects/BlastForge.h, Source/Contents/Effects/CaneOfEvilEyeEffect.h, Source/Contents/Effects/CartCannon.h, Source/Contents/Effects/CellRangeEffect.h, Source/Contents/Effects/ChangeSizeEffect.h, Source/Contents/Effects/CharacterParticleBundle.h, Source/Contents/Effects/ChargingPierceEffect.h, Source/Contents/Effects/CherryBlossomEffect.h, Source/Contents/Effects/ClimaxEffect.h, Source/Contents/Effects/CloudEffect.h, Source/Contents/Effects/CloudKillEffect.h, Source/Contents/Effects/CommonFloorEffect.h, Source/Contents/Effects/Competentia.h, Source/Contents/Effects/CresciveBolt.h, Source/Contents/Effects/EZ2STREffect.h, Source/Contents/Effects/EZ2STREffectEx.h, Source/Contents/Effects/Effect.h, Source/Contents/Effects/ElectricEffect.h, Source/Contents/Effects/EmitterEffect.h, Source/Contents/Effects/EnergyOrbEffect.h, Source/Contents/Effects/EvilLandEffect.h, Source/Contents/Effects/EvilsPawEffect.h, Source/Contents/Effects/FlowerCastingEffect.h, Source/Contents/Effects/FortuneKissEffect.h, Source/Contents/Effects/FriggSongEffect.h, Source/Contents/Effects/FuumaShouakuEffect.h, Source/Contents/Effects/GlassWallEffect.h, Source/Contents/Effects/GravityControlEffect.h, Source/Contents/Effects/HealEffect.h, Source/Contents/Effects/HealSpEffect.h, Source/Contents/Effects/HitLineEffect.h, Source/Contents/Effects/JupitelThunderStormEffect.h, Source/Contents/Effects/Level150Effect.h, Source/Contents/Effects/Level99Effect.h, Source/Contents/Effects/Level99Orb1Effect.h, Source/Contents/Effects/Level99Orb2Effect.h, Source/Contents/Effects/LightSphereEffect.h, Source/Contents/Effects/MagicFloorEffect.h, Source/Contents/Effects/MagnumBreak.h, Source/Contents/Effects/MapChainEffect.h, Source/Contents/Effects/MapMagicZoneEffect.h, Source/Contents/Effects/MappillarEffect.h, Source/Contents/Effects/MonsterSkillEffects.h, Source/Contents/Effects/NyanggrassEffect.h, Source/Contents/Effects/Particle.h, Source/Contents/Effects/PokJukEffect.h, Source/Contents/Effects/PowderingEffect.h, Source/Contents/Effects/RagEffect.h, Source/Contents/Effects/RainbowEffect.h, Source/Contents/Effects/RectUpEffect.h, Source/Contents/Effects/RedLineEffect.h, Source/Contents/Effects/RichManKim.h, Source/Contents/Effects/RotateBgEffect.h, Source/Contents/Effects/RotateItemEffect.h, Source/Contents/Effects/RotateLineEffect.h, Source/Contents/Effects/SaintCastingEffect.h, Source/Contents/Effects/ScatterEffect.h, Source/Contents/Effects/ShadowExceedEffect.h, Source/Contents/Effects/SkillEffects.h, Source/Contents/Effects/SmokeEffect.h, Source/Contents/Effects/SoulCollectEffect.h, Source/Contents/Effects/SoulUnityEffect.h, Source/Contents/Effects/SphereWind2Effect.h, Source/Contents/Effects/SphereWindEffect.h, Source/Contents/Effects/SpriteEffect.h, Source/Contents/Effects/SquareRangeEffect.h, Source/Contents/Effects/StarEffect.h, Source/Contents/Effects/StarEmperorEffect.h, Source/Contents/Effects/StealEffect.h, Source/Contents/Effects/StormCannonEffect.h, Source/Contents/Effects/StormGustEffect.h, Source/Contents/Effects/StormKickEffect.h, Source/Contents/Effects/SunStanceEffect.h, Source/Contents/Effects/TalismanMarkEffect.h, Source/Contents/Effects/TetraBallEffect.h, Source/Contents/Effects/ThrowEffects.h, Source/Contents/Effects/TriangleShotArrow.h, Source/Contents/Effects/ViolentQuakeEffect.h, Source/Contents/Effects/WindEffect.h, Source/Contents/Ground/GroundGeometry.h, Source/Contents/Messenger/MessengerWindows.h, Source/Contents/SignBoard/SignBoard.h, Source/Contents/Skills/SkillInfo.h, Source/Resource/EmblemResource.h, Source/Resource/GifResource.h, Source/Resource/Resource.h, Source/UI/Acceptance/UIAutoMessageWnd.h, Source/UI/Acceptance/UIJoinPartyAcceptWnd.h, Source/UI/AdventureGuide/UIAdventureGuide.h, Source/UI/Buttons/UIBitmapButton2.h, Source/UI/Buttons/UIBmpRadioBtn.h, Source/UI/Buttons/UIButton.h, Source/UI/Buttons/UICashEmotionSprBtn.h, Source/UI/Buttons/UICheckBox.h, Source/UI/Buttons/UIDescriptRace.h, Source/UI/Buttons/UIItemMoveInfo.h, Source/UI/Buttons/UIItemTagButton.h, Source/UI/Buttons/UIJobSlotButton.h, Source/UI/Buttons/UINaviLinkButton.h, Source/UI/Buttons/UIRadioBtn.h, Source/UI/Buttons/UIRadioButton.h, Source/UI/Buttons/UIReplayButton.h, Source/UI/Buttons/UISlotBmpButton.h, Source/UI/Buttons/UISpriteButton.h, Source/UI/Buttons/UITVBitmapButton.h, Source/UI/Buttons/UITVTextButton.h, Source/UI/Buttons/UITagButton.h, Source/UI/Buttons/UITextButton.h, Source/UI/Buttons/UITextureButton.h, Source/UI/CashEmotion/UICashEmotionListWnd.h, Source/UI/CashEmotion/UICashEmotionMiniWnd.h, Source/UI/CashEmotion/UICashEmotionPack.h, Source/UI/CashEmotion/UICashEmotionPiece.h, Source/UI/CashShop/UICashShopWnd.h, Source/UI/Chat/UIChatRoomMakeWnd.h, Source/UI/Chat/UIChatRoomTitle.h, Source/UI/Chat/UINewChatWnd.h, Source/UI/Chat/UISubChatHisWnd.h, Source/UI/Chat/UISubChatMiniWnd.h, Source/UI/Chat/UIWhisperWnd.h, Source/UI/Clan/UIClanWnd.h, Source/UI/Dialogs/UIBookWnd.h, Source/UI/Dialogs/UIChooseWarpWnd.h, Source/UI/Dialogs/UIChooseWnd.h, Source/UI/Dialogs/UIDisconnectedServerMsgWnd.h, Source/UI/Dialogs/UIEditctrlWnd.h, Source/UI/Dialogs/UIEmailAddressWnd.h, Source/UI/Dialogs/UIGraffiStrboxWnd.h, Source/UI/Dialogs/UILoadingWnd.h, Source/UI/Dialogs/UIMemorialDunWnd.h, Source/UI/Dialogs/UIMenuWnd.h, Source/UI/Dialogs/UIMiniMapWnd.h, Source/UI/Dialogs/UIMinimapZoomWnd.h, Source/UI/Dialogs/UINoticeConfirmWnd.h, Source/UI/Dialogs/UINotifyLevelUpWnd.h, Source/UI/Dialogs/UINotifyQuestWnd.h, Source/UI/Dialogs/UINpcEditDialogWnd.h, Source/UI/Dialogs/UIPasswordWnd.h, Source/UI/Dialogs/UIPetTamingDeceiveWnd.h, Source/UI/Dialogs/UIProhibitListWnd.h, Source/UI/Dialogs/UIQuitWnd.h, Source/UI/Dialogs/UIRestartWnd.h, Source/UI/Dialogs/UISayDialogWnd.h, Source/UI/Dialogs/UISelectCartWnd.h, Source/UI/Dialogs/UITipOfTheDayWnd.h, Source/UI/Dialogs/UITipboxWnd.h, Source/UI/Dialogs/UIToolTipWnd.h, Source/UI/Dialogs/UIWaitDBSaveWnd.h, Source/UI/Dialogs/UIWaitWnd.h, Source/UI/Edit/UICandidateWnd.h, Source/UI/Edit/UIEditBoxEx.h, Source/UI/Edit/UIEditCtrl.h, Source/UI/Edit/UIEditCtrl_Currency.h, Source/UI/Emotion/UIEmotionWnd.h, Source/UI/Enchant/EnchantUI.h, Source/UI/EntryQueue/UIEntryQueueWnd.h, Source/UI/Exchange/UIExchangeUI.h, Source/UI/FrameSkin.h, Source/UI/GameSettings/GameSettingsUI.h, Source/UI/Gauges/UIPcGage.h, Source/UI/Guild/UIAgitWnd.h, Source/UI/Guild/UIGuildHelperWnd.h, Source/UI/Guild/UIGuildWnd.h, Source/UI/Guild/UIGuild_Storage_Log.h, Source/UI/Item/UIEquipmentPropertiesWnd.h, Source/UI/Item/UIItemBaseWnd.h, Source/UI/Item/UIItemPurchaseWnd.h, Source/UI/Item/UIItemSellWnd.h, Source/UI/Item/UIItemSellWnd2.h, Source/UI/Item/UIItemShopWnd.h, Source/UI/Item/UIItemShopWnd2.h, Source/UI/Item/UIItemStoreFindWnd.h, Source/UI/Item/UIItemStoreSubWnd.h, Source/UI/Item/UIItemStoreWnd.h, Source/UI/Item/UIItemWnd.h, Source/UI/Item/UIMerchantItemLogWnd.h, Source/UI/Item/UIParaItemShopWnd.h, Source/UI/Items/MergeItemWnd.h, Source/UI/Items/UICardItemIllustWnd.h, Source/UI/Items/UIEquipWnd.h, Source/UI/Items/UIExchangeWnd.h, Source/UI/Items/UIGameItem.h, Source/UI/Items/UIIllustWnd.h, Source/UI/Items/UIItemCollectionWnd.h, Source/UI/Items/UIItemIdentifyWnd.h, Source/UI/Items/UIItemParamChangeDisplayWnd.h, Source/UI/Items/UIItemRepairWnd.h, Source/UI/Items/UIMakeTargetListWnd.h, Source/UI/Items/UIMakeTargetProcessWnd.h, Source/UI/Items/UIMakeTargetResultWnd.h, Source/UI/Items/UINotifyItemObtainWnd.h, Source/UI/Items/UISwapEquipmentWnd.h, Source/UI/Items/UIWeaponRefineWnd.h, Source/UI/Lists/TableBox.h, Source/UI/Lists/UIChatHisBox.h, Source/UI/Lists/UIComboBox.h, Source/UI/Lists/UIComboBoxDefWnd.h, Source/UI/Lists/UIComboBoxEx.h, Source/UI/Lists/UIComboBoxV2Wnd.h, Source/UI/Lists/UIComboBoxWnd.h, Source/UI/Lists/UIImgMenu.h, Source/UI/Lists/UIItemStoreComboBox.h, Source/UI/Lists/UIListBox.h, Source/UI/Lists/UIListBoxEx.h, Source/UI/Lists/UIListBoxID.h, Source/UI/Lists/UIListBoxNavi.h, Source/UI/Lists/UIListBoxNaviSearch.h, Source