197 lines
6.1 KiB
C++
197 lines
6.1 KiB
C++
#ifndef RAGNAROK_SOURCE_CONTENTS_EFFECTS_EFFECTPRIMITIVESTATE_H
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#define RAGNAROK_SOURCE_CONTENTS_EFFECTS_EFFECTPRIMITIVESTATE_H
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#include "Render/Primitives/RenderPrimitive.h"
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#include <cstddef>
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#include <cstdint>
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#include <vector>
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#include "Contents/Actors/RenderObjectState.h"
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#include "Utility/Math/Vector3d.h"
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struct CRagEffect;
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class CTexture;
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struct EffectPrimitiveRecord {
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/* 0000 */ vector3d position;
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/* 000C */ vector3d corners[4];
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/* 003C */ float unknown_003C;
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/* 0040 */ float scale;
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/* 0044 */ float angle;
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/* 0048 */ float matrix[12];
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/* 0078 */ std::int32_t red;
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/* 007C */ std::int32_t green;
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/* 0080 */ std::int32_t blue;
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/* 0084 */ float alpha;
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/* 0088 */ std::uint32_t color;
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};
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struct EffectPrimitiveSlot {
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EffectPrimitiveSlot();
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/* 0000 */ char life;
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/* 0001 */ unsigned char unknown_0001;
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/* 0002 */ std::int16_t alphaB;
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/* 0004 */ std::int16_t alphaT;
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/* 0006 */ std::int16_t fullDisplayAngle;
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/* 0008 */ float maxHeight;
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/* 000C */ int process;
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/* 0010 */ std::int16_t rotStart;
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/* 0012 */ unsigned char unknown_0012[2];
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/* 0014 */ float height[21];
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/* 0068 */ char flag1[21];
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/* 007D */ unsigned char unknown_007D;
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/* 007E */ std::int16_t riseAngle;
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/* 0080 */ float distance;
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union {
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/* 0084 */ vector3d vectors[4];
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struct {
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/* 0084 */ vector3d vecBNow;
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/* 0090 */ vector3d vecTNow;
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/* 009C */ vector3d vecBPre;
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/* 00A8 */ vector3d vecTPre;
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};
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};
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};
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struct EffectPrimitiveState {
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explicit EffectPrimitiveState(RenderObjectState& render);
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~EffectPrimitiveState();
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void Initialize(RenderObjectState& render, CRagEffect& master, const RenderObjectState& masterRender, int type, float x, float y, float z);
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void ProcessAlpha();
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void GetColorOverride(unsigned char* red, unsigned char* green, unsigned char* blue);
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/* 0138 */ std::uint32_t unknown_0138;
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/* 013C */ std::uint32_t isChangeProcessed;
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/* 0140 */ CRagEffect* master;
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/* 0144 */ CTexture** textures;
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/* 0148 */ std::uint32_t playWaveName;
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/* 014C */ vector3d unknown_014C;
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/* 0158 */ std::uint32_t chRadiSpeed;
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/* 015C */ std::uint32_t isDisappear;
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/* 0160 */ float transform[12];
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/* 0190 */ float rotTransform[12];
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/* 01C0 */ std::uint32_t argb;
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/* 01C4 */ std::uint32_t renderFlag;
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/* 01C8 */ unsigned char unknown_01C8[4];
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/* 01CC */ std::uint32_t type;
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/* 01D0 */ int count;
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/* 01D4 */ std::uint32_t chCnt;
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/* 01D8 */ int unknown_01D8;
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/* 01DC */ std::uint32_t pattern;
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/* 01E0 */ int stateCnt;
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/* 01E4 */ int duration;
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/* 01E8 */ int animSpeed;
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/* 01EC */ int fadeInCnt;
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/* 01F0 */ int fadeOutCnt;
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/* 01F4 */ int numSegment;
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/* 01F8 */ int validAngle;
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/* 01FC */ std::uint32_t RGBCycleCnt;
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/* 0200 */ int changePoint;
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/* 0204 */ unsigned totalTexture;
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/* 0208 */ std::uint32_t playWaveType;
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/* 020C */ unsigned char unknown_020C[40];
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/* 0234 */ std::uint32_t RGBCycleDelay;
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/* 0238 */ std::uint32_t commonPattern;
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/* 023C */ int red;
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/* 0240 */ int green;
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/* 0244 */ int blue;
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/* 0248 */ int redSpeed;
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/* 024C */ int greenSpeed;
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/* 0250 */ int blueSpeed;
