rodecomp/Source/Script/LuaScript.h
ragnarok-clanker 82ea40ad5d Decompile 2 functions in Source/Contents/Effects/EffectLists.cpp, Source/Script/LuaScript.cpp, ...
Batch #15143 by Yommy: 2 byte-identical, 0 confirmed by peer review.

- fn_18786 EffectLists::RegisterAllocators: byte-identical
- fn_18793 EffectLists::Update: byte-identical

Merged automatically: every function is byte-identical to the original.
2026-11-09 11:54:15 +00:00

50 lines
1.3 KiB
C++

#ifndef RAGNAROK_SOURCE_SCRIPT_LUASCRIPT_H
#define RAGNAROK_SOURCE_SCRIPT_LUASCRIPT_H
#include <cstdarg>
#include <cstddef>
#include <cstdint>
#include <list>
#include <map>
#include <string>
#include <string_view>
#include <vector>
struct lua_State;
class LuaScript {
public:
LuaScript();
~LuaScript();
void Open();
bool Call(std::string function, const char* signature, ...);
bool CallTable(std::string table, std::string function, const char* signature, ...);
bool Execute(const void* bytes, std::size_t size);
bool Load(const char* name, bool resourcePath, bool looseOnly);
int GlobalInteger(const char* name);
std::string GlobalString(const char* name);
bool HasTable(const char* name);
std::list<int> TableKeys(std::string_view name);
int TableInteger(std::string table, int keyType, std::intptr_t key);
void Close();
void Register(std::string name, int (*function)(lua_State*));
// INLINED
lua_State* GetState() const {
return this->m_state;
}
protected:
/* 0000 */ lua_State* m_state;
private:
void Error(const char* caption, const char* format, ...);
bool TableField(const char* signature, ...);
void Register();
};
extern std::map<std::string, std::vector<std::string>> g_kafraServiceMapList;
struct MiniMapPosition;
extern std::map<std::string, MiniMapPosition> g_exceptionMiniMapPosList;
#endif