Batch #12062 by StrawberrysherbetIX: 0 byte-identical, 1 confirmed by peer review. - fn_17592 GroundGeometry::DrawLightmapped: logic confirmed by peer review (already on main) Peer-reviewed-by: Yommy, KWDev Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
80 lines
2.3 KiB
C++
80 lines
2.3 KiB
C++
#include "Render/Primitives/DepthAlpha.h"
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#include "Render/Primitives/LightmappedPrimitive.h"
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#include "Render/Renderer.h"
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#include <cstdlib>
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#include <cstring>
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#include <windows.h>
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#include <d3d9types.h>
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#include <new>
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// OFFSET: 0x005690E0
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// FUNCTION: fn_02248
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LightmappedCommand::LightmappedCommand()
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: vertices(nullptr), vertexCount(0), indices(nullptr), indexCount(0), texture(nullptr), lightmap(nullptr), primitiveType(D3DPT_TRIANGLESTRIP) {
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}
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// OFFSET: 0x00569090
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// FUNCTION: fn_02247
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ModelRenderCommand::ModelRenderCommand()
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: vertices(nullptr), vertexCount(0), texture(nullptr), indices(nullptr), indexCount(0), unknown_0014(1), unknown_0018(0), unknown_001C(0), unknown_0020(0),
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primitiveType(D3DPT_TRIANGLELIST) {
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}
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struct LightmappedBuffer {
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/* 0000 */ void* vertices;
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/* 0004 */ int count;
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/* 0008 */ void* indices;
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void Clear();
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};
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#if defined(_WIN32) && !defined(_WIN64)
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static_assert(offsetof(LightmappedBuffer, indices) == 0x8);
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#endif
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// OFFSET: 0x00569310
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// FUNCTION: fn_02254
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void LightmappedBuffer::Clear() {
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std::free(this->vertices);
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this->vertices = nullptr;
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std::free(this->indices);
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this->indices = nullptr;
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}
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// OFFSET: 0x00569020
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// FUNCTION: fn_02246
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LightmappedPrimitive::LightmappedPrimitive() : vertices(this->quad), vertexCount(4), indices(nullptr), indexCount(0), primitiveType(D3DPT_TRIANGLESTRIP) {
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}
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// OFFSET: 0x00568F90
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// FUNCTION: fn_02245
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LightmappedPrimitive::LightmappedPrimitive(const LightmappedPrimitive& other)
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: vertices(this->quad), vertexCount(4), indices(nullptr), indexCount(0), primitiveType(D3DPT_TRIANGLESTRIP) {
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std::memcpy(this->quad, other.quad, sizeof(this->quad));
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}
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// OFFSET: 0x00569480
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// FUNCTION: fn_02258
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void LightmappedPrimitive::DrawLightmapped(int unused) {
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g_renderer->DrawLightmappedPrimitive(this);
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}
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// OFFSET: 0x00569490
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// FUNCTION: fn_02259
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void LightmappedPrimitive::DrawAuxiliary(int unused) {
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g_renderer->DrawAuxiliaryPrimitive(this);
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}
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// OFFSET: 0x00559BE0
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// FUNCTION: fn_02071
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void LightmappedQueues::Submit(LightmappedPrimitive* primitive, int queue, bool depthAlpha, float depthStart, float depthEnd) {
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if (depthAlpha) {
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ApplyDepthAlpha(*primitive, depthStart, depthEnd);
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}
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if (queue == 0) {
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this->first.push_back(primitive);
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} else if (queue == 1) {
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this->second.push_back(primitive);
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}
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}
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