..
Achievement
Maintenance: Centralize EncryptedName: delete 44 per-unit copies (incl. GameModeEncryptedName) and 4 EncryptedSource copies; units in
2026-11-11 10:05:15 +00:00
Actors
Decompile 5 functions in Source/Contents/Actors/RenderObject.cpp
2026-11-11 11:10:10 +00:00
AdventureGuide
Decompile 4 functions in Source/Contents/AdventureGuide/AdventureGuideMgr.cpp
2026-11-11 09:01:44 +00:00
Async
Confirm 14 functions in Source/Utility/Async/NRecycleObject.h, Source/Contents/Async/AsyncWorkRecycleObjectPoolMgr.cpp, ...
2026-11-07 18:59:06 +00:00
Camera
Decompile 10 functions in Source/Client/Session/Session.h, Source/Client/Session/SessionPredicates.cpp, ...
2026-11-11 10:58:29 +00:00
CashEmotion
Decompile 10 functions in Source/Client/Session/Session.h, Source/Client/Session/SessionPredicates.cpp, ...
2026-11-11 10:58:29 +00:00
Clan
Maintenance: Source reorganisation, part 1 of 3: Source/Contents into feature folders (375 units/headers moved). Path-only; includes
2026-11-10 23:40:35 +00:00
Configuration
Decompile 2 functions in Source/Contents/Configuration/ServiceOptions.cpp
2026-11-11 11:13:43 +00:00
Effects
Decompile fn_20114 (CRagEffect::ProcessEZ2STRAtTarget)
2026-11-11 11:03:54 +00:00
Emblems
Maintenance: Centralize EncryptedName: delete 44 per-unit copies (incl. GameModeEncryptedName) and 4 EncryptedSource copies; units in
2026-11-11 10:05:15 +00:00
EntryQueue
Maintenance: Source reorganisation, parts 2+3: Source/UI, Client, Render, Resource, Utility, Network, Archive, Interface and loose So
2026-11-11 01:05:24 +00:00
Events
Decompile 14 functions in Source/Client/Mode/GameModeNotices.cpp, Source/Contents/Events/RouletteMgr.h
2026-11-11 08:19:49 +00:00
Ground
Maintenance: Source reorganisation, parts 2+3: Source/UI, Client, Render, Resource, Utility, Network, Archive, Interface and loose So
2026-11-11 01:05:24 +00:00
Guild
Decompile 10 functions in Source/Client/Application/Launcher.cpp, Source/Contents/Actors/MercenaryAI.cpp, ...
2026-11-11 11:00:36 +00:00
Hotkeys
Maintenance: Source reorganisation, parts 2+3: Source/UI, Client, Render, Resource, Utility, Network, Archive, Interface and loose So
2026-11-11 01:05:24 +00:00
Items
Decompile 10 functions in Source/Client/Application/Launcher.cpp, Source/Contents/Actors/MercenaryAI.cpp, ...
2026-11-11 11:00:36 +00:00
Jobs
Confirm 3 functions in Source/Client/Session/Session.h, Source/Contents/Jobs/JobInheritance.cpp, ...
