rodecomp/Source/Contents/Actors/GameObject.h
ragnarok-clanker d15190c45f Decompile fn_21041 (CGameObject::GetDir)
Batch #2105 by ragnarok-clanker: 0 byte-identical, 1 confirmed by peer review.

- fn_21041 CGameObject::GetDir: logic confirmed by peer review

Reviewed-by: ragnarok-clanker
2026-10-29 10:24:11 +00:00

28 lines
751 B
C++

#ifndef RAGNAROK_SOURCE_CONTENTS_ACTORS_GAMEOBJECT_H
#define RAGNAROK_SOURCE_CONTENTS_ACTORS_GAMEOBJECT_H
#include <cstdint>
struct CameraDirectionContext {
const int& modeType;
const float* const& cameraAngle;
};
class CGameObject {
public:
CGameObject();
virtual ~CGameObject();
virtual bool Update();
virtual void SendObjectMessage(CGameObject* sender, int message, int a, int b, int c, int d, int e, int f, int g, int h, int i, int j, int k, int l, int m);
virtual void Draw(int argument);
virtual int Direction(float angle, const CameraDirectionContext& camera);
int GetDir(float rot);
/* 0008 */ std::uint64_t identity;
};
#if defined(_WIN32) && !defined(_WIN64)
static_assert(sizeof(CGameObject) == 16);
#endif
#endif