/UI/Lists/UIListBoxTemplate.h, Source/UI/Lists/UIMemberListBox.h, Source/UI/Lists/UIPackageBoxNameList.h, Source/UI/Lists/UIReplayListBox.h, Source/UI/Lists/UIScrollBar.h, Source/UI/Lists/UITabControl.h, Source/UI/Lists/UITagListBox.h, Source/UI/Lists/UIThumb.h, Source/UI/Lists/UITreeView.h, Source/UI/Lists/UIVScrollBar.h, Source/UI/Menu/UIMenuIconWnd.h, Source/UI/Navigation/UINavigationV4Wnd.h, Source/UI/Navigation/UIPrivateAirplaneWnd.h, Source/UI/Party/UIAdvenPartyBoardWnd.h, Source/UI/Party/UIApplyForPartyWnd.h, Source/UI/Party/UIMiniPartyWnd.h, Source/UI/Party/UIPartyInfoWnd.h, Source/UI/Party/UIPartySettingWnd.h, Source/UI/Party/UIRegisterPartyWnd.h, Source/UI/Party/UIRequestJoinPartyWnd.h, Source/UI/ProbabilityTable/UIProbabilityTable.h, Source/UI/Quest/UIOngoingQuestInfo.h, Source/UI/Quest/UIQuestDisplay.h, Source/UI/Quest/UIRecommendedQuestInfo.h, Source/UI/Quest/UIRenewQuestUI.h, Source/UI/Quest/UIRenewQuestWnd.h, Source/UI/Rodex/UIRodexComposeWnd.h, Source/UI/Rodex/UIRodexInboxWnd.h, Source/UI/RuneSystem/UIRuneSystemWindows.h, Source/UI/RuneSystem/UIRuneSystemWnd.h, Source/UI/SelectPackageItemBox/SelectPackageItemBox.h, Source/UI/Shop/UIMerchantItemMyShopWnd.h, Source/UI/Shop/UIMerchantItemPurchaseMSGWnd.h, Source/UI/Shop/UIMerchantItemPurchaseWnd.h, Source/UI/Shop/UIMerchantItemShopWnd.h, Source/UI/Shop/UIMerchantItemWnd.h, Source/UI/Shop/UIMerchantMirrorItemWnd.h, Source/UI/Shop/UIMerchantShopMakeWnd.h, Source/UI/Shop/UIMerchantShopTitle.h, Source/UI/Shop/UINoticeMessageBox_LockSellItem.h, Source/UI/Shop/UInCash_CallWnd.h, Source/UI/Shortcuts/UIQuickSlotWnd.h, Source/UI/Shortcuts/UIShortCutWnd.h, Source/UI/Skill/UISkillDescribeWnd.h, Source/UI/Skill/UISkillListWnd.h, Source/UI/Skill/UISkillNameChangeWnd.h, Source/UI/SkillDelayInfo/SkillDelayInfo.h, Source/UI/Status/UIStatusWnd.h, Source/UI/StylingShop/UIStylingShopWnd.h, Source/UI/Text/UIAchWnd.h, Source/UI/Text/UIBalloonText.h, Source/UI/Text/UINameBalloonText.h, Source/UI/Text/UIStaticText.h, Source/UI/Text/UIStaticTextControl.h, Source/UI/Text/UIStaticText_LF.h, Source/UI/Text/UIString.h, Source/UI/Text/UITagTextViewer.h, Source/UI/Text/UITextViewer.h, Source/UI/Text/UITextViewerControl.h, Source/UI/Text/UITransBalloonText.h, Source/UI/UIBarGraph.h, Source/UI/UIBartermarketWnd.h, Source/UI/UIBasicCtrl.h, Source/UI/UIBroadcastBalloon.h, Source/UI/UICaptchaPreviewWnd.h, Source/UI/UICaptchaRegisterWnd.h, Source/UI/UIChangeMaterialWnd.h, Source/UI/UICheckAttendanceWnd.h, Source/UI/UIGradeEnchantWnd.h, Source/UI/UIHotkeyGuideWnd.h, Source/UI/UIIngredientInfoWnd.h, Source/UI/UIItemReformWnd.h, Source/UI/UILapineScrollBar.h, Source