Batch #6928 by Landruca: 1 byte-identical, 0 confirmed by peer review. - fn_20996 sub_CA8ED0: byte-identical Merged automatically: every function is byte-identical to the original. |
||
|---|---|---|
| .. | ||
| ActorStateFlags.cpp | ||
| ActorStateFlags.h | ||
| AttackMotion.cpp | ||
| AttackMotion.h | ||
| CharacterRender.cpp | ||
| CharacterRender.h | ||
| EffectActors.h | ||
| GameActor.cpp | ||
| GameActor.h | ||
| GameObject.cpp | ||
| GameObject.h | ||
| GndRiser.h | ||
| GraffiSkill.cpp | ||
| GraffiSkill.h | ||
| GroundScope.cpp | ||
| GroundScope.h | ||
| Item.cpp | ||
| Item.h | ||
| MercenaryAI.cpp | ||
| MercenaryAI.h | ||
| MousePointer.cpp | ||
| MousePointer.h | ||
| Npc.h | ||
| Pc.h | ||
| Player.cpp | ||
| RenderObject.cpp | ||
| RenderObject.h | ||
| RenderObjectState.cpp | ||
| RenderObjectState.h | ||
| Skill.cpp | ||
| Skill.h | ||
| SpriteDrawingPolicy.cpp | ||
| SpriteDrawingPolicy.h | ||