rodecomp/Source/Contents/Actors
ragnarok-clanker f8ee6dec15 Decompile 3 functions in Source/Contents/Effects/PartyMemberEffects.cpp, Source/Contents/Effects/EffectPrimitiveMotion.cpp, ...
Batch #2131 by ragnarok-clanker: 0 byte-identical, 3 confirmed by peer review.

- fn_19841 CEffectPrim::PrimTanji2: logic confirmed by peer review
- fn_19786 CEffectPrim::Prim3DTextureNoMaster: logic confirmed by peer review
- fn_21069 EffectActor::LaunchEffect: logic confirmed by peer review

Reviewed-by: ragnarok-clanker
2026-10-29 12:59:44 +00:00
..
ActorStateFlags.cpp Decompile 22 functions in Source/Contents/Actors/ActorStateFlags.cpp, Source/Contents/Actors/ActorStateFlags.h 2026-10-29 10:58:34 +00:00
ActorStateFlags.h Decompile 22 functions in Source/Contents/Actors/ActorStateFlags.cpp, Source/Contents/Actors/ActorStateFlags.h 2026-10-29 10:58:34 +00:00
AttackMotion.cpp Decompile 7 functions in Source/Contents/Jobs/JobId.h, Source/Contents/Jobs/JobInheritance.cpp, ... 2026-10-26 21:33:33 +00:00
AttackMotion.h Reconstruct readable C++ and organize cohesive source subsystems 2026-10-25 07:42:41 +00:00
EffectActors.h Decompile 7 functions in Source/Contents/Actors/RenderObject.cpp, Source/Contents/Actors/Player.cpp, ... 2026-10-29 10:04:49 +00:00
GameActor.h Decompile 3 functions in Source/Contents/Effects/PartyMemberEffects.cpp, Source/Contents/Effects/EffectPrimitiveMotion.cpp, ... 2026-10-29 12:59:44 +00:00
GameObject.cpp Rename CWorld -> CModeMgr (g_world -> g_modeMgr, ActiveGameMode.{h,cpp} -> ModeMgr.{h,cpp}) and WorldScene -> CWorld (WorldScene.h -> World.h), as in DHXJ. Pure rename, codegen unchanged (707/707 functions identical with includers). 2026-10-29 12:27:01 +01:00
GameObject.h Decompile fn_21041 (CGameObject::GetDir) 2026-10-29 10:24:11 +00:00
GndRiser.h Decompile 2 functions in Source/Contents/Sound/SoundMaker.cpp, Source/Contents/Actors/GameActor.h, ... 2026-10-28 12:40:42 +00:00
GroundScope.cpp Decompile fn_24284 (CGroundScope::Update) 2026-10-28 23:26:33 +00:00
GroundScope.h Decompile fn_24284 (CGroundScope::Update) 2026-10-28 23:26:33 +00:00
MercenaryAI.cpp Decompile 2 functions in Source/Contents/Actors/MercenaryAI.cpp, Source/Contents/Actors/MercenaryAI.h 2026-10-27 10:04:43 +00:00
MercenaryAI.h Decompile fn_22331 (CMercenaryAI::Shutdown) 2026-10-27 09:33:55 +00:00
Npc.h Decompile 2 functions in Source/Contents/Sound/SoundMaker.cpp, Source/Contents/Actors/GameActor.h, ... 2026-10-28 12:40:42 +00:00
Pc.h Decompile 18 functions in Source/Contents/Actors/RenderObject.cpp, Source/Contents/Actors/GameActor.h, ... 2026-10-29 10:36:51 +00:00
Player.cpp Decompile 20 functions in Source/Contents/Actors/RenderObject.cpp, Source/Contents/Actors/GameActor.h, ... 2026-10-29 10:59:31 +00:00
RenderObject.cpp Rename CWorld -> CModeMgr (g_world -> g_modeMgr, ActiveGameMode.{h,cpp} -> ModeMgr.{h,cpp}) and WorldScene -> CWorld (WorldScene.h -> World.h), as in DHXJ. Pure rename, codegen unchanged (707/707 functions identical with includers). 2026-10-29 12:27:01 +01:00
RenderObject.h Align method names with DHXJ (call-graph matches): CEffectPrim::Prim3DParticle/Prim3DParticleNoMaster/Prim3DParticleOrbit, matrix::AppendScale/AppendXRotation/AppendZRotation/AppendTranslate/MakeYRotation/MakeZRotation, CRenderObject::CalcDist (2 overloads). Pure rename, codegen unchanged (504/504 functions identical with includers). 2026-10-29 13:12:37 +01:00
RenderObjectState.cpp Align method names with DHXJ (GetGameMode/GetLoginMode, CRes::Lock/Unlock, InitSegment, ShiftSegment, AnimMotion, ProcessAlpha, Prim3DCircle/Casting4/Casting5/Cylinder/CylinderHalf/ParticleSpline, Get_Angle, GetRadian, matrix MakeXRotation/AppendYRotation/MakeTranslate/MakeInverse, ResetInput, IncreaseSelection, GetKeyStrokeSize, UpdateMatrix, ResetQueue, Cleanup, CGroundScope::OnProcess). Pure renames, codegen unchanged (baseline with includers). 2026-10-29 12:09:28 +01:00
RenderObjectState.h Decompile 18 functions in Source/Client/Application/UnhandledExceptionHandler.cpp, Source/Client/Session.h, ... 2026-10-29 09:48:08 +00:00
Skill.h Decompile fn_18987 (CEffect::Slot06) 2026-10-29 10:09:26 +00:00
SpriteDrawingPolicy.cpp Reconstruct readable C++ and organize cohesive source subsystems 2026-10-25 07:42:41 +00:00
SpriteDrawingPolicy.h Decompile fn_10103 (SpriteDrawingPolicy::OffsetLayerDepth) 2026-10-28 23:09:15 +00:00