/UI/UILapineUpgradeBoxWnd.h, Source/UI/UIMacroBlackListCheckWnd.h, Source/UI/UIMacroDetectorWnd.h, Source/UI/UIMacroReport.h, Source/UI/UIMacroUserInfoWnd.h, Source/UI/UIPreviewEquipWnd.h, Source/UI/UIRefiningWnd.h, Source/UI/UIReputeWnd.h, Source/UI/UIRoundBoxTooltipWnd.h, Source/UI/UIScrollWnd.h, Source/UI/UISlotBitmap.h, Source/UI/UIStaticBitmap.h, Source/UI/UIStaticItem.h, Source/UI/Window/UIAccountLimitedToolWnd.h, Source/UI/Window/UIBalloonOpenBtn.h, Source/UI/Window/UIBank_NewWnd.h, Source/UI/Window/UIBasicInfoWnd.h, Source/UI/Window/UIBattleMsgOptionWnd.h, Source/UI/Window/UIBitmapTab.h, Source/UI/Window/UIChangeNameWnd.h, Source/UI/Window/UIChatRoomWnd.h, Source/UI/Window/UICntWnd.h, Source/UI/Window/UICollectionSystemWnd.h, Source/UI/Window/UIControl.h, Source/UI/Window/UIDebuffRemoveWnd.h, Source/UI/Window/UIEmblemWnd.h, Source/UI/Window/UIEscOptionWnd.h, Source/UI/Window/UIFrameWnd.h, Source/UI/Window/UIHomunInfoWnd.h, Source/UI/Window/UIHotKeyWnd.h, Source/UI/Window/UIJobListWnd.h, Source/UI/Window/UILoginOTPWnd.h, Source/UI/Window/UILoginWnd.h, Source/UI/Window/UIMakeCharWnd.h, Source/UI/Window/UIMerInfoWnd.h, Source/UI/Window/UIMessageBox.h, Source/UI/Window/UIMessageBoxAutoreturn.h, Source/UI/Window/UIMileageWnd.h, Source/UI/Window/UIMiniBtnWnd.h, Source/UI/Window/UIMonsterDisplayWnd.h, Source/UI/Window/UIMonsterInfoWnd.h, Source/UI/Window/UINavigationHelpWnd.h, Source/UI/Window/UINavigationWnd.h, Source/UI/Window/UINewMakeCharWnd.h, Source/UI/Window/UINewSelectCharWnd.h, Source/UI/Window/UINewSkillListWnd.h, Source/UI/Window/UINoteWnd.h, Source/UI/Window/UINoticeWnd.h, Source/UI/Window/UIOpenMailBoxWnd.h, Source/UI/Window/UIOpenRoulletteWnd.h, Source/UI/Window/UIPartyBookingHelpWnd.h, Source/UI/Window/UIPetEvolutionWnd.h, Source/UI/Window/UIPetInfoWnd.h, Source/UI/Window/UIRebirthWnd.h, Source/UI/Window/UIReplayControlWnd.h, Source/UI/Window/UIReplayRECControlWnd.h, Source/UI/Window/UIResizer.h, Source/UI/Window/UIRoMapWnd.h, Source/UI/Window/UIRodexContentsWnd.h, Source/UI/Window/UIRoulletteWnd.h, Source/UI/Window/UISecondCostumeWnd.h, Source/UI/Window/UISeekPartyListWnd.h, Source/UI/Window/UISeekPartyMBWnd.h, Source/UI/Window/UISeekPartyWnd.h, Source/UI/Window/UISelCharForUServerWnd.h, Source/UI/Window/UISelectReplayDataWnd.h, Source/UI/Window/UISelectServerWnd.h, Source/UI/Window/UISerachStoreInfoWnd.h, Source/UI/Window/UIShowWarpWnd.h, Source/UI/Window/UITab.h, Source/UI/Window/UITalkboxTrapInputWnd.h, Source/UI/Window/UITransMenuWnd.h, Source/UI/Window/UIVideoWnd.h, Source/UI/Window/UIViewCameraInfoWnd.h, Source/UI/Window/UIWindow.h, Source/UI/Window/UIWordDisplayWnd.h.
