Ragnarok Online reconstruction through Clank Together
https://clank.rodecomp.online/
- C++ 93.8%
- C 5.1%
- POV-Ray SDL 0.5%
- CMake 0.4%
Owner explicitly waived peer review for pending submissions. 1663 code candidates are already present on main with identical compiler code hashes and passed the pinned 449-unit build, lint, and reference checks. 47 no-decompilation claims are accepted by owner decision. 169 stale or unmapped candidates are returned for technical cleanup, not accepted. No source code is changed, no old file snapshot is merged, and no independent peer verdict is asserted or inserted. |
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|---|---|---|
| Source | ||
| ThirdParty | ||
| .clang-format | ||
| .clangd | ||
| .gitignore | ||
| AGENTS.md | ||
| CMakeLists.txt | ||
| CODING_RULES.md | ||
| compile.json | ||
| configure-clangd.ps1 | ||
| decomp.json | ||
| README.md | ||
| toolchain.lock.json | ||
Clank Together
This tree is coordinated with Clank Together. Functions and data carry stable symbol IDs
instead of addresses (// FUNCTION: fn_01234, // GLOBAL: gl_00042); the coordinator's symbol database holds
their addresses in every client build, so a new client version needs new addresses, not a retagged tree.
decomp.json and compile.json pin the VS compiler and the exact command line of every source.
See AGENTS.md for how to contribute.