Decompile fn_08998 (CSkillAction_TR_GEF_NOCTURN::OnSkillEffect)

Batch #17435 by Yommy: 1 byte-identical, 0 confirmed by peer review.

- fn_08998 CSkillAction_TR_GEF_NOCTURN::OnSkillEffect: byte-identical

Merged automatically: every function is byte-identical to the original.
This commit is contained in:
ragnarok-clanker 2026-11-11 22:44:19 +00:00
commit 8a70a68056

View file

@ -360,7 +360,8 @@ void CSkillAction_TR_GEF_NOCTURN::OnSkillCast(int level, CGameActor* source) {
void CSkillAction_TR_GEF_NOCTURN::OnSkillEffect(int level, CGameActor* source, CGameActor* target) {
if (source) {
source->SetFrameSequence(96, 1, 3, 96, 3, 1, 500, 0);
g_effectMgr->Spawn(source->render.accountId, CEZ2STREffectMgr::GetInstance()->EffectId("gef_nocturn"), vector3d{0.0f, 0.0f, 0.0f}, 0, -1, 0, 0);
EffectLists* effects = g_effectMgr;
effects->Spawn(source->render.accountId, CEZ2STREffectMgr::GetInstance()->EffectId("gef_nocturn"), vector3d{0.0f, 0.0f, 0.0f}, 0, -1, 0, 0);
}
}