315 lines
9.6 KiB
C++
315 lines
9.6 KiB
C++
#include "Client/Mode/CMode.h"
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#include "Client/Mode/ModeMgr.h"
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#include "Client/Mode/ModeDragState.h"
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#include "Client/Mode/ModeEvents.h"
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#include "Client/Session.h"
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#include "Contents/Skills/ClientSkills.h"
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#include "UI/Shortcuts/UIQuickSlotWnd.h"
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#include "UI/Shortcuts/UIShortCutWnd.h"
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#include "UI/Window/UINewSelectCharWnd.h"
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#include "UI/Window/UIWindow.h"
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#include <algorithm>
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#include <cstdlib>
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#include <windows.h>
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#include <timeapi.h>
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namespace {
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// INLINED
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__forceinline void Refresh(UIWindow& window) {
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window.SendMsg(nullptr, 23, 0, 0, 0, 0);
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window.Invalidate();
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}
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// INLINED
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void RemoveFirst(std::list<ShortcutCooldownRecord>& cooldowns, int slot) {
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for (ShortcutCooldownRecord& record : cooldowns) {
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for (std::list<CooldownState>::iterator state = record.main.begin(); state != record.main.end(); ++state) {
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if (state->slot == slot) {
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record.main.erase(state);
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return;
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}
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}
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}
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}
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// INLINED
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__forceinline std::list<ShortcutCooldownRecord>::iterator FindCooldownRecord(std::list<ShortcutCooldownRecord>& records, const std::uint32_t& id) {
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if (!g_session.IsHomunculusSkill(id) && !g_session.IsMercenarySkill(id)) {
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return std::find_if(records.begin(), records.end(), [&](const ShortcutCooldownRecord& entry) { return entry.id == id; });
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}
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const std::uint32_t group = 9999;
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return std::find_if(records.begin(), records.end(), [&](const ShortcutCooldownRecord& entry) { return entry.id == group; });
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}
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// INLINED
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__forceinline std::list<CooldownState>::iterator FindCooldownState(std::list<CooldownState>& states, const int& slot) {
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return std::find_if(states.begin(), states.end(), [&](const CooldownState& state) { return state.slot == slot; });
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}
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}
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// OFFSET: 0x00917640
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// FUNCTION: fn_12589
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void UIShortCutWnd::DragAndDrop(int x, int y, std::intptr_t argument) {
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UIWindow& window = *this;
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ShortcutGrid& grid = this->m_grid;
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const ModeDragState& value = *reinterpret_cast<const ModeDragState*>(argument);
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const int bank = static_cast<int>(g_session.m_options.Get(10));
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if (value.skill != 0) {
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const std::string copiedName = value.skillName;
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const std::uint32_t id = value.id;
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const int column = grid.HitTest(x, y, g_session.ItemSlotActive(), g_session.m_hotkeyPage);
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if (column != -1) {
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if (9 * g_session.m_hotkeyPage + column == value.slot) {
