..
ActorEnums.h
Maintenance: Name window messaging constants: literal window ids (LookupWindow/EnsureWindow/CloseWindow/... -> WindowId), UIWindowMgr
2026-11-08 13:56:42 +00:00
ActorStateFlags.cpp
Decompile 3 functions in Source/Contents/Actors/ActorStateFlags.cpp, Source/Contents/Actors/ActorStateFlags.h
2026-10-29 23:11:56 +00:00
ActorStateFlags.h
Decompile 3 functions in Source/Contents/Actors/ActorStateFlags.cpp, Source/Contents/Actors/ActorStateFlags.h
2026-10-29 23:11:56 +00:00
AttackMotion.cpp
Decompile fn_23444 (AttackMotionLength)
2026-11-07 18:33:38 +00:00
AttackMotion.h
Reconstruct readable C++ and organize cohesive source subsystems
2026-10-25 07:42:41 +00:00
CharacterRender.cpp
Maintenance: Resubmission of 15134 without the 12 struct/type renames (their new names changed mangled symbols in 17 functions). Rena
2026-11-09 12:21:09 +00:00
CharacterRender.h
Maintenance: Resubmission of 15134 without the 12 struct/type renames (their new names changed mangled symbols in 17 functions). Rena
2026-11-09 12:21:09 +00:00
EffectActors.h
Maintenance: Resubmission of 15134 without the 12 struct/type renames (their new names changed mangled symbols in 17 functions). Rena
2026-11-09 12:21:09 +00:00
GameActor.cpp
Maintenance: Resubmission of 15134 without the 12 struct/type renames (their new names changed mangled symbols in 17 functions). Rena
2026-11-09 12:21:09 +00:00
GameActor.h
Maintenance: Resubmission of 15134 without the 12 struct/type renames (their new names changed mangled symbols in 17 functions). Rena
2026-11-09 12:21:09 +00:00
GameObject.cpp
Maintenance: Resubmission of 15134 without the 12 struct/type renames (their new names changed mangled symbols in 17 functions). Rena
2026-11-09 12:21:09 +00:00
GameObject.h
Decompile fn_20989 (CGameObject::CGameObject)
2026-11-06 01:18:39 +00:00
GndRiser.h
Decompile 7 functions in Source/Contents/Sound/SoundMaker.cpp, Source/Contents/Actors/Npc.h, ...
2026-10-31 12:22:31 +00:00
GraffiSkill.cpp
Maintenance: Restore original C3dGround/C3dGround15 hierarchy as GroundBase/GroundGeometry with 20 virtual slots, base size0x64 and d
2026-11-07 16:19:02 +00:00
GraffiSkill.h
Maintenance: Second pass on unknown_XXXX members: 140 more renamed (61 files), named from the original binary (accesses at this+offse
2026-11-08 18:16:10 +00:00
GrannyGameActor.h
Maintenance: Second pass on unknown_XXXX members: 140 more renamed (61 files), named from the original binary (accesses at this+offse
2026-11-08 18:16:10 +00:00
GroundScope.cpp
Maintenance: Resubmission of 14942 (gate: three existing in-class helpers whose lines changed lacked an annotation; marked // INLINED
2026-11-08 16:44:36 +00:00
GroundScope.h
Maintenance: Resubmission of 14942 (gate: three existing in-class helpers whose lines changed lacked an annotation; marked // INLINED
2026-11-08 16:44:36 +00:00
Item.cpp
Maintenance: Resubmission of 14942 (gate: three existing in-class helpers whose lines changed lacked an annotation; marked // INLINED
2026-11-08 16:44:36 +00:00
Item.h
Maintenance: Resubmission of 14942 (gate: three existing in-class helpers whose lines changed lacked an annotation; marked // INLINED
2026-11-08 16:44:36 +00:00
MercenaryAI.cpp
Maintenance: Resubmission of 15134 without the 12 struct/type renames (their new names changed mangled symbols in 17 functions). Rena
2026-11-09 12:21:09 +00:00
MercenaryAI.h
Decompile 3 functions in Source/Contents/Actors/MercenaryAI.cpp, Source/Contents/Actors/MercenaryAI.h, ...
2026-10-30 19:38:23 +00:00
MousePointer.cpp
Maintenance: Resubmission of 14942 (gate: three existing in-class helpers whose lines changed lacked an annotation; marked // INLINED
2026-11-08 16:44:36 +00:00
MousePointer.h
Decompile fn_20990 (CMousePointer::CMousePointer)
2026-10-31 13:44:06 +00:00
Npc.h
Maintenance: Resubmission of 14942 (gate: three existing in-class helpers whose lines changed lacked an annotation; marked // INLINED
2026-11-08 16:44:36 +00:00
Pc.h
Maintenance: Resubmission of 15134 without the 12 struct/type renames (their new names changed mangled symbols in 17 functions). Rena
2026-11-09 12:21:09 +00:00
PetEnums.h
Maintenance: Second pass: name remaining numeric switch case labels (identifier-only; no code change). ~3,500 more labels across 150
2026-11-08 12:37:46 +00:00
Player.cpp
Maintenance: Resubmission of 15134 without the 12 struct/type renames (their new names changed mangled symbols in 17 functions). Rena
2026-11-09 12:21:09 +00:00
RenderObject.cpp
Decompile 6 functions in Source/Contents/Actors/RenderObject.cpp
2026-11-09 18:30:34 +00:00
RenderObject.h
Maintenance: Name the SlotNN virtuals (all 6 families: skill actions, effects, actors, UI extension classes, UIWindow). 191 slots nam
2026-11-07 21:38:02 +00:00
RenderObjectState.cpp
Maintenance: Resubmission of 14942 (gate: three existing in-class helpers whose lines changed lacked an annotation; marked // INLINED
2026-11-08 16:44:36 +00:00
RenderObjectState.h
Maintenance: Resubmission of 14942 (gate: three existing in-class helpers whose lines changed lacked an annotation; marked // INLINED
2026-11-08 16:44:36 +00:00
Skill.cpp
Maintenance: Resubmission of 15134 without the 12 struct/type renames (their new names changed mangled symbols in 17 functions). Rena
2026-11-09 12:21:09 +00:00
Skill.h
Maintenance: Resubmission of 14942 (gate: three existing in-class helpers whose lines changed lacked an annotation; marked // INLINED
2026-11-08 16:44:36 +00:00
SpriteDrawingPolicy.cpp
Maintenance: Resubmission of 14942 (gate: three existing in-class helpers whose lines changed lacked an annotation; marked // INLINED
2026-11-08 16:44:36 +00:00