..
Resources
Maintenance: Move mid-file forward declarations out of .cpp files into owning headers: CUIListBoxEx explicit-specialization declarati
2026-11-12 13:39:07 +00:00
ActorEnums.h
Maintenance: Name window messaging constants: literal window ids (LookupWindow/EnsureWindow/CloseWindow/... -> WindowId), UIWindowMgr
2026-11-08 13:56:42 +00:00
ActorGeometry.cpp
Decompile fn_21057 (CRenderObject::GetTargetPos)
2026-11-12 09:55:52 +00:00
ActorNameCache.cpp
Maintenance: Linkage preludes, part 2 (resubmit of 17276): the 17 units whose explicit-template declarations name game types. Their e
2026-11-11 20:19:09 +00:00
ActorNameCard.cpp
Maintenance: Source reorganisation, part 1 of 3: Source/Contents into feature folders (375 units/headers moved). Path-only; includes
2026-11-10 23:40:35 +00:00
ActorNameCard.h
Maintenance: Source reorganisation, part 1 of 3: Source/Contents into feature folders (375 units/headers moved). Path-only; includes
2026-11-10 23:40:35 +00:00
ActorNameDirectory.cpp
Confirm fn_11712 (UIBank_NewWnd::TransactionAmount)
2026-11-12 09:00:06 +00:00
ActorNameRequests.cpp
Confirm 2 functions in Source/Contents/Actors/PlayerNameDictionary.cpp, Source/Contents/Actors/ActorNameRequests.cpp
2026-11-12 05:04:25 +00:00
ActorPickNode.cpp
Maintenance: Move explicit-template linkage declarations out of the game source. 105 units' extern template lines (and the std tree a
2026-11-11 16:21:46 +00:00
ActorPickNode.h
Maintenance: Source reorganisation, parts 2+3: Source/UI, Client, Render, Resource, Utility, Network, Archive, Interface and loose So
2026-11-11 01:05:24 +00:00
ActorStateFlags.cpp
Decompile 3 functions in Source/Contents/Actors/ActorStateFlags.cpp, Source/Contents/Actors/ActorStateFlags.h
2026-10-29 23:11:56 +00:00
ActorStateFlags.h
Decompile 3 functions in Source/Contents/Actors/ActorStateFlags.cpp, Source/Contents/Actors/ActorStateFlags.h
2026-10-29 23:11:56 +00:00
AttackMotion.cpp
Decompile fn_23444 (AttackMotionLength)
2026-11-07 18:33:38 +00:00
AttackMotion.h
Reconstruct readable C++ and organize cohesive source subsystems
2026-10-25 07:42:41 +00:00
CharacterRender.cpp
Maintenance: B4/C4: GetBodyImfName (fn_23381) and GetBodyActionResourceName (fn_23394) are CSession members: both end in ret 0x14 and
2026-11-12 13:08:01 +00:00
CharacterRender.h
Maintenance: Resubmission of 16340 over main 047268c0 (conflict in UICashEmotionPack::GetPriceText resolved keeping main's new body).
2026-11-10 17:38:25 +00:00
EffectActors.h
Maintenance: C7 (replaces 18431/18498/18559). Actor SendMsg takes (CGameObject* sender, std::int64_t message, std::int64_t b..g). Aud
2026-11-12 16:09:04 +00:00
GameActor.cpp
Maintenance: C7 (replaces 18431/18498/18559). Actor SendMsg takes (CGameObject* sender, std::int64_t message, std::int64_t b..g). Aud
2026-11-12 16:09:04 +00:00
GameActor.h
Maintenance: C7 (replaces 18431/18498/18559). Actor SendMsg takes (CGameObject* sender, std::int64_t message, std::int64_t b..g). Aud
2026-11-12 16:09:04 +00:00
GameObject.cpp
Maintenance: CSession: 4-byte arrays only ever used as one int become int fields (timeAttackMode->m_timeAttackMode 079C, petNameModif
2026-11-12 18:23:50 +00:00
GameObject.h
Maintenance: C7 (replaces 18431/18498/18559). Actor SendMsg takes (CGameObject* sender, std::int64_t message, std::int64_t b..g). Aud
2026-11-12 16:09:04 +00:00
GndRiser.h
Maintenance: C7 (replaces 18431/18498/18559). Actor SendMsg takes (CGameObject* sender, std::int64_t message, std::int64_t b..g). Aud
2026-11-12 16:09:04 +00:00
GrannyGameActor.h
Maintenance: Resubmission of 16340 over main 047268c0 (conflict in UICashEmotionPack::GetPriceText resolved keeping main's new body).
