Batch #17439 by Yommy: 1 byte-identical, 0 confirmed by peer review. - fn_08962 CEfstAction_TEMPORARY_COMMUNION::OnEfstBegin: byte-identical Merged automatically: every function is byte-identical to the original.
585 lines
22 KiB
C++
585 lines
22 KiB
C++
#include "Client/Mode/CGameMode.h"
|
|
#include "Client/Mode/ModeMgr.h"
|
|
#include "Contents/Actors/GameActor.h"
|
|
#include "Contents/Camera/Camera.h"
|
|
#include "Contents/Effects/EffectResourceSwitcher.h"
|
|
#include "Contents/Effects/Particles/EZ2STREffectEx.h"
|
|
#include "Contents/Effects/Core/Effect.h"
|
|
#include "Contents/Effects/Core/EffectActor.h"
|
|
#include "Contents/Effects/Core/EffectLists.h"
|
|
#include "Contents/Skills/SkillInfo.h"
|
|
#include "Utility/Text/FormatString.h"
|
|
|
|
#include <cstddef>
|
|
#include <cstdint>
|
|
#include <string>
|
|
|
|
class CSkillAction_SH_CHUL_HO_SONIC_CLAW : public CSkillAction {
|
|
public:
|
|
int GetSkillAttackMotion() override;
|
|
void OnSkillEffect(int level, CGameActor* source, CGameActor* target) override;
|
|
};
|
|
|
|
class CSkillAction_SH_HOWLING_OF_CHUL_HO : public CSkillAction {
|
|
public:
|
|
int GetSkillAttackMotion() override;
|
|
void OnSkillCast(int level, CGameActor* source) override;
|
|
void OnSkillEffect(int level, CGameActor* source, CGameActor* target) override;
|
|
};
|
|
|
|
class CEfstAction_HOGOGONG : public CEfstAction {
|
|
public:
|
|
void OnEfstBegin(int efstId, int value, int argument3, int argument4, CRenderObject* actor, bool argument6) override;
|
|
void OnEfstEnd(int efstId, int argument2, int argument3, int argument4, CRenderObject* actor) override;
|
|
void OnEfstUpdate(int efstId, int value, int argument3, int argument4, CRenderObject* actor) override;
|
|
};
|
|
|
|
class CSkillAction_SH_HOGOGONG_STRIKE : public CSkillAction {
|
|
public:
|
|
int GetSkillAttackMotion() override;
|
|
void OnSkillCast(int level, CGameActor* source) override;
|
|
void OnSkillHit(int level, CGameActor* source, CGameActor* target) override;
|
|
};
|
|
|
|
class CSkillAction_SH_KI_SUL_WATER_SPRAYING : public CSkillAction {
|
|
public:
|
|
void OnSkillCast(int level, CGameActor* source) override;
|
|
void OnSkillEffect(int level, CGameActor* source, CGameActor* target) override;
|
|
};
|
|
|
|
class CSkillAction_SH_MARINE_FESTIVAL_OF_KI_SUL : public CSkillAction {
|
|
public:
|
|
void OnSkillCast(int level, CGameActor* source) override;
|
|
void OnSkillEffect(int level, CGameActor* source, CGameActor* target) override;
|
|
};
|
|
|
|
class CEfstAction_MARINE_FESTIVAL : public CEfstAction {
|
|
public:
|
|
void OnEfstBegin(int efstId, int value, int argument3, int argument4, CRenderObject* actor, bool argument6) override;
|
|
};
|
|
|
|
class CSkillAction_SH_SANDY_FESTIVAL_OF_KI_SUL : public CSkillAction {
|
|
public:
|
|
void OnSkillCast(int level, CGameActor* source) override;
|
|
void OnSkillEffect(int level, CGameActor* source, CGameActor* target) override;
|
|
};
|
|
|
|
