rodecomp/Source/UI/UIPreviewEquipWnd.h
ragnarok-clanker 07015ccfa1 Decompile 2 functions in Source/UI/UIPreviewEquipWnd.cpp, Source/UI/UIPreviewEquipWnd.h
Batch #8618 by youko: 0 byte-identical, 2 confirmed by peer review.

- fn_09882 UIPreviewEquipWnd::Slot15: logic confirmed by peer review
- fn_09879 UIPreviewEquipWnd::UIPreviewEquipWnd: logic confirmed by peer review

Peer-reviewed-by: gordaoprogramas, Tanke, aDw
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
2026-10-31 19:49:31 +00:00

35 lines
1 KiB
C++

#ifndef RAGNAROK_SOURCE_UI_UIPREVIEWEQUIPWND_H
#define RAGNAROK_SOURCE_UI_UIPREVIEWEQUIPWND_H
#include "UI/Window/UIFrameWnd.h"
class CCharacterRender;
class UIBasicButton;
class UIBitmapButton;
struct PreviewEquipWndInfo;
struct UIButtonContext;
class UIPreviewEquipWnd : public UIFrameWnd {
public:
UIPreviewEquipWnd(UIWindowContext& windows, UIFrameContext& frames, UIButtonContext& controls);
~UIPreviewEquipWnd() override;
void Slot11() override;
void Paint() override;
void Slot15(int width, int height) override;
void Slot19() override;
int SendMsg(UIWindow* sender, int message, std::intptr_t a, std::intptr_t b, std::intptr_t c, std::intptr_t d) override;
void DrawCharacter();
void RefreshHeadgearLocations();
void SyncFromPlayer();
/* 00B4 */ PreviewEquipWndInfo* saved;
/* 00B8 */ CCharacterRender* m_render;
/* 00BC */ UIBitmapButton* m_leftButton;
/* 00C0 */ UIBitmapButton* m_rightButton;
/* 00C4 */ UIBasicButton* unknown_00C4;
protected:
UIButtonContext* m_controls;
};
#endif