2026-11-10 17:38:25 +00:00
GroundScope.cpp
Maintenance: C7 (replaces 18431/18498/18559). Actor SendMsg takes (CGameObject* sender, std::int64_t message, std::int64_t b..g). Aud
2026-11-12 16:09:04 +00:00
GroundScope.h
Maintenance: C7 (replaces 18431/18498/18559). Actor SendMsg takes (CGameObject* sender, std::int64_t message, std::int64_t b..g). Aud
2026-11-12 16:09:04 +00:00
Item.cpp
Maintenance: C7 (replaces 18431/18498/18559). Actor SendMsg takes (CGameObject* sender, std::int64_t message, std::int64_t b..g). Aud
2026-11-12 16:09:04 +00:00
Item.h
Maintenance: C7 (replaces 18431/18498/18559). Actor SendMsg takes (CGameObject* sender, std::int64_t message, std::int64_t b..g). Aud
2026-11-12 16:09:04 +00:00
MercenaryAI.cpp
Maintenance: CSession: 4-byte arrays only ever used as one int become int fields (timeAttackMode->m_timeAttackMode 079C, petNameModif
2026-11-12 18:23:50 +00:00
MercenaryAI.h
Decompile 3 functions in Source/Contents/Actors/MercenaryAI.cpp, Source/Contents/Actors/MercenaryAI.h, ...
2026-10-30 19:38:23 +00:00
MousePointer.cpp
Maintenance: C7 (replaces 18431/18498/18559). Actor SendMsg takes (CGameObject* sender, std::int64_t message, std::int64_t b..g). Aud
2026-11-12 16:09:04 +00:00
MousePointer.h
Maintenance: C7 (replaces 18431/18498/18559). Actor SendMsg takes (CGameObject* sender, std::int64_t message, std::int64_t b..g). Aud
2026-11-12 16:09:04 +00:00
Npc.h
Maintenance: C7 (replaces 18431/18498/18559). Actor SendMsg takes (CGameObject* sender, std::int64_t message, std::int64_t b..g). Aud
2026-11-12 16:09:04 +00:00
Pc.h
Maintenance: C7 (replaces 18431/18498/18559). Actor SendMsg takes (CGameObject* sender, std::int64_t message, std::int64_t b..g). Aud
2026-11-12 16:09:04 +00:00
Player.cpp
Maintenance: CSession: 4-byte arrays only ever used as one int become int fields (timeAttackMode->m_timeAttackMode 079C, petNameModif
2026-11-12 18:23:50 +00:00
PlayerNameDictionary.cpp
Confirm 2 functions in Source/Contents/Actors/PlayerNameDictionary.cpp, Source/Contents/Actors/ActorNameRequests.cpp
2026-11-12 05:04:25 +00:00
PlayerNameDictionary.h
Decompile fn_04258 (CPlayerNameDictionary::Set)
2026-11-12 02:34:06 +00:00
RenderObject.cpp
Maintenance: CSession: 4-byte arrays only ever used as one int become int fields (timeAttackMode->m_timeAttackMode 079C, petNameModif
2026-11-12 18:23:50 +00:00
RenderObject.h
Maintenance: C7 (replaces 18431/18498/18559). Actor SendMsg takes (CGameObject* sender, std::int64_t message, std::int64_t b..g). Aud
2026-11-12 16:09:04 +00:00
RenderObjectState.cpp
Maintenance: Source reorganisation, parts 2+3: Source/UI, Client, Render, Resource, Utility, Network, Archive, Interface and loose So
2026-11-11 01:05:24 +00:00
RenderObjectState.h
Maintenance: Resubmission of 16340 over main 047268c0 (conflict in UICashEmotionPack::GetPriceText resolved keeping main's new body).
2026-11-10 17:38:25 +00:00
Skill.cpp
Maintenance: C7 (replaces 18431/18498/18559). Actor SendMsg takes (CGameObject* sender, std::int64_t message, std::int64_t b..g). Aud
2026-11-12 16:09:04 +00:00
Skill.h
Maintenance: C7 (replaces 18431/18498/18559). Actor SendMsg takes (CGameObject* sender, std::int64_t message, std::int64_t b..g). Aud
2026-11-12 16:09:04 +00:00
SpriteDrawingPolicy.cpp
Maintenance: Source reorganisation, parts 2+3: Source/UI, Client, Render, Resource, Utility, Network, Archive, Interface and loose So
2026-11-11 01:05:24 +00:00