class CEfstAction_SANDY_FESTIVAL : public CEfstAction {
|
|
public:
|
|
void OnEfstBegin(int efstId, int value, int argument3, int argument4, CRenderObject* actor, bool argument6) override;
|
|
};
|
|
|
|
class CSkillAction_SH_KI_SUL_RAMPAGE : public CSkillAction {
|
|
public:
|
|
void OnSkillCast(int level, CGameActor* source) override;
|
|
void OnSkillEffect(int level, CGameActor* source, CGameActor* target) override;
|
|
};
|
|
|
|
class CSkillAction_SH_COLORS_OF_HYUN_ROK : public CSkillAction {
|
|
public:
|
|
void OnSkillCast(int level, CGameActor* source) override;
|
|
void OnSkillEffect(int level, CGameActor* source, CGameActor* target) override;
|
|
};
|
|
|
|
class CSkillAction_SH_HYUN_ROKS_BREEZE : public CSkillAction {
|
|
public:
|
|
bool KeepSkillAttackMotion(int argument) override;
|
|
void OnSkillCast(int level, CGameActor* source) override;
|
|
int GetSkillScopeType() override;
|
|
};
|
|
|
|
class CSkillAction_SH_HYUN_ROK_CANNON : public CSkillAction {
|
|
public:
|
|
void OnSkillCast(int level, CGameActor* source) override;
|
|
void OnSkillEffect(int level, CGameActor* source, CGameActor* target) override;
|
|
};
|
|
|
|
class CSkillObjectAction_SH_HYUN_ROKS_BREEZE : public CSkillObjectAction {
|
|
public:
|
|
void OnSkillObjectCreate(int argument, CRenderObject* object, CGameActor* source) override;
|
|
};
|
|
|
|
class CSkillAction_SH_TEMPORARY_COMMUNION : public CSkillAction {
|
|
public:
|
|
void OnSkillCast(int level, CGameActor* source) override;
|
|
void OnSkillEffect(int level, CGameActor* source, CGameActor* target) override;
|
|
};
|
|
|
|
class CEfstAction_TEMPORARY_COMMUNION : public CEfstAction {
|
|
public:
|
|
void OnEfstBegin(int efstId, int value, int argument3, int argument4, CRenderObject* actor, bool argument6) override;
|
|
void OnEfstEnd(int efstId, int argument2, int argument3, int argument4, CRenderObject* actor) override;
|
|
void OnEfstUpdate(int efstId, int value, int argument3, int argument4, CRenderObject* actor) override;
|
|
};
|
|
|
|
class CSkillAction_SH_BLESSING_OF_MYSTICAL_CREATURES : public CSkillAction {
|
|
public:
|
|
bool IsSupport() override;
|
|
void OnSkillCast(int level, CGameActor* source) override;
|
|
void OnSkillEffect(int level, CGameActor* source, CGameActor* target) override;
|
|
};
|
|
|
|
class CSkillAction_SH_CHUL_HO_BATTERING : public CSkillAction {
|
|
public:
|
|
int GetSkillAttackMotion() override;
|
|
void OnSkillCast(int level, CGameActor* source) override;
|
|
void OnSkillEffect(int level, CGameActor* source, CGameActor* target) override;
|
|
void OnSkillDamage(int level, CGameActor* source, CGameActor* target) override;
|
|
};
|
|
|
|
class CSkillAction_SH_HYUN_ROK_SPIRIT_POWER : public CSkillAction {
|
|
public:
|
|
void OnSkillCast(int level, CGameActor* source) override;
|
|
void OnSkillEffect(int level, CGameActor* source, CGameActor* target) override;
|
|
void OnSkillDamage(int level, CGameActor* source, CGameActor* target) override;
|
|
};
|
|
|
|