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g_modeMgr.gameMode->SendMsg(18, 0, 0, 0, 0);
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return;
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}
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CSkillInfo skill = g_session.LookupSkill(id);
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const int index = 9 * g_session.m_hotkeyPage + column;
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if (skill.level == 0 && skill.available == 0) {
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g_modeMgr.gameMode->SendMsg(18, 0, 0, 0, 0);
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return;
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}
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if (grid.rows <= g_session.m_hotkeyPage) {
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if (g_modeMgr.gameMode) {
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g_modeMgr.gameMode->SendMsg(18, 0, 0, 0, 0);
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}
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return;
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}
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g_session.AssignShortcut(1, skill.id, value.skillLevel, index, bank);
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if (value.slot != index) {
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RemoveFirst(g_session.m_requestTimers, index);
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}
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const auto record = FindCooldownRecord(g_session.m_requestTimers, skill.id);
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if (record != g_session.m_requestTimers.end() && record->end > timeGetTime()) {
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const auto previous = FindCooldownState(record->main, value.slot);
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const int targetX = 29 * column + 16;
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const int targetY = 33 * g_session.m_hotkeyPage + 4;
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if (previous != record->main.end()) {
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if (previous->y == targetY) {
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previous->slot = index;
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previous->x = targetX;
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} else {
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record->main.push_back(CooldownState(index, targetX, targetY, record->duration, record->end - record->duration, 0, 0));
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}
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} else {
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record->main.push_back(CooldownState(index, targetX, targetY, record->duration, record->end - record->duration, 0, 0));
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}
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}
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Refresh(window);
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} else if (value.slot != -1) {
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CSkillInfo skill = g_session.LookupSkill(id);
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const auto record = FindCooldownRecord(g_session.m_requestTimers, skill.id);
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if (record != g_session.m_requestTimers.end()) {
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const auto previous = FindCooldownState(record->main, value.slot);
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if (previous != record->main.end()) {
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record->main.erase(previous);
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}
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}
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g_session.AssignShortcut(1, 0, 0, value.slot, bank);
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Refresh(window);
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}
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g_modeMgr.gameMode->SendMsg(18, 0, 0, 0, 0);
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return;
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}
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if (value.source == 6 || value.source == 9) {
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g_modeMgr.gameMode->SendMsg(18, 0, 0, 0, 0);
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return;
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}
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ITEM_INFO item = LookupClientItemByIdentity(g_session.m_inventoryItems, value.id);
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if (item.unknown_0000[1] == 0 || item.identified == 0) {
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g_modeMgr.gameMode->SendMsg(18, 0, 0, 0, 0);
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return;
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}
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switch (item.unknown_0000[0]) {
