Decompile fn_08998 (CSkillAction_TR_GEF_NOCTURN::OnSkillEffect)
Batch #17435 by Yommy: 1 byte-identical, 0 confirmed by peer review. - fn_08998 CSkillAction_TR_GEF_NOCTURN::OnSkillEffect: byte-identical Merged automatically: every function is byte-identical to the original.
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1 changed files with 2 additions and 1 deletions
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@ -360,7 +360,8 @@ void CSkillAction_TR_GEF_NOCTURN::OnSkillCast(int level, CGameActor* source) {
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void CSkillAction_TR_GEF_NOCTURN::OnSkillEffect(int level, CGameActor* source, CGameActor* target) {
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if (source) {
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source->SetFrameSequence(96, 1, 3, 96, 3, 1, 500, 0);
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g_effectMgr->Spawn(source->render.accountId, CEZ2STREffectMgr::GetInstance()->EffectId("gef_nocturn"), vector3d{0.0f, 0.0f, 0.0f}, 0, -1, 0, 0);
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EffectLists* effects = g_effectMgr;
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effects->Spawn(source->render.accountId, CEZ2STREffectMgr::GetInstance()->EffectId("gef_nocturn"), vector3d{0.0f, 0.0f, 0.0f}, 0, -1, 0, 0);
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}
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}
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