// OFFSET: 0x0079EB70
|
|
// FUNCTION: fn_08931
|
|
int CSkillAction_SH_CHUL_HO_SONIC_CLAW::GetSkillAttackMotion() {
|
|
return 54;
|
|
}
|
|
|
|
// OFFSET: 0x0079EB80
|
|
// FUNCTION: fn_08932
|
|
void CSkillAction_SH_CHUL_HO_SONIC_CLAW::OnSkillEffect(int level, CGameActor* source, CGameActor* target) {
|
|
if (!source) {
|
|
return;
|
|
}
|
|
|
|
EffectLists* effects = g_effectMgr;
|
|
effects->Spawn(source->render.accountId, CEZ2STREffectMgr::GetInstance()->EffectId("chul_ho_sonic_claw"), vector3d{0.0f, 0.0f, 0.0f}, 0, -1, 0, 0);
|
|
if (!target) {
|
|
return;
|
|
}
|
|
|
|
const float angle = ScreenAngle(&source->render.position.x, &target->render.position.x, static_cast<CGameMode*>(g_modeMgr.GetGameMode())->camera->frame.view.values);
|
|
const int waves[12] = {12, 1, 1, 3, 5, 5, 6, 7, 7, 9, 11, 11};
|
|
const int index = static_cast<int>(angle + 105.0f) % 360 / 30;
|
|
if (index >= 0 && static_cast<std::size_t>(index) < sizeof(waves) / sizeof(waves[0])) {
|
|
effects = g_effectMgr;
|
|
effects->Spawn(source->render.accountId, CEZ2STREffectMgr::GetInstance()->EffectId(FormatOwnedString("chul_ho_sonic_claw_wave_%d", waves[index])), vector3d{0.0f, 0.0f, 0.0f}, 0, -1, 0, 0);
|
|
}
|
|
}
|
|
|
|
// OFFSET: 0x0079EE10
|
|
// FUNCTION: fn_08933
|
|
int CSkillAction_SH_HOWLING_OF_CHUL_HO::GetSkillAttackMotion() {
|
|
return 54;
|
|
}
|
|
|
|
// OFFSET: 0x0079EE20
|
|
// FUNCTION: fn_08934
|
|
void CSkillAction_SH_HOWLING_OF_CHUL_HO::OnSkillCast(int level, CGameActor* source) {
|
|
if (source) {
|
|
static_cast<EffectActor*>(source)->LaunchEffect(840, level / 16);
|
|
}
|
|
}
|
|
|
|
// OFFSET: 0x0079EE50
|
|
// FUNCTION: fn_08935
|
|
void CSkillAction_SH_HOWLING_OF_CHUL_HO::OnSkillEffect(int level, CGameActor* source, CGameActor* target) {
|
|
if (source) {
|
|
EffectLists* effects = g_effectMgr;
|
|
effects->Spawn(source->render.accountId, CEZ2STREffectMgr::GetInstance()->EffectId("howling_of_chul_ho"), vector3d{0.0f, 0.0f, 0.0f}, 0, -1, 0, 0);
|
|
}
|
|
}
|
|
|
|
// OFFSET: 0x0079EFD0
|
|
// FUNCTION: fn_08936
|
|
void CEfstAction_HOGOGONG::OnEfstBegin(int efstId, int value, int argument3, int argument4, CRenderObject* actor, bool argument6) {
|
|
if (actor) {
|
|
EffectLists* effects = g_effectMgr;
|
|
effects->Spawn(actor->render.accountId, CEZ2STREffectMgr::GetInstance()->EffectId("howling_of_chul_ho_scared"), vector3d{0.0f, 0.0f, 0.0f}, 0, -1, 0, 0);
|
|
}
|
|
}
|
|
|
|
// OFFSET: 0x0079F150
|
|
// FUNCTION: fn_08937
|
|
void CEfstAction_HOGOGONG::OnEfstEnd(int efstId, int argument2, int argument3, int argument4, CRenderObject* actor) {
|
|
if (actor) {
|
|
EffectLists* effects = g_effectMgr;
|
|
effects->Retire(actor->render.accountId, CEZ2STREffectMgr::GetInstance()->EffectId("howling_of_chul_ho_scared"));
|
|
}
|
|
}
|
|
|
|
// OFFSET: 0x0079F290
|
|
// FUNCTION: fn_08938
|
|
void CEfstAction_HOGOGONG::OnEfstUpdate(int efstId, int value, int argument3, int argument4, CRenderObject* actor) {
|
|
this->OnEfstBegin(efstId, value, 0, 0, actor, false);
