Decompile fn_23901 (CSession::PlaySkillGroundEffect)
Batch #10058 by dori: 0 byte-identical, 1 confirmed by peer review. - fn_23901 CSession::PlaySkillGroundEffect: logic confirmed by peer review Peer-reviewed-by: cremane, doczeira Reviewed-by: ragnarok-clanker
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1 changed files with 4 additions and 4 deletions
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@ -1801,20 +1801,20 @@ bool LaunchLuaSkillEffect(int skillId, int level, CGameActor* source, CGameActor
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// FUNCTION: fn_23901
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bool CSession::PlaySkillGroundEffect(int skillId, vector3d position) {
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bool hasInfo = false;
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if (!g_luaScript->Call("HaveSkillEffectInfo", "d>b", skillId, &hasInfo) || !hasInfo) {
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if (!g_session.m_hotkeyScript->Call("HaveSkillEffectInfo", "d>b", skillId, &hasInfo) || !hasInfo) {
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return false;
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}
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const char* waveName = nullptr;
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if (g_luaScript->Call("GetEffectWaveFileName", "d>s", skillId, &waveName) && std::strcmp(waveName, "") != 0) {
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if (g_session.m_hotkeyScript->Call("GetEffectWaveFileName", "d>s", skillId, &waveName) && std::strcmp(waveName, "") != 0) {
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g_soundMgr->PlayWave(waveName, 0.0f, 0.0f, 0.0f, 250, 40, 1.0f, 0);
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}
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int count = 0;
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if (g_luaScript->Call("GetGroundEffectNum", "d>d", skillId, &count)) {
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if (g_session.m_hotkeyScript->Call("GetGroundEffectNum", "d>d", skillId, &count)) {
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for (int index = 0; index < count; ++index) {
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int effectId = -1;
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g_luaScript->Call("GetGroundEffectID", "dd>d", skillId, index + 1, &effectId);
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g_session.m_hotkeyScript->Call("GetGroundEffectID", "dd>d", skillId, index + 1, &effectId);
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if (effectId == -1) {
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continue;
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}
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