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case 3:
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case 10:
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case 16:
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case 17:
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case 19: {
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const int column = grid.HitTest(x, y, g_session.ItemSlotActive(), g_session.m_hotkeyPage);
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if (column != -1 && 9 * grid.rows <= 9 * g_session.m_hotkeyPage + column) {
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if (g_session.ItemSlotActive()) {
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g_session.AssignItemShortcut(static_cast<std::uint32_t>(item.GetItemId()), column);
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Refresh(window);
|
|
}
|
|
|
|
if (g_modeMgr.gameMode) {
|
|
g_modeMgr.gameMode->SendMsg(18, 0, 0, 0, 0);
|
|
}
|
|
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
switch (item.unknown_0000[0]) {
|
|
case 4:
|
|
case 5:
|
|
case 8:
|
|
case 9:
|
|
case 11:
|
|
case 12:
|
|
case 13:
|
|
case 14:
|
|
case 15:
|
|
if (item.unknown_0000[2] == 0) {
|
|
break;
|
|
}
|
|
case 0:
|
|
case 1:
|
|
case 2:
|
|
case 10:
|
|
case 16:
|
|
case 17:
|
|
case 19: {
|
|
const int column = grid.HitTest(x, y, g_session.ItemSlotActive(), g_session.m_hotkeyPage);
|
|
if (column != -1) {
|
|
const int index = 9 * g_session.m_hotkeyPage + column;
|
|
if (grid.rows <= g_session.m_hotkeyPage) {
|
|
if (g_modeMgr.gameMode) {
|
|
g_modeMgr.gameMode->SendMsg(18, 0, 0, 0, 0);
|
|
}
|
|
|
|
return;
|
|
}
|
|
|
|
g_session.AssignShortcut(0, static_cast<std::uint32_t>(item.GetItemId()), 0, index, bank);
|
|
if (value.slot != index) {
|
|
RemoveFirst(g_session.m_requestTimers, index);
|
|
}
|
|
|
|
Refresh(window);
|
|
}
|
|
|
|
break;
|
|
}
|
|
}
|
|
|
|
g_modeMgr.gameMode->SendMsg(18, 0, 0, 0, 0);
|
|
}
|
|
|
|
namespace {
|
|
// INLINED
|
|
__forceinline void RemoveAlternate(std::list<ShortcutCooldownRecord>& cooldowns, int source, int slot) {
|
|
for (ShortcutCooldownRecord& record : cooldowns) {
|
|
if (source == slot) {
|
|
continue;
|
|
}
|
|
|
|
for (std::list<CooldownState>::iterator state = record.alternate.begin(); state != record.alternate.end(); ++state) {
|
|
if (state->slot == slot) {
|
|
record.alternate.erase(state);
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// OFFSET: 0x00917100
|
|
// FUNCTION: fn_12588
|
|
void UIQuickSlotWnd::DragAndDrop(int x, int y, std::intptr_t argument) {
|
|
const ModeDragState& value = *reinterpret_cast<const ModeDragState*>(argument);
|
|
std::list<ShortcutCooldownRecord>& records = g_session.m_requestTimers;
|
|
|
|
if (value.skill != 0) {
|
|
const std::string copiedName = value.skillName;
|
|
const int slot = this->SlotAt(x, y);
|
|
if (slot != -1) {
|
|
CSkillInfo skill = g_session.LookupSkill(value.id);
|
|
if (skill.level != 0 && skill.available != 0) {
|
|
g_session.SetHotkeyEntry(1, skill.id, value.skillLevel, slot);
|
|
RemoveAlternate(g_session.m_requestTimers, value.slot, slot);
|
|
|
|
const std::list<ShortcutCooldownRecord>::iterator record = FindCooldownRecord(records, skill.id);
|
|
if (record != records.end() && timeGetTime() < record->end) {
|
|
std::list<CooldownState>& states = record->alternate;
|
|
const std::list<CooldownState>::iterator previous = FindCooldownState(states, value.slot);
|
|
if (previous != states.end()) {
|
|
previous->slot = slot;
|
|
previous->x = this->SlotX(slot);
|
|
} else {
|
|
for (std::list<CooldownState>::iterator state = states.begin(); state != states.end(); ++state) {
|
|
if (state->x == this->SlotX(slot)) {
|
|
states.erase(state);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
this->SendMsg(nullptr, 23, 0, 0, 0, 0);
|
|
this->Invalidate();
|
|
}
|
|
} else if (value.slot != -1) {
|
|
CSkillInfo skill = g_session.LookupSkill(value.id);
|
|
const std::list<ShortcutCooldownRecord>::iterator record = FindCooldownRecord(records, skill.id);
|
|
if (record != records.end()) {
|
|
std::list<CooldownState>& states = record->alternate;
|
|
const std::list<CooldownState>::iterator previous = FindCooldownState(states, value.slot);
|
|
if (previous != states.end()) {
|
|
states.erase(previous);
|
|
}
|
|
}
|
|
|
|
g_session.SetHotkeyEntry(1, 0, 0, value.slot);
|
|
this->SendMsg(nullptr, 23, 0, 0, 0, 0);
|
|
this->Invalidate();
|
|
}
|
|
} else if (value.source != 6 && value.source != 9) {
|
|
ITEM_INFO item = LookupClientItemByIdentity(g_session.m_inventoryItems, value.id);
|
|
if (item.unknown_0000[1] != 0 && item.identified != 0) {
|
|
switch (item.unknown_0000[0]) {
|
|
case 4:
|
|
case 5:
|
|
case 8:
|
|
case 9:
|
|
case 11:
|
|
case 12:
|
|
case 13:
|
|
case 14:
|
|
case 15:
|
|
if (item.unknown_0000[2] == 0) {
|
|
break;
|
|
}
|
|
case 0:
|
|
case 1:
|
|
case 2:
|
|
case 10:
|
|
case 16:
|
|
case 17:
|
|
case 19: {
|
|
const int slot = this->SlotAt(x, y);
|
|
if (slot != -1) {
|
|
g_session.SetHotkeyEntry(0, item.GetItemId(), 0, slot);
|
|
RemoveAlternate(g_session.m_requestTimers, value.slot, slot);
|
|
this->SendMsg(nullptr, 23, 0, 0, 0, 0);
|
|
this->Invalidate();
|
|
}
|
|
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
g_modeMgr.gameMode->SendMsg(18, 0, 0, 0, 0);
|
|
}
|
|
|