|
|
}
|
|
|
|
// OFFSET: 0x0079F2B0
|
|
// FUNCTION: fn_08939
|
|
int CSkillAction_SH_HOGOGONG_STRIKE::GetSkillAttackMotion() {
|
|
return 54;
|
|
}
|
|
|
|
// OFFSET: 0x0079F2C0
|
|
// FUNCTION: fn_08940
|
|
void CSkillAction_SH_HOGOGONG_STRIKE::OnSkillCast(int level, CGameActor* source) {
|
|
if (source) {
|
|
static_cast<EffectActor*>(source)->LaunchEffect(840, level / 16);
|
|
}
|
|
}
|
|
|
|
// OFFSET: 0x0079F2F0
|
|
// FUNCTION: fn_08941
|
|
void CSkillAction_SH_HOGOGONG_STRIKE::OnSkillHit(int level, CGameActor* source, CGameActor* target) {
|
|
if (source) {
|
|
EffectLists* effects = g_effectMgr;
|
|
effects->Spawn(source->render.accountId, CEZ2STREffectMgr::GetInstance()->EffectId("hogogong_strike"), vector3d{0.0f, 0.0f, 0.0f}, 0, -1, 0, 0);
|
|
}
|
|
}
|
|
|
|
// OFFSET: 0x0079F460
|
|
// FUNCTION: fn_08942
|
|
void CSkillAction_SH_KI_SUL_WATER_SPRAYING::OnSkillCast(int level, CGameActor* source) {
|
|
if (source) {
|
|
static_cast<EffectActor*>(source)->LaunchEffect(58, level / 16);
|
|
}
|
|
}
|
|
|
|
// OFFSET: 0x0079F490
|
|
// FUNCTION: fn_08943
|
|
void CSkillAction_SH_KI_SUL_WATER_SPRAYING::OnSkillEffect(int level, CGameActor* source, CGameActor* target) {
|
|
if (source) {
|
|
EffectLists* effects = g_effectMgr;
|
|
effects->Spawn(source->render.accountId, CEZ2STREffectMgr::GetInstance()->EffectId("ki_sul_water_spraying"), vector3d{0.0f, 0.0f, 0.0f}, 0, -1, 0, 0);
|
|
}
|
|
}
|
|
|
|
// OFFSET: 0x0079F610
|
|
// FUNCTION: fn_08944
|
|
void CSkillAction_SH_MARINE_FESTIVAL_OF_KI_SUL::OnSkillCast(int level, CGameActor* source) {
|
|
if (source) {
|
|
static_cast<EffectActor*>(source)->LaunchEffect(845, level / 16);
|
|
}
|
|
}
|
|
|
|
// OFFSET: 0x0079F640
|
|
// FUNCTION: fn_08945
|
|
void CSkillAction_SH_MARINE_FESTIVAL_OF_KI_SUL::OnSkillEffect(int level, CGameActor* source, CGameActor* target) {
|
|
if (source) {
|
|
EffectLists* effects = g_effectMgr;
|
|
effects->Spawn(source->render.accountId, CEZ2STREffectMgr::GetInstance()->EffectId("marine_festival_of_ki_sul_bottom"), vector3d{0.0f, 0.0f, 0.0f}, 0, -1, 0, 0);
|
|
}
|
|
}
|
|
|
|
// OFFSET: 0x0079F7C0
|
|
// FUNCTION: fn_08946
|
|
void CEfstAction_MARINE_FESTIVAL::OnEfstBegin(int efstId, int value, int argument3, int argument4, CRenderObject* actor, bool argument6) {
|
|
if (actor) {
|
|
EffectLists* effects = g_effectMgr;
|
|
effects->Spawn(actor->render.accountId, CEZ2STREffectMgr::GetInstance()->EffectId("marine_festival_of_ki_sul"), vector3d{0.0f, 0.0f, 0.0f}, 0, -1, 0, 0);
|
|
}
|
|
}
|
|
|
|
// OFFSET: 0x0079F940
|
|
// FUNCTION: fn_08947
|
|
void CSkillAction_SH_SANDY_FESTIVAL_OF_KI_SUL::OnSkillCast(int level, CGameActor* source) {
|
|
if (source) {
|
|
static_cast<EffectActor*>(source)->LaunchEffect(842, level / 16);
|
|
}
|
|
}
|
|
|
|
// OFFSET: 0x0079F970
|
|
// FUNCTION: fn_08948
|
|
void CSkillAction_SH_SANDY_FESTIVAL_OF_KI_SUL::OnSkillEffect(int level, CGameActor* source, CGameActor* target) {
|
|
if (source) {
