..
AutomaticSkills.cpp
Maintenance: Source reorganisation, parts 2+3: Source/UI, Client, Render, Resource, Utility, Network, Archive, Interface and loose So
2026-11-11 01:05:24 +00:00
AutomaticSkills.h
Decompile fn_09151 (AutomaticSkills::CancelOption)
2026-11-10 11:54:39 +00:00
ClientSkills.cpp
Decompile 10 functions in Source/Client/Mode/GameModeNotices.cpp, Source/Client/Session/Session.h, ...
2026-11-11 11:53:58 +00:00
ClientSkills.h
Maintenance: Resubmission of 14942 (gate: three existing in-class helpers whose lines changed lacked an annotation; marked // INLINED
2026-11-08 16:44:36 +00:00
GraffiSkill.cpp
Decompile 9 functions in Source/Render/Textures/TextureCache.h, Source/Render/Textures/TextureCache.cpp, ...
2026-11-11 21:05:38 +00:00
GraffiSkill.h
Maintenance: Source reorganisation, part 1 of 3: Source/Contents into feature folders (375 units/headers moved). Path-only; includes
2026-11-10 23:40:35 +00:00
PlayerSkillBundle.cpp
Maintenance: Linkage preludes, part 2 (resubmit of 17276): the 17 units whose explicit-template declarations name game types. Their e
2026-11-11 20:19:09 +00:00
PlayerSkillBundle.h
Maintenance: Resubmission of 16340 over main 047268c0 (conflict in UICashEmotionPack::GetPriceText resolved keeping main's new body).
2026-11-10 17:38:25 +00:00
SkillActionAlitea.cpp
Decompile fn_03270 (CSkillAction_AT_SOLID_STOMP::OnSkillEffect)
2026-11-11 22:56:41 +00:00
SkillActionDruid.cpp
Decompile 5 functions in Source/Contents/Skills/SkillActionDruid.cpp
2026-11-11 22:52:48 +00:00
SkillActionImperialGuard.cpp
Decompile 3 functions in Source/Contents/Skills/SkillActionImperialGuard.cpp
2026-11-11 22:39:43 +00:00
SkillActionInfo.cpp
Decompile fn_23831 (CSession::GetSkillActionInfo2)
2026-11-11 22:41:51 +00:00
SkillActionKarnos.cpp
Decompile 6 functions in Source/Contents/Skills/SkillActionKarnos.cpp
2026-11-11 22:35:23 +00:00
SkillActionMeister.cpp
Decompile fn_08670 (CSkillAction_MT_POWERFUL_SWING::OnSkillEffect)
2026-11-11 22:50:13 +00:00
SkillActionNightWatch.cpp
Decompile 468 functions in Source/Client/Mode/GameMode.cpp, Source/Client/Mode/GameModeHandlers.cpp, ...
2026-11-11 14:13:18 +00:00
SkillActionRegistrar.cpp
Decompile 2 functions in Source/Contents/Skills/SkillActionRegistrar.cpp
2026-10-30 04:40:52 +00:00
SkillActionShinkiroShiranui.cpp
Decompile 2 functions in Source/Contents/Skills/SkillActionShinkiroShiranui.cpp
2026-11-11 22:37:50 +00:00
SkillActionSkyEmperor.cpp
Decompile 4 functions in Source/Contents/Skills/SkillActionSkyEmperor.cpp
2026-11-11 22:29:57 +00:00
SkillActionSoulAscetic.cpp
Decompile 3 functions in Source/Contents/Skills/SkillActionSoulAscetic.cpp
2026-11-11 22:32:55 +00:00
SkillActionSpiritHandler.cpp
Decompile fn_08962 (CEfstAction_TEMPORARY_COMMUNION::OnEfstBegin)
2026-11-11 22:45:00 +00:00
SkillActionTroubadour.cpp
Decompile fn_08998 (CSkillAction_TR_GEF_NOCTURN::OnSkillEffect)
2026-11-11 22:44:19 +00:00
SkillActionWindHawk.cpp
Decompile fn_09041 (CSkillAction_WH_WILD_WALK::OnSkillDamage)
2026-11-11 22:49:39 +00:00
SkillId.h
Maintenance: Name numeric switch case labels with enum constants (identifier-only; no code change). 13,500+ case labels across 70 uni
2026-11-07 23:58:37 +00:00
SkillInfo.cpp
Decompile 5 functions in Source/Contents/Skills/SkillInfo.cpp
2026-11-11 22:18:00 +00:00
SkillInfo.h
Decompile 2 functions in Source/Contents/Skills/SkillInfo.h, Source/Contents/Skills/SkillInfo.cpp
2026-11-10 11:19:19 +00:00
SkillLevelConfig.cpp
Maintenance: Source reorganisation, parts 2+3: Source/UI, Client, Render, Resource, Utility, Network, Archive, Interface and loose So
2026-11-11 01:05:24 +00:00
SkillLevelRegistry.cpp
Maintenance: Source reorganisation, parts 2+3: Source/UI, Client, Render, Resource, Utility, Network, Archive, Interface and loose So
2026-11-11 01:05:24 +00:00
SkillLevelRegistry.h
Maintenance: [forced, user-approved] Family G27 (resubmit of 10254 rebased on e235d90a; only conflict was the AsyncWorkMgr.h forward
2026-11-03 13:32:00 +00:00
SkillTreeScript.cpp
Maintenance: Source reorganisation, parts 2+3: Source/UI, Client, Render, Resource, Utility, Network, Archive, Interface and loose So
2026-11-11 01:05:24 +00:00
SkillTreeScript.h
Maintenance: Link-completeness fixes so the whole client links into one executable (all units in data/compile.json plus exe-only thir
2026-11-06 10:56:48 +00:00
SkillUnitId.h
Maintenance: Name numeric switch case labels with enum constants (identifier-only; no code change). 13,500+ case labels across 70 uni
2026-11-07 23:58:37 +00:00