2026-11-11 09:23:41 +00:00
Map
Maintenance: Centralize EncryptedName: delete 44 per-unit copies (incl. GameModeEncryptedName) and 4 EncryptedSource copies; units in
2026-11-11 10:05:15 +00:00
Messenger
Confirm fn_06170 (EquipmentProperties::CEquipmentPropertiesMgr::Clear)
2026-11-11 10:25:41 +00:00
Models
Maintenance: Source reorganisation, parts 2+3: Source/UI, Client, Render, Resource, Utility, Network, Archive, Interface and loose So
2026-11-11 01:05:24 +00:00
Monster
Maintenance: Source reorganisation, parts 2+3: Source/UI, Client, Render, Resource, Utility, Network, Archive, Interface and loose So
2026-11-11 01:05:24 +00:00
Movement
Maintenance: Source reorganisation, parts 2+3: Source/UI, Client, Render, Resource, Utility, Network, Archive, Interface and loose So
2026-11-11 01:05:24 +00:00
Movies
Maintenance: Source reorganisation, parts 2+3: Source/UI, Client, Render, Resource, Utility, Network, Archive, Interface and loose So
2026-11-11 01:05:24 +00:00
Navigation
Decompile fn_19384 (CNaviData::CollectLinksTo)
2026-11-11 10:45:28 +00:00
Party
Maintenance: Centralize EncryptedName: delete 44 per-unit copies (incl. GameModeEncryptedName) and 4 EncryptedSource copies; units in
2026-11-11 10:05:15 +00:00
Pet
Maintenance: Centralize EncryptedName: delete 44 per-unit copies (incl. GameModeEncryptedName) and 4 EncryptedSource copies; units in
2026-11-11 10:05:15 +00:00
Quest
Maintenance: Source reorganisation, parts 2+3: Source/UI, Client, Render, Resource, Utility, Network, Archive, Interface and loose So
2026-11-11 01:05:24 +00:00
Repute
Maintenance: Source reorganisation, parts 2+3: Source/UI, Client, Render, Resource, Utility, Network, Archive, Interface and loose So
2026-11-11 01:05:24 +00:00
Rodex
Maintenance: Source reorganisation, part 1 of 3: Source/Contents into feature folders (375 units/headers moved). Path-only; includes
2026-11-10 23:40:35 +00:00
RuneSystem
Decompile 7 functions in Source/UI/RuneSystem/UIRuneSystemWnd.cpp, Source/Contents/RuneSystem/RuneSystem.h
2026-11-11 09:22:04 +00:00
Schedule
Maintenance: Source reorganisation, part 1 of 3: Source/Contents into feature folders (375 units/headers moved). Path-only; includes
2026-11-10 23:40:35 +00:00
SignBoard
Maintenance: Source reorganisation, parts 2+3: Source/UI, Client, Render, Resource, Utility, Network, Archive, Interface and loose So
2026-11-11 01:05:24 +00:00
Skills
Decompile 3 functions in Source/Contents/Skills/SkillInfo.cpp
2026-11-11 11:06:23 +00:00
Skin
Maintenance: Source reorganisation, part 1 of 3: Source/Contents into feature folders (375 units/headers moved). Path-only; includes
2026-11-10 23:40:35 +00:00
Sound
Maintenance: Centralize the 4 remaining EncryptedText copies (GameModePackets, ServiceConfiguration, SoundConfiguration, AccountLinke
2026-11-11 10:16:02 +00:00
Sprites
Maintenance: Source reorganisation, parts 2+3: Source/UI, Client, Render, Resource, Utility, Network, Archive, Interface and loose So
2026-11-11 01:05:24 +00:00
Store
Maintenance: Centralize EncryptedName: delete 44 per-unit copies (incl. GameModeEncryptedName) and 4 EncryptedSource copies; units in
2026-11-11 10:05:15 +00:00
Tables
Decompile 10 functions in Source/Client/Application/Launcher.cpp, Source/Contents/Actors/MercenaryAI.cpp, ...
2026-11-11 11:00:36 +00:00
Time
Decompile fn_23605 (CSession::AddPingSample)
2026-11-11 10:06:24 +00:00
UserData
Decompile 10 functions in Source/Client/Session/Session.h, Source/Client/Session/SessionPredicates.cpp, ...
2026-11-11 10:58:29 +00:00
World
Decompile 2 functions in Source/Contents/World/WorldViewData.cpp
2026-11-11 09:17:38 +00:00
ClientState.cpp
Maintenance: Source reorganisation, parts 2+3: Source/UI, Client, Render, Resource, Utility, Network, Archive, Interface and loose So
2026-11-11 01:05:24 +00:00
ClientState.h
Maintenance: Rename placeholder sub_XXXXXX functions to evidence-based names (Lua registration strings, log/error strings, packet ids
2026-11-06 16:30:12 +00:00
CombatTypes.h
Maintenance: Source reorganisation, part 1 of 3: Source/Contents into feature folders (375 units/headers moved). Path-only; includes
2026-11-10 23:40:35 +00:00
InstantVar.cpp
Confirm fn_21086 (RenderObjectState::Reset)
2026-11-10 10:13:06 +00:00
InstantVar.h
Confirm fn_21086 (RenderObjectState::Reset)
2026-11-10 10:13:06 +00:00