|
|
EffectLists* effects = g_effectMgr;
|
|
effects->Spawn(source->render.accountId, CEZ2STREffectMgr::GetInstance()->EffectId("sandy_festival_of_ki_sul_bottom"), vector3d{0.0f, 0.0f, 0.0f}, 0, -1, 0, 0);
|
|
}
|
|
}
|
|
|
|
// OFFSET: 0x0079FB10
|
|
// FUNCTION: fn_08949
|
|
void CEfstAction_SANDY_FESTIVAL::OnEfstBegin(int efstId, int value, int argument3, int argument4, CRenderObject* actor, bool argument6) {
|
|
if (actor) {
|
|
EffectLists* effects = g_effectMgr;
|
|
effects->Spawn(actor->render.accountId, CEZ2STREffectMgr::GetInstance()->EffectId("sandy_festival_of_ki_sul"), vector3d{0.0f, 0.0f, 0.0f}, 0, -1, 0, 0);
|
|
}
|
|
}
|
|
|
|
// OFFSET: 0x0079FC90
|
|
// FUNCTION: fn_08950
|
|
void CSkillAction_SH_KI_SUL_RAMPAGE::OnSkillCast(int level, CGameActor* source) {
|
|
if (source) {
|
|
static_cast<EffectActor*>(source)->LaunchEffect(831, level / 16);
|
|
}
|
|
}
|
|
|
|
// OFFSET: 0x0079FCC0
|
|
// FUNCTION: fn_08951
|
|
void CSkillAction_SH_KI_SUL_RAMPAGE::OnSkillEffect(int level, CGameActor* source, CGameActor* target) {
|
|
if (source) {
|
|
EffectLists* effects = g_effectMgr;
|
|
effects->Spawn(source->render.accountId, CEZ2STREffectMgr::GetInstance()->EffectId("ki_sul_rampage_bottom"), vector3d{0.0f, 0.0f, 0.0f}, 0, -1, 0, 0);
|
|
effects = g_effectMgr;
|
|
effects->Spawn(source->render.accountId, CEZ2STREffectMgr::GetInstance()->EffectId("ki_sul_rampage"), vector3d{0.0f, 0.0f, 0.0f}, 0, -1, 0, 0);
|
|
}
|
|
}
|
|
|
|
// OFFSET: 0x0079FF40
|
|
// FUNCTION: fn_08952
|
|
void CSkillAction_SH_COLORS_OF_HYUN_ROK::OnSkillCast(int level, CGameActor* source) {
|
|
if (source) {
|
|
static_cast<EffectActor*>(source)->LaunchEffect(58, level / 16);
|
|
}
|
|
}
|
|
|
|
// OFFSET: 0x0079FF70
|
|
// FUNCTION: fn_08953
|
|
void CSkillAction_SH_COLORS_OF_HYUN_ROK::OnSkillEffect(int level, CGameActor* source, CGameActor* target) {
|
|
if (!source) {
|
|
return;
|
|
}
|
|
|
|
EffectLists* effects;
|
|
switch (level) {
|
|
case 1:
|
|
effects = g_effectMgr;
|
|
effects->Spawn(source->render.accountId, CEZ2STREffectMgr::GetInstance()->EffectId("colors_of_hyun_rok_water"), vector3d{0.0f, 0.0f, 0.0f}, 0, -1, 0, 0);
|
|
break;
|
|
case 2:
|
|
effects = g_effectMgr;
|
|
effects->Spawn(source->render.accountId, CEZ2STREffectMgr::GetInstance()->EffectId("colors_of_hyun_rok_wind"), vector3d{0.0f, 0.0f, 0.0f}, 0, -1, 0, 0);
|
|
break;
|
|
case 3:
|
|
effects = g_effectMgr;
|
|
effects->Spawn(source->render.accountId, CEZ2STREffectMgr::GetInstance()->EffectId("colors_of_hyun_rok_earth"), vector3d{0.0f, 0.0f, 0.0f}, 0, -1, 0, 0);
|
|
break;
|
|
case 4:
|
|
effects = g_effectMgr;
|
|
effects->Spawn(source->render.accountId, CEZ2STREffectMgr::GetInstance()->EffectId("colors_of_hyun_rok_fire"), vector3d{0.0f, 0.0f, 0.0f}, 0, -1, 0, 0);
|
|
break;
|
|
case 5:
|
|
effects = g_effectMgr;
|
|
effects->Spawn(source->render.accountId, CEZ2STREffectMgr::GetInstance()->EffectId("colors_of_hyun_rok_darkness"), vector3d{0.0f, 0.0f, 0.0f}, 0, -1, 0, 0);
