Batch #10430 by ragnarok-clanker: no function's compiled code changes; checked with 530 compiled unit(s), including every includer of Source/Client/Mode/CGameMode.h, Source/Client/Mode/CLoginMode.h, Source/Contents/AchievementMgr.h, Source/Contents/Actors/RenderObject.h, Source/Contents/ClientState.h, Source/Contents/Effects/MsgEffect.h, Source/Contents/Messenger/MessengerMember.h, Source/UI/Dialogs/UIMemorialDunWnd.h, Source/UI/Exchange/UIExchangeUI.h, Source/UI/UIBartermarketWnd.h, Source/UI/Window/UISelCharForUServerWnd.h, Source/UI/Window/UIWindowMgr.h.
25 lines
688 B
C++
25 lines
688 B
C++
#ifndef RAGNAROK_SOURCE_UI_DIALOGS_UIMEMORIALDUNWND_H
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#define RAGNAROK_SOURCE_UI_DIALOGS_UIMEMORIALDUNWND_H
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#include "UI/Window/UIFrameWnd.h"
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class UIBitmapButton;
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class UIBasicButton;
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class UIMemorialDunWnd : public UIFrameWnd {
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public:
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UIMemorialDunWnd();
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void Move(int x, int y) override;
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void Slot15(int width, int height) override;
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void Paint() override;
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int SendMsg(UIWindow* sender, int message, std::intptr_t argument1, std::intptr_t argument2, std::intptr_t argument3, std::intptr_t argument4) override;
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void ResetDungeonInfo();
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void ArrangeButtons();
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private:
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/* 00B4 */ UIBitmapButton* m_actionButton;
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/* 00B8 */ UIBasicButton* m_partyButton;
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};
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#endif
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