Batch #5677 by Yommy: 0 byte-identical, 2 confirmed by peer review. - fn_13614 UIMakeTargetProcessWnd::Slot25: logic confirmed by peer review - fn_13615 UIItemRepairWnd::SendMsg: logic confirmed by peer review Peer-reviewed-by: ragnarok-clanker, Romain, Snow Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
29 lines
915 B
C++
29 lines
915 B
C++
#include "UI/Items/UIWeaponRefineWnd.h"
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#include "Client/Input/InputCharset.h"
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#include "Client/Mode/ModeMgr.h"
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#include "Client/Replay.h"
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#include "Client/ReplayPacketRecorder.h"
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#include "Contents/Configuration/ServiceConfiguration.h"
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#include "Contents/Items/ItemDescription.h"
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#include "Contents/Items/ItemInfo.h"
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#include "Contents/Items/ItemNaming.h"
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#include "Contents/MessageTable.h"
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#include "Contents/PlayerNameDictionary.h"
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#include "UI/Buttons/UIButton.h"
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#include "UI/Lists/UIListBox.h"
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#include "UI/Window/WindowManagerWindows.h"
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#include <cstdint>
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#include <cstring>
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// OFFSET: 0x009A3CD0
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// FUNCTION: fn_13613
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void UIWeaponRefineWnd::Paint() {
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auto& controls = *this->m_controls;
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const int titleHeight = this->DrawTitleBar(controls.fonts, controls.locale, true, LookupMessage(910), 0);
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this->DrawPanelBackground(titleHeight, 0, "");
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this->DrawButtonBar(2, 0, 1);
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}
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// OFFSET: 0x009A4CA0
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