Batch #17356 by eAthena: 1 byte-identical, 0 confirmed by peer review. - fn_23461 CSession::GetRealWeaponId: byte-identical Merged automatically: every function is byte-identical to the original.
24 lines
809 B
C++
24 lines
809 B
C++
#ifndef RAGNAROK_SOURCE_CONTENTS_JOBS_JOBINHERITANCE_H
|
|
#define RAGNAROK_SOURCE_CONTENTS_JOBS_JOBINHERITANCE_H
|
|
|
|
#include <cstdint>
|
|
#include <string>
|
|
|
|
int __stdcall IsPlayerJob(int job);
|
|
int __stdcall GetWeaponViewValue(int weapon);
|
|
int __stdcall GetDualWieldWeaponType(int first, int second);
|
|
bool __stdcall IsJobWeaponAllowed(int job, int slot, std::int64_t weapon);
|
|
std::string GetJobTitleString(int job);
|
|
bool ResetHotkeySlots();
|
|
bool IsScreenShakeActive();
|
|
bool __stdcall ValidateCharacterName(const char* name);
|
|
bool IsNavigationActive();
|
|
bool __stdcall IsJobStyleAllowed(int job, int style);
|
|
bool __stdcall IsJobHeadAllowed(int job, int head, int sex);
|
|
|
|
extern int g_screenShakeDuration;
|
|
extern char g_screenShakeMode;
|
|
extern const char g_playerNameKeyData[];
|
|
extern const char* g_playerNameKey;
|
|
|
|
#endif
|