rodecomp/Source/Contents/Ground
ragnarok-clanker 7037c0b18c Decompile 13 functions in Source/Contents/Ground/GroundGeometry.h, Source/Contents/Ground/GroundGeometry.cpp, ...
Batch #2778 by youko: 13 byte-identical, 0 confirmed by peer review.

- fn_17564 GroundGeometry::Slot01: byte-identical
- fn_17557 GroundGeometry::Slot02: byte-identical
- fn_17566 GroundGeometry::Ground15Slot04: byte-identical
- fn_17567 GroundGeometry::Slot04: byte-identical
- fn_17591 GroundGeometry::Slot05: byte-identical
- fn_17586 GroundGeometry::Slot06: byte-identical
- fn_17576 GroundGeometry::Slot07: byte-identical
- fn_17575 GroundGeometry::Slot08: byte-identical
- fn_17561 GroundGeometry::Slot09: byte-identical
- fn_17584 GroundGeometry::Slot10: byte-identical
- fn_17583 GroundGeometry::Ground15Slot10: byte-identical
- fn_17559 GroundGeometry::Slot11: byte-identical
- fn_17582 GroundGeometry::Slot19: byte-identical

Merged automatically: every function is byte-identical to the original.
2026-10-29 18:57:00 +00:00
..
GroundDecals.cpp Decompile 48 functions in Source/Client/ModeFade.cpp, Source/Client/ModeFade.h, ... 2026-10-29 18:23:21 +00:00
GroundGeometry.cpp Decompile 13 functions in Source/Contents/Ground/GroundGeometry.h, Source/Contents/Ground/GroundGeometry.cpp, ... 2026-10-29 18:57:00 +00:00
GroundGeometry.h Decompile 13 functions in Source/Contents/Ground/GroundGeometry.h, Source/Contents/Ground/GroundGeometry.cpp, ... 2026-10-29 18:57:00 +00:00
GroundLighting.cpp Decompile 13 functions in Source/Contents/Ground/GroundGeometry.h, Source/Contents/Ground/GroundGeometry.cpp, ... 2026-10-29 18:57:00 +00:00
GroundLightingInitialization.cpp Decompile 13 functions in Source/Contents/Ground/GroundGeometry.h, Source/Contents/Ground/GroundGeometry.cpp, ... 2026-10-29 18:57:00 +00:00
GroundLightmaps.cpp Decompile 48 functions in Source/Client/ModeFade.cpp, Source/Client/ModeFade.h, ... 2026-10-29 18:23:21 +00:00
GroundPicking.cpp Decompile 13 functions in Source/Contents/Ground/GroundGeometry.h, Source/Contents/Ground/GroundGeometry.cpp, ... 2026-10-29 18:57:00 +00:00
GroundRendering.cpp Decompile 13 functions in Source/Contents/Ground/GroundGeometry.h, Source/Contents/Ground/GroundGeometry.cpp, ... 2026-10-29 18:57:00 +00:00
GroundRendering.h Reconstruct readable C++ and organize cohesive source subsystems 2026-10-25 07:42:41 +00:00
GroundSamples.cpp Decompile fn_17578 (GroundGeometry::Slot12) 2026-10-28 19:10:58 +00:00
GroundSpatial.cpp Reconstruct readable C++ and organize cohesive source subsystems 2026-10-25 07:42:41 +00:00
GroundSpatial.h Maintenance: Add mandatory field offset markers /* XXXX */ and assertions to Contents headers (part 1: Actors, Effects, Ground, Hotke 2026-10-27 13:57:41 +00:00
GroundWaterRendering.cpp 📚 docs(RagEffectState): corrected field offset comments 2026-10-28 18:12:16 +01:00
GroundWaterState.cpp Decompile 48 functions in Source/Client/ModeFade.cpp, Source/Client/ModeFade.h, ... 2026-10-29 18:23:21 +00:00
GroundWaterState.h Decompile 48 functions in Source/Client/ModeFade.cpp, Source/Client/ModeFade.h, ... 2026-10-29 18:23:21 +00:00
TerrainCoordinates.cpp Rename CWorld -> CModeMgr (g_world -> g_modeMgr, ActiveGameMode.{h,cpp} -> ModeMgr.{h,cpp}) and WorldScene -> CWorld (WorldScene.h -> World.h), as in DHXJ. Pure rename, codegen unchanged (707/707 functions identical with includers). 2026-10-29 12:27:01 +01:00
TerrainHeight.cpp Reconstruct readable C++ and organize cohesive source subsystems 2026-10-25 07:42:41 +00:00
TerrainHeight.h Decompile 4 functions in Source/Client/Mode/CGameMode.h, Source/Contents/Ground/TerrainCoordinates.cpp, ... 2026-10-28 18:48:31 +00:00
TerrainPicking.cpp Reconstruct readable C++ and organize cohesive source subsystems 2026-10-25 07:42:41 +00:00
TerrainPlane.cpp Reconstruct readable C++ and organize cohesive source subsystems 2026-10-25 07:42:41 +00:00