Batch #3744 by superintelligence: 0 byte-identical, 1 confirmed by peer review. - fn_19236 CThrowItemEffect::Slot03: logic confirmed by peer review Peer-reviewed-by: eAthena, youko Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
127 lines
4.2 KiB
C++
127 lines
4.2 KiB
C++
#include "Contents/Effects/ThrowEffects.h"
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#include "Client/Mode/CGameMode.h"
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#include "Client/Mode/ModeMgr.h"
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#include "Contents/Camera/Camera.h"
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#include "Contents/Effects/Particle.h"
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#include "Contents/World/World.h"
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#include "Utility/Math/AffineMatrix.h"
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#include <algorithm>
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#include <cstring>
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// OFFSET: 0x00B7D8B0
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// FUNCTION: fn_19234
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void CThrowItemEffect::Slot12() {
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switch (this->id) {
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case 613:
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case 614:
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case 615:
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case 616:
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this->AddEvent(0, "effect\\닌자_던지기.wav", 0, 0);
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break;
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case 298:
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this->AddEvent(0, "_heal_effect.wav", 0, 0);
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break;
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case 914:
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this->AddEvent(0, "effect\\G스포어익스플로젼.wav", 0, 0);
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break;
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}
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}
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// OFFSET: 0x00B7DE70
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// FUNCTION: fn_19236
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void CThrowItemEffect::Slot03() {
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for (auto particle = this->particles.begin(); particle != this->particles.end(); ++particle) {
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CParticle* target = *particle;
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target->position.x = this->position[0];
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target->position.y = this->position[1];
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target->position.z = this->position[2];
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if (target != nullptr && this->unknown_00D0 <= this->frame) {
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float& angle = target->unknown_00C0;
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float& rotation = *reinterpret_cast<float*>(&target->unknown_00C4);
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float& offsetX = *reinterpret_cast<float*>(&target->unknown_00D0);
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float& offsetY = *reinterpret_cast<float*>(&target->unknown_00D4);
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float& offsetZ = *reinterpret_cast<float*>(&target->unknown_00D8);
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if (target->unknown_000C == 0) {
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rotation = static_cast<float>(static_cast<int>(rotation + 45.0f) % 360);
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} else {
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this->unknown_00E4 -= target->unknown_000C == 1 ? 150 : 25;
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target->alpha = this->unknown_00E4;
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offsetX = this->unknown_00EC;
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offsetY = this->unknown_00F0;
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offsetZ = this->unknown_00F4;
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rotation = this->unknown_00E8;
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}
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const float progress = static_cast<float>(this->frame) / static_cast<float>(this->unknown_00CC);
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float height = 0.0f;
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if (progress > 1.05f) {
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const int alpha = target->alpha - 20;
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target->alpha = alpha > 0 ? alpha : 0;
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} else {
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const int index = *reinterpret_cast<const int*>(&target->unknown_0048[4]);
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const float radius = angle / *reinterpret_cast<const float*>(&target->unknown_0048[0xC]);
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offsetX = angle * g_cosTable[index] + offsetX;
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offsetY = radius * this->unknown_00DC + offsetY;
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offsetZ = angle * g_sinTable[index] + offsetZ;
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height = g_sinTable[-static_cast<int>(progress * -180.0f)] * this->unknown_00E0;
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}
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this->unknown_00EC = offsetX;
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this->unknown_00F0 = offsetY;
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this->unknown_00F4 = offsetZ;
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this->unknown_00E8 = rotation;
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this->unknown_00E4 = target->alpha;
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if (target->alpha > 0) {
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matrix view;
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std::memcpy(view.values, g_identityMatrix, sizeof(view.values));
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view.MakeXRotation(static_cast<CGameMode*>(g_modeMgr.GetGameMode())->camera->camera.pitch / 180.0f * 3.141592f);
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view.AppendYRotation(rotation / 180.0f * 3.141592f);
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matrix scale;
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std::memcpy(scale.values, g_identityMatrix, sizeof(scale.values));
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scale.SetScale(target->scale, target->scale, 1.0f);
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matrix translate;
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std::memcpy(translate.values, g_identityMatrix, sizeof(translate.values));
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translate.MakeTranslate(offsetX, offsetY - height, offsetZ);
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matrix rotationMatrix;
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rotationMatrix.Compose(scale, view);
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matrix transform;
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transform.Compose(rotationMatrix, translate);
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target->transform = transform;
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if (this->id == 0x3D5 && target->unknown_0010 == 0 && target->unknown_000C == 0) {
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CRenderObject* object = FindRenderObject(this->actor);
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if (object != nullptr) {
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float& objectAngle = *reinterpret_cast<float*>(reinterpret_cast<unsigned char*>(object) + 0x4C);
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objectAngle = static_cast<float>(static_cast<int>(objectAngle + 45.0f) % 360);
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}
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}
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}
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}
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++target->unknown_00E8;
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}
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}
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// OFFSET: 0x00B7F190
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// FUNCTION: fn_19243
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bool CVolcanoEffect::Slot06() {
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for (auto particle = this->particles.begin(); particle != this->particles.end(); ++particle) {
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if ((*particle)->alpha > 0) {
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return true;
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}
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}
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return false;
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}
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