rodecomp/Source/Contents/Jobs/JobInheritance.h
ragnarok-clanker 0e852fd9d8 Decompile 2 functions in Source/Contents/Jobs/JobInheritance.cpp, Source/Contents/Jobs/JobInheritance.h
Batch #16466 by eAthena: 2 byte-identical, 0 confirmed by peer review.

- fn_23587 IsPlayerJob: byte-identical
- fn_23887 CSession::IsPlayerJobId: byte-identical (already on main)

Merged automatically: every function is byte-identical to the original.
2026-11-10 19:51:32 +00:00

26 lines
890 B
C++

#ifndef RAGNAROK_SOURCE_CONTENTS_JOBS_JOBINHERITANCE_H
#define RAGNAROK_SOURCE_CONTENTS_JOBS_JOBINHERITANCE_H
#include <cstdint>
#include <string>
int __stdcall IsPlayerJob(int job);
bool __stdcall IsVisibleJob(int job);
int __stdcall GetWeaponViewValue(int weapon);
int __stdcall GetDualWieldWeaponType(int first, int second);
bool __stdcall IsJobWeaponAllowed(int job, int slot, std::int64_t weapon);
int __stdcall GetRealWeaponId(int weapon);
std::string GetJobTitleString(int job);
bool ResetHotkeySlots();
bool IsScreenShakeActive();
bool __stdcall ValidateCharacterName(const char* name);
bool IsNavigationActive();
bool __stdcall IsJobStyleAllowed(int job, int style);
bool __stdcall IsJobHeadAllowed(int job, int head, int sex);
extern int g_screenShakeDuration;
extern char g_screenShakeMode;
extern const char g_playerNameKeyData[];
extern const char* g_playerNameKey;
#endif