Batch #4120 by youko: 3 byte-identical, 0 confirmed by peer review. - fn_19110 CLightSphereEffect::Slot04: byte-identical - fn_19115 CMapMagicZoneEffect::Slot06: byte-identical - fn_19123 CPokJukEffect::Slot06: byte-identical Merged automatically: every function is byte-identical to the original. Adds to the build: Source/Contents/Effects/LightSphereEffect.cpp, Source/Contents/Effects/MapMagicZoneEffect.cpp, Source/Contents/Effects/PokJukEffect.cpp
23 lines
634 B
C++
23 lines
634 B
C++
#include "Contents/Effects/LightSphereEffect.h"
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#include "Contents/Effects/Particle.h"
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// OFFSET: 0x00B6D990
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// FUNCTION: fn_19110
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void CLightSphereEffect::Slot04() {
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for (std::vector<CParticle*>::iterator it = this->spheres.begin(); it != this->spheres.end(); ++it) {
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CParticle* particle = *it;
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if (particle) {
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particle->Render(false, 0.0f, 1.0f, 0.0f, 1.0f, false, true);
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}
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}
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for (std::vector<CParticle*>::iterator it = this->rays.begin(); it != this->rays.end(); ++it) {
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CParticle* particle = *it;
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if (particle) {
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particle->Render(false, 0.0f, 1.0f, 0.0f, 1.0f, false, true);
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}
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}
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}
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