|
|
break;
|
|
case 6:
|
|
effects = g_effectMgr;
|
|
effects->Spawn(source->render.accountId, CEZ2STREffectMgr::GetInstance()->EffectId("colors_of_hyun_rok_saint"), vector3d{0.0f, 0.0f, 0.0f}, 0, -1, 0, 0);
|
|
break;
|
|
case 7:
|
|
effects = g_effectMgr;
|
|
effects->Spawn(source->render.accountId, CEZ2STREffectMgr::GetInstance()->EffectId("colors_of_hyun_rok_reset"), vector3d{0.0f, 0.0f, 0.0f}, 0, -1, 0, 0);
|
|
break;
|
|
}
|
|
}
|
|
|
|
// OFFSET: 0x007A04A0
|
|
// FUNCTION: fn_08954
|
|
bool CSkillAction_SH_HYUN_ROKS_BREEZE::KeepSkillAttackMotion(int argument) {
|
|
return true;
|
|
}
|
|
|
|
// OFFSET: 0x007A04B0
|
|
// FUNCTION: fn_08955
|
|
void CSkillAction_SH_HYUN_ROKS_BREEZE::OnSkillCast(int level, CGameActor* source) {
|
|
if (source) {
|
|
static_cast<EffectActor*>(source)->LaunchEffect(841, level / 16);
|
|
}
|
|
}
|
|
|
|
// OFFSET: 0x007A04E0
|
|
// FUNCTION: fn_08956
|
|
int CSkillAction_SH_HYUN_ROKS_BREEZE::GetSkillScopeType() {
|
|
return 9;
|
|
}
|
|
|
|
// OFFSET: 0x007A04F0
|
|
// FUNCTION: fn_08957
|
|
void CSkillObjectAction_SH_HYUN_ROKS_BREEZE::OnSkillObjectCreate(int argument, CRenderObject* object, CGameActor* source) {
|
|
if (object) {
|
|
EffectLists* effects = g_effectMgr;
|
|
effects->Spawn(object->render.accountId, CEZ2STREffectMgr::GetInstance()->EffectId("hyun_roks_breeze_bottom"), vector3d{0.0f, 0.0f, 0.0f}, 0, -1, 0, 0);
|
|
effects = g_effectMgr;
|
|
effects->Spawn(object->render.accountId, CEZ2STREffectMgr::GetInstance()->EffectId("hyun_roks_breeze"), vector3d{0.0f, 0.0f, 0.0f}, 0, -1, 0, 0);
|
|
}
|
|
}
|
|
|
|
// OFFSET: 0x007A0770
|
|
// FUNCTION: fn_08958
|
|
void CSkillAction_SH_HYUN_ROK_CANNON::OnSkillCast(int level, CGameActor* source) {
|
|
if (source) {
|
|
static_cast<EffectActor*>(source)->LaunchEffect(841, level / 16);
|
|
}
|
|
}
|
|
|
|
// OFFSET: 0x007A07A0
|
|
// FUNCTION: fn_08959
|
|
void CSkillAction_SH_HYUN_ROK_CANNON::OnSkillEffect(int level, CGameActor* source, CGameActor* target) {
|
|
if (!source || !target) {
|
|
return;
|
|
}
|
|
|
|
const float angle = ScreenAngle(
|
|
&source->render.position.x, &target->render.position.x, static_cast<CGameMode*>(g_modeMgr.GetGameMode())->camera->frame.view.values
|
|
);
|
|
EffectLists* effects = g_effectMgr;
|
|
if (CEffect* effect =
|
|
effects->Spawn(0, CEZ2STREffectMgr::GetInstance()->EffectId("hyun_rok_cannon"), source->render.position, 0, -1, 0, 0)) {
|
|
effect->SetAngle(angle);
|
|
}
|
|
}
|
|
|
|
// OFFSET: 0x007A0950
|
|
// FUNCTION: fn_08960
|
|
void CSkillAction_SH_TEMPORARY_COMMUNION::OnSkillCast(int level, CGameActor* source) {
|
|
if (source) {
|
|
static_cast<EffectActor*>(source)->LaunchEffect(2367, level / 16);
|
|
}
|
|
}
|
|
|
|
// OFFSET: 0x007A0980
|
|
// FUNCTION: fn_08961
|
|
void CSkillAction_SH_TEMPORARY_COMMUNION::OnSkillEffect(int level, CGameActor* source, CGameActor* target) {
|
|
if (source) {
|
|
EffectLists* effects = g_effectMgr;
|
|