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/* 0254 */ unsigned char repeatAnim;
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/* 0255 */ unsigned char unknown_0255[3];
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/* 0258 */ std::vector<float> chPoint;
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/* 0264 */ std::vector<float> chVal1;
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/* 0270 */ std::vector<float> chVal2;
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/* 027C */ std::vector<float> chVal3;
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/* 0288 */ float arcAngle;
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/* 028C */ std::uint32_t minRadius;
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/* 0290 */ float rotAxis[3];
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/* 029C */ float changeSpeed;
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/* 02A0 */ float changeAccel;
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/* 02A4 */ vector3d changeSpeed3d;
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/* 02B0 */ vector3d changeAccel3d;
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/* 02BC */ float speed;
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/* 02C0 */ float accel;
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/* 02C4 */ float changeWidthAccel;
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/* 02C8 */ float changeWidthSpeed;
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/* 02CC */ float changeHeightSpeed;
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/* 02D0 */ float changeHeightAccel;
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/* 02D4 */ float maxAlpha;
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/* 02D8 */ float minAlpha;
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/* 02DC */ std::uint32_t unknown_02DC;
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/* 02E0 */ float u2;
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/* 02E4 */ float v1;
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/* 02E8 */ float v2;
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/* 02EC */ float gravSpeed;
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/* 02F0 */ float gravAccel;
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/* 02F4 */ float innerSize;
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/* 02F8 */ float outerSize;
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/* 02FC */ float innerSpeed;
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/* 0300 */ float outerSpeed;
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/* 0304 */ float innerAccel;
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/* 0308 */ float outerAccel;
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/* 030C */ float longitude;
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/* 0310 */ float latitude;
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/* 0314 */ float roll;
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/* 0318 */ float size;
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/* 031C */ float sizeSpeed;
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/* 0320 */ float sizeAccel;
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/* 0324 */ float alpha;
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/* 0328 */ float alphaSpeed;
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/* 032C */ float alphaDelta;
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/* 0330 */ float longSpeed;
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/* 0334 */ float latiSpeed;
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/* 0338 */ float rollSpeed;
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/* 033C */ float longAccel;
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/* 0340 */ float latiAccel;
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/* 0344 */ float rollAccel;
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/* 0348 */ float radius;
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/* 034C */ float radiusSpeed;
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/* 0350 */ float radiusAccel;
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/* 0354 */ float widthSize;
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/* 0358 */ float widthSpeed;
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/* 035C */ float widthAccel;
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/* 0360 */ float heightSize;
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/* 0364 */ float heightSpeed;
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/* 0368 */ float heightAccel;
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/* 036C */ float maxHeightSize;
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/* 0370 */ vector3d speed3d;
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/* 037C */ vector3d orgPos;
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/* 0388 */ vector3d deltaPos;
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/* 0394 */ vector3d deltaPos2;
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/* 03A0 */ vector3d deltaPos3;
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/* 03AC */ vector3d deltaPosAccel;
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/* 03B8 */ vector3d segPos[4];
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/* 03E8 */ EffectPrimitiveSlot slots[4];
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/* 06B8 */ EffectPrimitiveRecord records[50];
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/* 2210 */ RenderTriangle triangles[512];
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/* FA10 */ std::uint32_t unknown_FA10;
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/* FA14 */ std::uint32_t unknown_FA14;
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};
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class CActRes;
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struct EffectPrimitiveObject {
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/* 0000 */ RenderObjectState render;
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/* 0138 */ EffectPrimitiveState state;
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CActRes* ActionResource();
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bool AdvanceFrame();
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};
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void __stdcall Get_Angle(float x, float y, std::int16_t* angle);
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static_assert(sizeof(EffectPrimitiveRecord) == 140);
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static_assert(sizeof(EffectPrimitiveSlot) == 0xB4);
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#if defined(_WIN32) && !defined(_WIN64)
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static_assert(offsetof(EffectPrimitiveRecord, corners) == 0xC);
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static_assert(offsetof(EffectPrimitiveRecord, matrix) == 0x48);
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static_assert(offsetof(EffectPrimitiveRecord, color) == 0x88);
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static_assert(offsetof(EffectPrimitiveSlot, height) == 0x14);
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static_assert(offsetof(EffectPrimitiveSlot, flag1) == 0x68);
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static_assert(offsetof(EffectPrimitiveSlot, vecBNow) == 0x84);
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static_assert(sizeof(EffectPrimitiveState) == 0xF8E0);
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#endif
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#endif
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