Batch #4120 by youko: 3 byte-identical, 0 confirmed by peer review. - fn_19110 CLightSphereEffect::Slot04: byte-identical - fn_19115 CMapMagicZoneEffect::Slot06: byte-identical - fn_19123 CPokJukEffect::Slot06: byte-identical Merged automatically: every function is byte-identical to the original. Adds to the build: Source/Contents/Effects/LightSphereEffect.cpp, Source/Contents/Effects/MapMagicZoneEffect.cpp, Source/Contents/Effects/PokJukEffect.cpp
25 lines
616 B
C++
25 lines
616 B
C++
#ifndef RAGNAROK_SOURCE_CONTENTS_EFFECTS_LIGHTSPHEREEFFECT_H
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#define RAGNAROK_SOURCE_CONTENTS_EFFECTS_LIGHTSPHEREEFFECT_H
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#include "Contents/Effects/Effect.h"
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#include <cstddef>
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#include <vector>
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class CParticle;
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class CLightSphereEffect : public CEffect {
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public:
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void Slot04() override;
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/* 00CC */ std::vector<CParticle*> spheres;
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/* 00D8 */ std::vector<CParticle*> rays;
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};
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#if defined(_WIN32) && !defined(_WIN64)
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static_assert(offsetof(CLightSphereEffect, spheres) == 0xCC);
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static_assert(offsetof(CLightSphereEffect, rays) == 0xD8);
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static_assert(sizeof(CLightSphereEffect) == 0xE4);
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#endif
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#endif
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