effects->Spawn(source->render.accountId, CEZ2STREffectMgr::GetInstance()->EffectId("temporary_communion"), vector3d{0.0f, 0.0f, 0.0f}, 0, -1, 0, 0);
|
|
}
|
|
}
|
|
|
|
// OFFSET: 0x007A0B00
|
|
// FUNCTION: fn_08962
|
|
void CEfstAction_TEMPORARY_COMMUNION::OnEfstBegin(int efstId, int value, int argument3, int argument4, CRenderObject* actor, bool argument6) {
|
|
if (actor) {
|
|
EffectLists* effects = g_effectMgr;
|
|
effects->Spawn(actor->render.accountId, CEZ2STREffectMgr::GetInstance()->EffectId("temporary_communion_buff_bottom"), vector3d{0.0f, 0.0f, 0.0f}, 0, -1, 0, 0);
|
|
effects = g_effectMgr;
|
|
effects->Spawn(actor->render.accountId, CEZ2STREffectMgr::GetInstance()->EffectId("temporary_communion_buff"), vector3d{0.0f, 0.0f, 0.0f}, 0, -1, 0, 0);
|
|
}
|
|
}
|
|
|
|
// OFFSET: 0x007A0DA0
|
|
// FUNCTION: fn_08963
|
|
void CEfstAction_TEMPORARY_COMMUNION::OnEfstEnd(int efstId, int argument2, int argument3, int argument4, CRenderObject* actor) {
|
|
if (actor) {
|
|
EffectLists* effects = g_effectMgr;
|
|
effects->Retire(actor->render.accountId, CEZ2STREffectMgr::GetInstance()->EffectId("temporary_communion_buff_bottom"));
|
|
effects = g_effectMgr;
|
|
effects->Retire(actor->render.accountId, CEZ2STREffectMgr::GetInstance()->EffectId("temporary_communion_buff"));
|
|
}
|
|
}
|
|
|
|
// OFFSET: 0x007A0FD0
|
|
// FUNCTION: fn_08964
|
|
void CEfstAction_TEMPORARY_COMMUNION::OnEfstUpdate(int efstId, int value, int argument3, int argument4, CRenderObject* actor) {
|
|
this->OnEfstBegin(efstId, value, 0, 0, actor, false);
|
|
}
|
|
|
|
// OFFSET: 0x007A0FF0
|
|
// FUNCTION: fn_08965
|
|
bool CSkillAction_SH_BLESSING_OF_MYSTICAL_CREATURES::IsSupport() {
|
|
return true;
|
|
}
|
|
|
|
// OFFSET: 0x007A1000
|
|
// FUNCTION: fn_08966
|
|
void CSkillAction_SH_BLESSING_OF_MYSTICAL_CREATURES::OnSkillCast(int level, CGameActor* source) {
|
|
if (source) {
|
|
static_cast<EffectActor*>(source)->LaunchEffect(2367, level / 16);
|
|
}
|
|
}
|
|
|
|
// OFFSET: 0x007A1030
|
|
// FUNCTION: fn_08967
|
|
void CSkillAction_SH_BLESSING_OF_MYSTICAL_CREATURES::OnSkillEffect(int level, CGameActor* source, CGameActor* target) {
|
|
if (target) {
|
|
EffectLists* effects = g_effectMgr;
|
|
effects->Spawn(target->render.accountId, CEZ2STREffectMgr::GetInstance()->EffectId("blessing_of_mystical_creatures"), vector3d{0.0f, 0.0f, 0.0f}, 0, -1, 0, 0);
|
|
}
|
|
}
|
|
|
|
// OFFSET: 0x007A11C0
|
|
// FUNCTION: fn_08968
|
|
int CSkillAction_SH_CHUL_HO_BATTERING::GetSkillAttackMotion() {
|
|
return 54;
|
|
}
|
|
|
|
// OFFSET: 0x007A11D0
|
|
// FUNCTION: fn_08969
|
|
void CSkillAction_SH_CHUL_HO_BATTERING::OnSkillCast(int level, CGameActor* source) {
|
|
if (source) {
|
|
EffectLists* effects = g_effectMgr;
|
|
if (CEffect* effect = effects->Spawn(
|
|
source->render.accountId, CEZ2STREffectMgr::GetInstance()->EffectId("chul_ho_battering_cast"), vector3d{0.0f, 0.0f, 0.0f}, 0, -1, 0, 0
|
|
)) {
|
|
effect->SetLifeTime(level);
|
|
}
|
|
}
|
|
}
|
|
|
|
// OFFSET: 0x007A1360
|
|
// FUNCTION: fn_08970
|
|
