rodecomp/Source/Contents/Guild/GuildInfo.cpp
ragnarok-clanker 651bb29657 Decompile 10 functions in Source/Client/Application/Launcher.cpp, Source/Contents/Actors/MercenaryAI.cpp, ...
Batch #16897 by KWDev: 10 byte-identical, 0 confirmed by peer review.

- fn_24361 StartClientProcess: byte-identical
- fn_22336 AiMercenaryAttack: byte-identical
- fn_22345 AiMoveToOwner: byte-identical
- fn_22346 AiSkillGround: byte-identical
- fn_22347 AiSkillObject: byte-identical
- fn_07093 CPowderingEffect::IsAlive: byte-identical
- fn_18033 GuildInfo::RemoveAgitId: byte-identical
- fn_06537 NEO_PACKAGEITEM::CPaidPackageItemMgr::LoadScript: byte-identical
- fn_04447 CSelectPackageItemMgr::LoadScript: byte-identical
- fn_09082 CSimpleStringMgr::AddString: byte-identical

Merged automatically: every function is byte-identical to the original.
2026-11-11 11:00:36 +00:00

336 lines
8.8 KiB
C++

#include "Contents/Guild/GuildInfo.h"
#include "Client/Mode/CGameMode.h"
#include "Client/Session/Session.h"
#include "Client/Mode/ModeMgr.h"
#include "Contents/Actors/GameActor.h"
#include "Contents/Actors/Pc.h"
#include "Contents/Tables/MessageTable.h"
#include "Contents/World/World.h"
#include "UI/Window/UIWindow.h"
#include "UI/Window/UIWindowMgr.h"
#include "Resource/MSGSTRINGID.h"
// GLOBAL: gl_25465
GuildInfo g_guildInfo;
// OFFSET: 0x00AE38C0
// FUNCTION: fn_18026
GuildInfo::GuildInfo() {
this->Init();
}
// OFFSET: 0x00AE40C0
// FUNCTION: fn_18029
void GuildInfo::AddBannedMember(const Unknown00ECEntry& entry) {
this->bannedMembers.push_back(entry);
g_windowMgr.RefreshGuildWindows();
}
// OFFSET: 0x00AE41C0
// FUNCTION: fn_18030
void GuildInfo::ChangeMemberPosition(int aid, int cid, int position) {
for (auto it = this->m_members.begin(); it != this->m_members.end(); ++it) {
if (it->accountId == aid && it->characterId == cid) {
it->positionId = position;
it->positionName = this->m_positions[it->positionId];
return;
}
}
}
// OFFSET: 0x00AE4230
// FUNCTION: fn_18031
void GuildInfo::ClearAgitIds() {
this->agitIds.clear();
}
// OFFSET: 0x00AE4240
// FUNCTION: fn_18032
void GuildInfo::ClearMembers() {
this->m_members.clear();
}
// OFFSET: 0x00AE4270
// FUNCTION: fn_18033
void GuildInfo::RemoveAgitId(int value) {
auto it = this->agitIds.begin();
for (; it != this->agitIds.end(); ++it) {
if (value == *it) {
break;
}
}
if (it != this->agitIds.end()) {
this->agitIds.erase(it);
}
}
// OFFSET: 0x00AE42C0
// FUNCTION: fn_18034
void GuildInfo::RemoveRelatedGuild(int guildId, int relation) {
for (auto it = this->relatedGuilds.begin(); it != this->relatedGuilds.end(); ++it) {
if (it->guildId == guildId && it->relation == relation) {
this->relatedGuilds.erase(it);
g_windowMgr.RefreshGuildWindows();
return;
}
}
}
// OFFSET: 0x00AE4380
// FUNCTION: fn_18035
int GuildInfo::GetMemberAccountId(const char* name) {
for (auto it = this->m_members.begin(); it != this->m_members.end(); ++it) {
if (it->name == name) {
return it->accountId;
}
}
return -1;
}
// OFFSET: 0x00AE43E0
// FUNCTION: fn_18036
int GuildInfo::GetAgitId(int index) {
