Ragnarok Online reconstruction through Clank Together
https://clank.rodecomp.online/
- C++ 97.2%
- C 2.3%
- POV-Ray SDL 0.2%
- CMake 0.2%
Batch #4130 by youko: 0 byte-identical, 8 confirmed by peer review. - fn_18910 CLevel150Effect::AddBubbleRing: logic confirmed by peer review - fn_18915 CLevel150Effect::Slot03: logic confirmed by peer review - fn_18916 CLevel150Effect::Slot04: logic confirmed by peer review - fn_18921 CLevel150SubEffect::Init: logic confirmed by peer review - fn_18925 CLevel150SubEffect::Slot03: logic confirmed by peer review - fn_18929 CMagicFloorEffect::AddFloors: logic confirmed by peer review - fn_18930 CMagicFloorEffect::AddClouds: logic confirmed by peer review - fn_18935 CMagicFloorEffect::Slot03: logic confirmed by peer review Peer-reviewed-by: eAthena, alisonrag, OrangeCat Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes). |
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| data | ||
| scripts/workspace | ||
| Source | ||
| ThirdParty | ||
| .clang-format | ||
| .clangd | ||
| .gitattributes | ||
| .gitignore | ||
| AGENTS.md | ||
| CMakeLists.txt | ||
| CODING_RULES.md | ||
| README.md | ||
Clank Together
This tree is coordinated with Clank Together. Functions and data carry stable symbol IDs
instead of addresses (// FUNCTION: fn_01234, // GLOBAL: gl_00042); the coordinator's symbol database holds
their addresses in every client build, so a new client version needs new addresses, not a retagged tree.
data/decomp.json and data/compile.json pin the VS compiler and the exact command line of every source.
See AGENTS.md for how to contribute.