Batch #8271 by eAthena: 0 byte-identical, 1 confirmed by peer review. - fn_13766 UIPetEvolutionWnd::RebuildButtons: logic confirmed by peer review Peer-reviewed-by: Yommy, gordaoprogramas, System4z Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
30 lines
872 B
C++
30 lines
872 B
C++
#ifndef RAGNAROK_SOURCE_UI_WINDOW_UIPETEVOLUTIONWND_H
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#define RAGNAROK_SOURCE_UI_WINDOW_UIPETEVOLUTIONWND_H
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#include "UI/Window/UIFrameWnd.h"
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#include <utility>
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#include <vector>
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class UITextButton;
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struct UIButtonContext;
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class UIPetEvolutionWnd : public UIFrameWnd {
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public:
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UIPetEvolutionWnd(UIWindowContext& windows, UIFrameContext& frames);
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~UIPetEvolutionWnd() override;
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void Slot15(int width, int height) override;
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void Paint() override;
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int SendMsg(UIWindow* sender, int message, std::intptr_t argument1, std::intptr_t argument2, std::intptr_t argument3, std::intptr_t argument4) override;
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void RebuildButtons();
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/* 00B4 */ std::vector<UITextButton*> m_materialButtons;
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/* 00C0 */ int m_petEggId;
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/* 00C4 */ int m_evolvedEggId;
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/* 00C8 */ std::vector<std::pair<int, int>> m_materials;
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protected:
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UIButtonContext* m_controls;
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};
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#endif
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