return this->agitIds[index];
}
// OFFSET: 0x00AE4690
// FUNCTION: fn_18037
int GuildInfo::CountRelatedGuilds(int relation) {
int count = 0;
for (auto it = this->relatedGuilds.begin(); it != this->relatedGuilds.end(); ++it) {
if (it->relation == relation) {
++count;
}
}
return count;
}
// OFFSET: 0x00AE46C0
// FUNCTION: fn_18038
int GuildInfo::GetAgitCount() {
return static_cast<int>(this->agitIds.size());
}
// OFFSET: 0x00AE4740
// FUNCTION: fn_18039
void GuildInfo::Init() {
this->m_guildId = 0;
if (g_modeMgr.GetGameMode() &&
static_cast<CGameMode*>(g_modeMgr.GetGameMode())->scene &&
static_cast<CGameMode*>(g_modeMgr.GetGameMode())->scene->player) {
static_cast<CGameMode*>(g_modeMgr.GetGameMode())->scene->player->SetGdid(0);
}
this->canInvite = 0;
this->canExpel = 0;
this->isMaster = 0;
this->masterCharacterId = 0;
this->requestState = 0;
this->guildTabBitmask = -1;
this->infoRequested = 0;
this->membersRequested = 0;
this->positionsRequested = 0;
this->skillsRequested = 0;
this->bansRequested = 0;
this->guildName = "";
this->masterName = "";
this->subject = "";
this->notice = "";
this->guildLevel = 0;
this->memberCount = 0;
this->maxMemberCount = 0;
this->memberAverageLevel = 0;
this->manageLand = "";
this->exp = 0;
this->nextExp = 0;
this->emblem = 0;
this->points = 0;
this->honor = 0;
this->virtue = 0;
this->positions.clear();
this->m_members.clear();
this->relatedGuilds.clear();
this->bannedMembers.clear();
this->guildList.clear();
this->m_positions.clear();
this->pendingMemberPositions.clear();
this->pendingPositionChanges.clear();
this->agitIds.clear();
}
// OFFSET: 0x00AE49F0
// FUNCTION: fn_18040
bool GuildInfo::HasRelatedGuild(int guildId) {
for (auto it = this->relatedGuilds.begin(); it != this->relatedGuilds.end(); ++it) {
if (it->guildId == guildId && it->relation == 0) {
return true;
}
}
return false;
}
// OFFSET: 0x00AE4A20
// FUNCTION: fn_18041
void GuildInfo::UpdateMemberExpRatios() {
double total = 0.0;
for (auto it = this->m_members.begin(); it != this->m_members.end(); ++it) {
total += it->exp;
}
for (auto it = this->m_members.begin(); it != this->m_members.end(); ++it) {
if (total == 0.0) {
it->expRatio = 0.0f;
} else {
it->expRatio = static_cast<float>(it->exp) * 100.0f / static_cast<float>(total);
}
it->positionName = this->m_positions[it->positionId];
}
}
// OFFSET: 0x00AE4C00
// FUNCTION: fn_18042
int GuildInfo::DeleteMemberByCharacterId(int characterId) {
for (auto it = this->m_members.begin(); it != this->m_members.end(); ++it) {
if (it->characterId == characterId) {
if (g_modeMgr.GetGameMode() && static_cast<CGameMode*>(g_modeMgr.GetGameMode())->scene) {
CRenderObject* actor = static_cast<CGameMode*>(g_modeMgr.GetGameMode())->scene->GetActorByGID(it->characterId);
if (actor != nullptr) {
static_cast<CGameActor*>(actor)->SetGdid(0);
}
}
this->m_members.erase(it);
g_windowMgr.RefreshGuildWindows();
return 1;
}
}
return 0;
}
// OFFSET: 0x00AE4CA0
// FUNCTION: fn_18043
int GuildInfo::DeleteMember(const char* name) {
for (auto it = this->m_members.begin(); it != this->m_members.end(); ++it) {