void CSkillAction_SH_CHUL_HO_BATTERING::OnSkillEffect(int level, CGameActor* source, CGameActor* target) {
|
|
if (!target || !source) {
|
|
return;
|
|
}
|
|
|
|
const float scale = source->attackMotion * source->render.speed * 16.0f;
|
|
EffectLists* effects = g_effectMgr;
|
|
if (CEffect* effect = effects->Spawn(
|
|
target->render.accountId, CEZ2STREffectMgr::GetInstance()->EffectId("chul_ho_battering"), vector3d{0.0f, 0.0f, 0.0f}, 0, -1, 0, 0
|
|
)) {
|
|
effect->SetDelay(static_cast<int>(scale));
|
|
}
|
|
effects = g_effectMgr;
|
|
if (CEffect* effect = effects->Spawn(
|
|
target->render.accountId, CEZ2STREffectMgr::GetInstance()->EffectId("chul_ho_battering_bottom"), vector3d{0.0f, 0.0f, 0.0f}, 0, -1, 0, 0
|
|
)) {
|
|
effect->SetDelay(static_cast<int>(scale));
|
|
}
|
|
}
|
|
|
|
// OFFSET: 0x007A1630
|
|
// FUNCTION: fn_08971
|
|
void CSkillAction_SH_CHUL_HO_BATTERING::OnSkillDamage(int level, CGameActor* source, CGameActor* target) {
|
|
if (source) {
|
|
if (CEffect* effect = g_effectMgr->Spawn(
|
|
source->render.accountId, CEZ2STREffectMgr::GetInstance()->EffectId("chul_ho_battering_hit"), vector3d{0.0f, 0.0f, 0.0f}, 0, -1, 0, 0
|
|
)) {
|
|
effect->SetFlipX(static_cast<bool>(reinterpret_cast<std::uintptr_t>(target) & 1));
|
|
}
|
|
}
|
|
}
|
|
|
|
// OFFSET: 0x007A17D0
|
|
// FUNCTION: fn_08972
|
|
void CSkillAction_SH_HYUN_ROK_SPIRIT_POWER::OnSkillCast(int level, CGameActor* source) {
|
|
if (source) {
|
|
EffectLists* effects = g_effectMgr;
|
|
if (CEffect* effect = effects->Spawn(
|
|
source->render.accountId, CEZ2STREffectMgr::GetInstance()->EffectId("hyun_rok_spirit_power_cast"), vector3d{0.0f, 0.0f, 0.0f}, 0, -1, 0, 0
|
|
)) {
|
|
effect->SetLifeTime(level);
|
|
}
|
|
effects = g_effectMgr;
|
|
if (CEffect* effect = effects->Spawn(
|
|
source->render.accountId, CEZ2STREffectMgr::GetInstance()->EffectId("hyun_rok_spirit_power_cast_bottom"), vector3d{0.0f, 0.0f, 0.0f}, 0, -1, 0, 0
|
|
)) {
|
|
effect->SetLifeTime(level);
|
|
}
|
|
}
|
|
}
|
|
|
|
// OFFSET: 0x007A1A80
|
|
// FUNCTION: fn_08973
|
|
void CSkillAction_SH_HYUN_ROK_SPIRIT_POWER::OnSkillEffect(int level, CGameActor* source, CGameActor* target) {
|
|
if (target) {
|
|
EffectLists* effects = g_effectMgr;
|
|
effects->Spawn(target->render.accountId, CEZ2STREffectMgr::GetInstance()->EffectId("hyun_rok_spirit_power"), vector3d{0.0f, 0.0f, 0.0f}, 0, -1, 0, 0);
|
|
effects = g_effectMgr;
|
|
effects->Spawn(target->render.accountId, CEZ2STREffectMgr::GetInstance()->EffectId("hyun_rok_spirit_power_bottom"), vector3d{0.0f, 0.0f, 0.0f}, 0, -1, 0, 0);
|
|
}
|
|
}
|
|
|
|
// OFFSET: 0x007A1D10
|
|
// FUNCTION: fn_08974
|
|
void CSkillAction_SH_HYUN_ROK_SPIRIT_POWER::OnSkillDamage(int level, CGameActor* source, CGameActor* target) {
|
|
if (source) {
|
|
EffectLists* effects = g_effectMgr;
|
|
effects->Spawn(source->render.accountId, CEZ2STREffectMgr::GetInstance()->EffectId("hyun_rok_spirit_power_hit"), vector3d{0.0f, 0.0f, 0.0f}, 0, -1, 0, 0);
|
|
}
|
|
}
|