Decompile fn_10103 (CCharacterRender::OffsetLayerDepth)
Batch #12862 by cremane: 0 byte-identical, 1 confirmed by peer review. - fn_10103 CCharacterRender::OffsetLayerDepth: logic confirmed by peer review Peer-reviewed-by: Yommy, Tanke, codeplay Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
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@ -33,8 +33,8 @@ void CCharacterRender::OffsetLayerDepth(int layer, SpriteCellQuad& quad, float b
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break;
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case 4:
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if (g_cameraDistance < robeTopLayerThreshold) {
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bottomDepth += 0.00003f;
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topDepth += 0.00003f;
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bottomDepth += 0.00003f;
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}
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quad.bottomDepth = bottomDepth;
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quad.topDepth = topDepth;
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