if (it->name == name) {
this->m_members.erase(it);
g_windowMgr.RefreshGuildWindows();
return 1;
}
}
return 0;
}
// OFFSET: 0x00AE4D30
// FUNCTION: fn_18044
void GuildInfo::UpdateCharacterName(int characterId, const char* name) {
if (this->masterCharacterId == characterId) {
this->masterName = name;
}
std::string namelessUserName = LookupMessage(MSI_NAMELESS_USER);
for (auto it = this->m_members.begin(); it != this->m_members.end(); ++it) {
if (it->characterId == characterId) {
if (it->name.empty() || it->name == namelessUserName) {
it->name = name;
}
break;
}
}
for (auto it = this->bannedMembers.begin(); it != this->bannedMembers.end(); ++it) {
if (it->characterId == characterId) {
if (it->name.empty() || it->name == namelessUserName) {
it->name = name;
}
break;
}
}
if (g_windowMgr.GetGuildWindow()) {
g_windowMgr.GetGuildWindow()->Invalidate();
}
}
// OFFSET: 0x00AE4F50
// FUNCTION: fn_18045
void GuildInfo::UpdateMemberStatus(int accountId, int online, int characterId, short sex, short head, short headPalette) {
for (auto it = this->m_members.begin(); it != this->m_members.end(); ++it) {
if (characterId == it->characterId) {
it->sex = sex;
it->head = head;
it->headPalette = headPalette;
it->online = online;
break;
}
}
int count = 0;
for (auto it = this->m_members.begin(); it != this->m_members.end(); ++it) {
if (it->online) {
++count;
}
}
this->onlineMemberCount = count;
g_windowMgr.RefreshGuildWindows();
}
// OFFSET: 0x00AE4FD0
// FUNCTION: fn_18046
void GuildInfo::SetMemberOnline(int accountId, int online) {
for (auto it = this->m_members.begin(); it != this->m_members.end(); ++it) {
if (accountId == it->accountId) {
it->online = online;
break;
}
}
int count = 0;
for (auto it = this->m_members.begin(); it != this->m_members.end(); ++it) {
if (it->online) {
++count;
}
}
this->onlineMemberCount = count;
g_windowMgr.RefreshGuildWindows();
}
// OFFSET: 0x00AE5030
// FUNCTION: fn_18047
void GuildInfo::SetMasterCharacterId(int characterId) {
this->masterCharacterId = characterId;
this->isMaster = characterId == static_cast<int>(g_session.m_gid);
}
// OFFSET: 0x00AE5090
// FUNCTION: fn_18048
void GuildInfo::UpdatePosition(Unknown00D4Entry entry) {
for (auto it = this->positions.begin(); it != this->positions.end(); ++it) {
if (it->positionId == entry.positionId) {
*it = entry;
return;
}
}
}
// OFFSET: 0x00AE3F40
// FUNCTION: fn_18027
void GuildInfo::AddAgitId(int value) {
const auto found = std::find_if(this->agitIds.begin(), this->agitIds.end(),
[value](int entry) { return value == entry; });
if (found != this->agitIds.end()) {
return;
}
this->agitIds.push_back(value);
}
// OFFSET: 0x00AE3FA0
// FUNCTION: fn_18028
void GuildInfo::AddMember(const Member& member) {
this->m_members.push_back(member);
if (g_modeMgr.GetGameMode() && static_cast<CGameMode*>(g_modeMgr.GetGameMode())->scene) {
CRenderObject* actor = static_cast<CGameMode*>(g_modeMgr.GetGameMode())->scene->GetActorByGID(member.characterId);
if (actor != nullptr) {
static_cast<CGameActor*>(actor)->SetGdid(this->m_guildId);
}
}
}