rodecomp/Source/Contents/Skills
ragnarok-clanker c43208818d Decompile 4 functions in Source/Contents/Skills/SkillInfo.cpp, Source/Contents/EffectResourceSwitcher.cpp, ...
Batch #2534 by meitogi: 0 byte-identical, 4 confirmed by peer review.

- fn_08337 CEfstAction_UNLIMIT::Slot00: logic confirmed by peer review
- fn_08372 CSkillAction_ABC_CHASING_BREAK::Slot11: logic confirmed by peer review
- fn_08377 CSkillAction_ABC_CHASING_SHOT::Slot11: logic confirmed by peer review
- fn_03082 EffectResourceSwitcher::RetireEffects: logic confirmed by peer review

Reviewed-by: ragnarok-clanker
2026-10-29 17:47:45 +00:00
..
AutomaticSkills.cpp Decompile 47 functions in Source/Client/ClientOptions.cpp, Source/Client/Session.h, ... 2026-10-28 20:01:00 +00:00
AutomaticSkills.h Decompile 47 functions in Source/Client/ClientOptions.cpp, Source/Client/Session.h, ... 2026-10-28 20:01:00 +00:00
ClientSkills.cpp Decompile 3 functions in Source/Contents/Skills/ClientSkills.cpp, Source/Client/Session.h, ... 2026-10-29 17:23:04 +00:00
ClientSkills.h Decompile 3 functions in Source/Client/Session.cpp, Source/Client/Session.h, ... 2026-10-28 20:33:49 +00:00
PlayerSkillBundle.cpp Decompile fn_08285 (IsIndexedSkill) 2026-10-28 20:21:09 +00:00
PlayerSkillBundle.h Maintenance: Add mandatory field offset markers /* XXXX */ and assertions to Contents headers (part 2: Items, Models, Movies, Skills, 2026-10-27 13:52:05 +00:00
SkillActionInfo.cpp Decompile 6 functions in Source/Contents/Skills/SkillActionInfo.cpp, Source/Client/Session.h, ... 2026-10-29 12:58:19 +00:00
SkillId.h Add SkillId enum and name SkillInfo skill helpers 2026-10-28 22:19:15 +01:00
SkillInfo.cpp Decompile 4 functions in Source/Contents/Skills/SkillInfo.cpp, Source/Contents/EffectResourceSwitcher.cpp, ... 2026-10-29 17:47:45 +00:00
SkillInfo.h Decompile 9 functions in Source/Utility/Math/Vector3d.h, Source/Utility/Math/AffineMatrix.h, ... 2026-10-28 22:49:51 +00:00
SkillLevelConfig.cpp Reconstruct readable C++ and organize cohesive source subsystems 2026-10-25 07:42:41 +00:00
SkillLevelConfig.h Reconstruct readable C++ and organize cohesive source subsystems 2026-10-25 07:42:41 +00:00
SkillLevelRegistry.cpp Reconstruct readable C++ and organize cohesive source subsystems 2026-10-25 07:42:41 +00:00
SkillLevelRegistry.h Reconstruct readable C++ and organize cohesive source subsystems 2026-10-25 07:42:41 +00:00
SkillTreeScript.cpp 🛠️ refactor(source): annotated inlined functions and removed unused include 2026-10-27 10:01:19 +01:00
SkillTreeScript.h Reconstruct readable C++ and organize cohesive source subsystems 2026-10-25 07:42:41 +00:00