rodecomp/Source/Contents/Effects/EnergyOrbEffect.cpp
ragnarok-clanker 9428a3094a Decompile 2 functions in Source/Contents/Effects/EnergyOrbEffect.cpp, Source/Contents/Effects/EnergyOrbEffect.h
Batch #4099 by Gravity: 0 byte-identical, 2 confirmed by peer review.

- fn_19024 CEnergyOrbEffect::Close: logic confirmed by peer review
- fn_19025 CEnergyOrbEffect::Slot01: logic confirmed by peer review

Peer-reviewed-by: youko, superintelligence
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
2026-10-30 00:59:52 +00:00

117 lines
3.2 KiB
C++

#include "Contents/Effects/EnergyOrbEffect.h"
#include "Contents/Effects/EffectMemoryMgr.h"
#include "Contents/Effects/Particle.h"
#include <algorithm>
#include <cstdlib>
// OFFSET: 0x00B50D10
// FUNCTION: fn_19022
CEnergyOrbEffect::CEnergyOrbEffect() : CEffect(-1), count(0), mode(2), particles() {
}
// OFFSET: 0x00B50E00
// FUNCTION: fn_19023
CEnergyOrbEffect::~CEnergyOrbEffect() {
}
// OFFSET: 0x00B50E80
// FUNCTION: fn_19024
void CEnergyOrbEffect::Close() {
for (CParticle* particle : this->particles) {
FreeParticle(particle);
}
this->particles.clear();
}
// OFFSET: 0x00B50EC0
// FUNCTION: fn_19025
void CEnergyOrbEffect::Slot01() {
for (int i = 0; i < this->count; ++i) {
const int angle = std::max(rand() % 360, 0);
const int phase = std::max(rand() % 3, 0);
for (int j = 0; j < this->mode; ++j) {
CParticle* particle = CreateParticle(reinterpret_cast<const vector3d*>(this->position), 5);
if (!particle) {
continue;
}
particle->unknown_0004 = this->id;
particle->unknown_0010 = i;
particle->unknown_000C = j;
particle->unknown_0008 = 1;
*reinterpret_cast<float*>(&particle->unknown_00C4) = static_cast<float>(360 / this->count * i);
particle->SetTexture("effect\\thunder_center.bmp");
particle->alpha = 0;
particle->scale = 0.8f;
particle->unknown_00C0 = 0.15f;
particle->unknown_0054 = 8.0f;
particle->unknown_004C = angle;
*reinterpret_cast<float*>(&particle->unknown_0058[0]) = static_cast<float>(phase);
*reinterpret_cast<float*>(&particle->unknown_0058[4]) = -12.0f;
if (j == 0) {
particle->destinationBlend = 6;
}
switch (this->id) {
case 228:
particle->SetColor(particle->unknown_000C != 0 ? -1 : 0, particle->unknown_000C != 0 ? -1 : 0, particle->unknown_000C != 0 ? 0 : 255);
break;
case 735:
particle->SetTexture("effect\\FireOrb.bmp");
particle->scale = 2.3f;
break;
case 736:
particle->SetTexture("effect\\LightningOrb.bmp");
particle->scale = 2.3f;
break;
case 737:
particle->SetTexture("effect\\WaterOrb.bmp");
particle->scale = 1.3f;
break;
case 738:
particle->SetTexture("effect\\StoneOrb.bmp");
particle->scale = 2.3f;
break;
case 1005:
particle->SetTexture("effect\\fog1.tga");
particle->scale = 6.0f;
particle->unknown_00C0 = 0.05f;
particle->unknown_0054 = 4.0f;
*reinterpret_cast<float*>(&particle->unknown_0058[0]) = 0.0f;
*reinterpret_cast<float*>(&particle->unknown_0058[4]) = -8.0f;
particle->destinationBlend = 6;
break;
}
this->particles.push_back(particle);
}
}
}
// OFFSET: 0x00B51240
// FUNCTION: fn_19026
bool CEnergyOrbEffect::Slot06() {
return this->ActorExists();
}
// OFFSET: 0x00B51750
// FUNCTION: fn_19028
void CEnergyOrbEffect::Slot04() {
for (CParticle* particle : this->particles) {
if (particle) {
particle->Render(false, 0.0f, 1.0f, 0.0f, 1.0f, false, true);
}
}
}
// OFFSET: 0x00B517F0
// FUNCTION: fn_19029
void CEnergyOrbEffect::SetCount(int value) {
if (this->count != value) {
this->count = value;
this->Slot01();
}
}